Breckenridge Manor – 4BR, no CC
All stairs are working (this is extensively playtested, it’s a very old lot). Note that on some exterior shots the outdoor lights are still missing; I added them in while I was taking pictures. The exterior night shot and overview show the final version.
Base game content only.
I have a lighting mod installed (this one) so the shadows are much more pronounced on my screenshots than they’d be in an out-of-the-box game. All pictures that end in "_LT" are photoshopped (lightened) so that you can actually see something.
202.176 furnished
101.165 unfurnished
Lot Size: 30x40
Lot Price: 202.176 / 101.165
BreckenridgeManor.zip
Download
Uploaded: 5th Sep 2014, 3.51 MB.
3,167 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file.
2. Select the .sims3pack file you got from extracting.
3. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
5. Load the game's Launcher, and click on the Downloads tab. Select the house icon, find the lot in the list, and tick the box next to it. Then press the Install button below the list.
6. Wait for the installer to load, and it will install the lot to the game. You will get a message letting you know when it's done.
7. Run the game, and find your lot in Edit Town, in the premade lots bin.
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see Game Help:Installing TS3 Packswiki for a full, detailed step-by-step guide!
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Updated: 5th Sep 2014 at 2:22 AM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.