"Ascension" - Elevator Stairs (1 tile)
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Uploaded: 16th Oct 2005 at 11:15 PM
Updated: 23rd Oct 2005 at 2:27 AM - Edited to avoid misinterpretations
Updated: 23rd Oct 2005 at 2:27 AM - Edited to avoid misinterpretations
Because of some responses here in this thread suggesting I make an invisible recolor, I'm editing to include the following links:
Other Versions can be found at the following links
Recolorable version with 5 new textures, including invisible is here:
http://www.modthesims2.com/showthread.php?t=97367
Square-shaped design is here:
http://www.modthesims2.com/showthread.php?t=97383
---------------------------------------
I suppose this is the natural conclusion of my stairs research, and perhaps some of you could see it coming.
At first I had no plans to make one, and indeed wasn't even considering it, but I wanted to see if I could accomplish it, so I gave it a whirl. My elevator is a bit different than the other one out there. Here's a list of features:
Can be placed anywhere, no restrictions on placement.
There is no "front" or "back" or even "side" to this object. You can block any three of the cardinal directions with objects or walls, and block any different three on the upper story, and the Sim can still use it. As you can see from the second screenshot, it truly takes up only a single tile.
Stacks vertically. I made the upper "disc" slightly smaller than the lower disc. What this means for you is that when you stack them, the smaller upper disc is hidden inside the new bottom disc, for a nice, clean appearance.
This was made from the StareStepper staircase, and retains the availability of all 5 original colors (though the center stays white).
Mesh info: 864 faces total
Maxis original stairs had over 4,000 faces.
Another interesting feature of this is that the "teleportation point" is dead-center, so when you stack them and tell a Sim to go up say...5 floors, they instantly teleport right to the top, without any pauses at each floor. Very quickly! It's amusing to see.
Anyhoo....I hope you find this super spacesaver "staircase" a useful addition to your custom object collection.
Enjoy!
-Targa
Other Versions can be found at the following links
Recolorable version with 5 new textures, including invisible is here:
http://www.modthesims2.com/showthread.php?t=97367
Square-shaped design is here:
http://www.modthesims2.com/showthread.php?t=97383
---------------------------------------
I suppose this is the natural conclusion of my stairs research, and perhaps some of you could see it coming.
At first I had no plans to make one, and indeed wasn't even considering it, but I wanted to see if I could accomplish it, so I gave it a whirl. My elevator is a bit different than the other one out there. Here's a list of features:
Can be placed anywhere, no restrictions on placement.
There is no "front" or "back" or even "side" to this object. You can block any three of the cardinal directions with objects or walls, and block any different three on the upper story, and the Sim can still use it. As you can see from the second screenshot, it truly takes up only a single tile.
Stacks vertically. I made the upper "disc" slightly smaller than the lower disc. What this means for you is that when you stack them, the smaller upper disc is hidden inside the new bottom disc, for a nice, clean appearance.
This was made from the StareStepper staircase, and retains the availability of all 5 original colors (though the center stays white).
Mesh info: 864 faces total
Maxis original stairs had over 4,000 faces.
Another interesting feature of this is that the "teleportation point" is dead-center, so when you stack them and tell a Sim to go up say...5 floors, they instantly teleport right to the top, without any pauses at each floor. Very quickly! It's amusing to see.
Anyhoo....I hope you find this super spacesaver "staircase" a useful addition to your custom object collection.
Enjoy!
-Targa
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
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Targas_Ascension_Elevator.zip
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Uploaded: 16th Oct 2005, 201.4 KB.
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Targas_Ascension_Elevator.rar
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Uploaded: 16th Oct 2005, 107.4 KB.
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3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
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Packs Needed
None, this is Sims 2 base game compatible!
About Me
Just logged in on a whim after 2 years absence and my message box was overflowing with requests regarding clarification of my usage policy. To put it short-and-sweet: Do whatever you want to do with my files, whether you want to upload them in a lot, modify them, or whatever your heart desires. I only have 2 restrictions that I place upon end-users:
1. Never, never, never post any creation of mine (or derivitive thereof) on a PAY site. These are FREE to everyone!
2. Try to make a link back to the object page or otherwise make mention that you've used/included my object(s) (give me a little credit - all authors deserve at least a mention).
Enjoy!
-Targa
P.S. If you ever have a problem downloading any of my creations, you can find the .zip/.rar file at http://www.Grax.org/Sims2. Just add the file name to that URL. ie: http://www.Grax.org/Sims2/Targas_Dead_Tree.rar will work.
1. Never, never, never post any creation of mine (or derivitive thereof) on a PAY site. These are FREE to everyone!
2. Try to make a link back to the object page or otherwise make mention that you've used/included my object(s) (give me a little credit - all authors deserve at least a mention).
Enjoy!
-Targa
P.S. If you ever have a problem downloading any of my creations, you can find the .zip/.rar file at http://www.Grax.org/Sims2. Just add the file name to that URL. ie: http://www.Grax.org/Sims2/Targas_Dead_Tree.rar will work.
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