"Blockfeet" Warlokk bottom, + bike shorts for hips 32", 34", 36", & 38"
SCREENSHOTS
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Uploaded: 14th Jul 2007 at 12:20 AM
Updated: 15th Jul 2007 at 7:50 PM - Removing most but not all pointers per plan worked out in PM
Updated: 15th Jul 2007 at 7:50 PM - Removing most but not all pointers per plan worked out in PM
Simple explanation: four colors bike shorts, each on a mesh for hip sizes 32", 34", 36", and 38". Each large archive contains all four colors, on meshes for the specified hip size. If you download and install everything in all five archives from this post, you get bicycle shorts with sneakers.
If you don't already have the meshes for 32", 36", and 38" "nude" bottoms, they're at
http://www.modthesims2.com/showthread.php?t=155625 .
The archive MESH_afBottomNaked_HiDetail_Blockfeet.package.zip in THIS post contains the variant mesh the 34" hips bike shorts here use.
More complicated explanation: Bloom is doing some very interesting things over at www.insimenator.com with default feet replacements. However, replacing the foot defaults breaks outfits that expect to find a blocky shoe-like foot to paint a shoe texture onto.
At my request, Bloom built a mesh, MESH_afBottomNaked_HiDetail_Blockfeet.package , that is the Warlokk 34" nude bottom separate with blocky feet-- but with the foot specifications in the mesh (rather than getting them from the defaults.) Ergo, outfits on the mesh keep their shoe-like foot shape even if the nude foot defaults have been replaced with something else.
The shorts in LBG_bikeShortFlood_34NudeBlockfeet.zip are on this mesh. The archive MESH_afBottomNaked_HiDetail_Blockfeet.package.zip contains the mesh.
This is a screenshot of everything working properly for the bike shorts even though the system has had foot default replacements installed :
From left to right: the woman with black hair is wearing a set of 34" hips bike shorts on the MESH_afBottomNaked_HiDetail_Blockfeet.package mesh, the woman in the leather jacket is wearing the original 34" nude bottom separate from Warlokk's distribution, and the woman in the bathing suit is wearing an unmodified Maxis base game swimsuit. Since Bloom's feet defaults replacements are in place on the system where the screenshot was taken, the two red haired models' bare feet have been replaced with the high-polygon feet. The black haired model's feet have not-- she's getting her feet specifications from the MESH_afBottomNaked_HiDetail_Blockfeet.package mesh, not whatever defaults happen to have hegemony.
Another angle of the same models wearing the same clothing:
Although I didn't build MESH_afBottomNaked_HiDetail_Blockfeet.package , Bloom used "szielins" as an identifier within it-- since part of the plan was that I'd be the one to handle distribution and field any questions people have. Regardless, the important thing is it's just a variation on the true original: Warlokk's 34" hips nude bottom separate. Hence, it's Bloom that deserves the credit for the build of the variation, while the true credit for the mesh itself belongs to Warlokk. This also means that the mesh also inherits its terms of use from the Warlokk original. See
http://www.modthesims2.com/member.php?u=4248 for specifics.
The high-polygon feet visible in the screen shots are the result of using things from
http://www.insimenator.net/showthread.php?t=52547 . As I type this, they are still in beta; replacing something so basic has much potential for unfortunate side effects, and getting a handle on what they're likely to be is still ongoing.
Polygon Counts:
(same as Warlokk 34" nude bottom separate)
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
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MESH_afBottomNaked_HiDetail_Blockfeet.package.zip
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Uploaded: 14th Jul 2007, 44.0 KB.
1,774 downloads.
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LBG_bikeShortFlood_38NudeFlats.zip
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Uploaded: 14th Jul 2007, 1.12 MB.
1,484 downloads.
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LBG_bikeShortFlood_36NudeFlats.zip
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Uploaded: 14th Jul 2007, 1.12 MB.
1,455 downloads.
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LBG_bikeShortFlood_34NudeBlockfeet.zip
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Uploaded: 14th Jul 2007, 1.12 MB.
1,529 downloads.
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LBG_bikeShortFlood_32NudeFlats.zip
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Uploaded: 14th Jul 2007, 1.12 MB.
1,438 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
Meshes needed
This download requires one or more meshes to work properly. Please check the Description tab for information about the meshes needed, then download them below:MTS cannot guarantee any off-site links will be available |
Warlokk's Hi-Res Female BodyShapes - The Bottoms Set by Warlokk |
Packs Needed
None, this is Sims 2 base game compatible!
Download Details
Uploaded: 14th Jul 2007 at 12:20 AM
Updated: 15th Jul 2007 at 7:50 PM - Removing most but not all pointers per plan worked out in PM
Updated: 15th Jul 2007 at 7:50 PM - Removing most but not all pointers per plan worked out in PM
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