Spellcaster Tweaks

SCREENSHOTS
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Uploaded: 20th Oct 2019 at 6:48 PM
Updated: 7th Oct 2020 at 3:05 AM - New feature
Designed with game version 1.55.108.1020
Updated for version 1.67 / Hispanic Heritage Patch


New Mods and Mod Updates
A full list of all of my most up-to-date mods can be found on my itch.io profile. If you would like to help support the continued development of my mods, please consider contributing to my Patreon, where I occasionally post progress updates and exclusive access to beta versions of my newer mods. All my mods on MTS will continue to receive updates and support.
This mod is a series of changes that tweaks several aspects of casting spells and learning them in Realm of Magic. This makes playing a Spellcaster more challenging and entertaining. You'll need to keep a more careful watch over your Charge Meter!

Features
  • Copypasto Nerf -
    Conjuring random matter from the ether is a fun parlor trick suitable for even novice Spellcasters, but weaving magical energies into an exact copy of something requires expertise, finesse, and, more than anything else, effort.

    Casting Copypasto now generates far more Charge (200 points per cast up from 40). Low rank Spellcasters will likely only get one cast before risking an Overload.

  • Dedeathify Nerf -
    Did you really think crossing the fabrics of life and death would be that simple?

    Casting Dedeathify now generates far more Charge (300 points per cast up from 40). Spellcasters are almost guaranteed to Overload if they do not pick up any perks beforehand.

  • Discharge Drain -
    Discharging is a useful and responsible way to avoid Overloading, but magical energy tends to be a bit "sticky" for lack of a better term.

    Using Discharge now reduces your Sim's Energy need by 15% (up from 0%).

  • Learning Changes -
    There's only so much I can teach you by showing you. True learning comes from applying yourself to your studies. Keep your head in your books, and remember: practice makes perfect!

    Sims can search for new tomes every two hours (down from 12 hours).
    Sims can ask the Sages for spells directly once every 60 hours (up from 24 hours).
    Learning spells from Practice or Dueling is unchanged.

  • More Charge Gain -
    Be careful, young one! You can't go around casting spells so frivolously. Take time to consider each one carefully and thoughtfully lest you find yourself on the wrong end of an explosion.

    All spells now generate more Charge (50 points per cast up from 40).
    Practicing magic now generates more Charge (2 points per tick up from 0.25)
    The Charge Control perk now reduces Charge by 15% (down from 25%).


Languages
This mod contains no custom strings and is compatible with all languages.

Installation
Standard installation. Each bullet point on the list is a separate package file. You can install just one, all four, or any amount you desire. Add the package files to your mod folder or to a subfolder.

Requirements
This mod requires the Realm of Magic game pack.

Overrides/Conflicts
For a full list of XML conflicts, see below:



Additional Credits
Andrew and The Sims 4 Studio team for making S4S
and the Deaderpool Discord creator community for their continued support and help throughout the whole modding process