2009 Honda Fit (Jazz)
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Uploaded: 6th Oct 2009 at 3:32 PM
Updated: 7th Oct 2009 at 8:18 PM - update, wrong speed..
Updated: 7th Oct 2009 at 8:18 PM - update, wrong speed..
When I was on a trip to visit my hometown three weeks ago (on Idul Fitri occasion),
I saw this car bypassing me more than a dozen times, and I think it's quite cool, so I decided to make it.
After googling around to find free 3d model, the only ones available is too highpoly (around 400k)
Since using directx mesh tool / blender's poly reduce doesn't produce nice results, I had no choice but to retopo/remodel it.
After the remodeling is done, there's the wheelbase problem.
Of course I won't be doing such a time consuming process of remodeling if I haven't got any solution to mod the skeletons/rig to match the car's wheelbase.
so, as a follow-up to my thread regarding object skeletons mod,
and as a tribute to Wes Howe and ChaosMageX who helped me,
I present you :
The all new 2009 Honda Fit (it's called Honda Jazz here in Indonesia)
Object Properties :
Cloned from : CarHatchback (Wornado Triage)
CAST parts : Body, Rims, Spoiler (rear-wing)
Buy mode category : Vehicles
In-game Name : 2009 Honda Fit
Price : § 5,200
Speed : 4
That's all, enjoy the best selling compact city car from the country of the rising sun !!
Polygon Counts:
8313 vertices / 8258 faces
Additional Credits:
honda.co.jp, blender.org,
Aziza Zadeh (archibase.net), for the reference model
tazpn from NeverwinterNights2 community, for NWN2 MDB utilities which includes a 3DS max granny 3d importer plugin.
obsidianent.com, for the granny exporter.
WesHowe, Thank you soo much for S3ObjTool v1.00, it's now easier to see the results after HexEditing the joints !
ChaosMageX, Thanks for pointing out the orders of the twelve floats (Who would've thought I had to learn matrix math to do this mod)
Peter & Inge for their great tools,
MTS for hosting it !!
Update 08 oct 2009 :
- fixed the shadows
- fixed visible seam on CAST part #2 (spoiler)
- foglamp turned on
I saw this car bypassing me more than a dozen times, and I think it's quite cool, so I decided to make it.
After googling around to find free 3d model, the only ones available is too highpoly (around 400k)
Since using directx mesh tool / blender's poly reduce doesn't produce nice results, I had no choice but to retopo/remodel it.
After the remodeling is done, there's the wheelbase problem.
Of course I won't be doing such a time consuming process of remodeling if I haven't got any solution to mod the skeletons/rig to match the car's wheelbase.
so, as a follow-up to my thread regarding object skeletons mod,
and as a tribute to Wes Howe and ChaosMageX who helped me,
I present you :
The all new 2009 Honda Fit (it's called Honda Jazz here in Indonesia)
Object Properties :
Cloned from : CarHatchback (Wornado Triage)
CAST parts : Body, Rims, Spoiler (rear-wing)
Buy mode category : Vehicles
In-game Name : 2009 Honda Fit
Price : § 5,200
Speed : 4
That's all, enjoy the best selling compact city car from the country of the rising sun !!
Polygon Counts:
8313 vertices / 8258 faces
Additional Credits:
honda.co.jp, blender.org,
Aziza Zadeh (archibase.net), for the reference model
tazpn from NeverwinterNights2 community, for NWN2 MDB utilities which includes a 3DS max granny 3d importer plugin.
obsidianent.com, for the granny exporter.
WesHowe, Thank you soo much for S3ObjTool v1.00, it's now easier to see the results after HexEditing the joints !
ChaosMageX, Thanks for pointing out the orders of the twelve floats (Who would've thought I had to learn matrix math to do this mod)
Peter & Inge for their great tools,
MTS for hosting it !!
Update 08 oct 2009 :
- fixed the shadows
- fixed visible seam on CAST part #2 (spoiler)
- foglamp turned on
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
MTS has all free content, all the time. Donate to help keep it running.
battousan_CarHondaFit09r1.rar
| revised version
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Uploaded: 7th Oct 2009, 625.0 KB.
33,387 downloads.
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battousan_CarHondaFit09.rar
| old version
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Uploaded: 6th Oct 2009, 631.9 KB.
18,223 downloads.
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If you need more info, see:
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
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And I'm terribly sorry, but I don't take requests.