Cryptid Quarter Clubs - NO CC

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So often supernatural Sims find themselves relegated to Victorian or medieval locations, with no place for them in the modern, 21st Century world of SimCity. This seems unfairly limiting to those Sims- what if a Witch wants to watch a football match on TV after brewing up a potion? What if a PlantSim would like to stroll through the hustle and bustle of the city while still enjoying the shifting play of sunlight through the leaves of the trees overhead? What if a Vampire wants to spend their eternity of nighttimes prowling the neon glare and pounding music of a nightclub for their hapless prey? …ok, maybe that last one does get provided for more often, but the larger point still stands! Supernatural Sims shouldn’t have to choose between magick and modernity every time they want to leave the house!

This lot provides three different social scenes specifically tailored for PlantSims, Witches/Warlocks, and Vampires. PlantSims get the Glass Garden, a luxurious urban greenhouse with plenty of social areas and a plunge pool for ‘watering’ themselves when they need to be refreshed, Witches have the Arcanum Club, a more traditional old-money social club with a restaurant, game rooms, and studies and libraries for more arcane research in the upper levels, and Vampires have… a goth coffee shop? No! In fact Vampires pretend to have a goth coffee shop, while instead actually spending their nights disappearing through the door of a crypt in the nearby graveyard, which leads to Flatline, an ebony and crimson-hued nightclub buried underground beneath this city block!

Despite my best efforts to the contrary, this lot did wind up being quite expensive, at $785,605, and NPC-heavy, with at least 7 generated (and let’s be real, I have never been good at keeping to either of these goals, so it was folly to expect I could succeed here lol), so this may be a little slower than most 3x4 lots you’ve played with previously. To my pleasant surprise though, most routing decisions actually did usually make sense- even the restaurant typically has Sims seating correctly in the dining room, rather than randomly insisting on dining in the nightclub all the way on the other side of the lot, which was my biggest concern when laying things out!

I think this does cover all the relevant information though, so I hope this Supernatural setting isn’t too late for you to have fun with it this autumn, and please let me know if you do encounter any issues that I can correct! And as always, if you care to read on, I’ve written a few vignettes to set the scene for this magically-imbued urban setting!



Bright sun shone down from the clear blue sky above the city, and straight through the transparent roof of the Glass Garden. Clover looked up and enjoyed the feeling of sunlight sinking deep into her pale green skin, rejuvenating her after the long winter. She didn’t hide her nature from her friends, but she knew most of them didn’t really understand, prone to sunburn and heatstroke as they were. Clover couldn’t get enough of the sunlight though, and when another of her green-skinned friends had invited her to the Gass Garden back in the depths of a cold SimCity winter, she had jumped at the opportunity. It might not make the daylight last any longer or the winter any shorter, but there was an undeniable pleasure in being able to feel the sun’s rays on her skin and still have a roof over her head to keep out the cold winter snows.

Splashing sounds echoed up from the pond that filled the western wing of the gardens, and she headed that way herself, loath though she was to leave the dappled sunlight of the upper floor. As she stepped into the humid air of the pond room, Clover enjoyed the sight of a few mundane Sims playing in the small pool- her green skin set her apart from the rest of the citizenry in some ways, but knowing that ‘normal’ people also came and enjoyed the comforts of the Glass Garden was something of a relief to her too, for reasons that were hard to articulate.

After a few playful splashes with the kids playing in the pond, Clover let her steps take her back up into the bright sunlight of the higher floor. Stepping off the stone path she pressed a hand against the rough pebbled bark of an apple tree- not a typical sight in a social club, but it was this additional feature that had finally convinced her to start visiting the Glass Garden- there were other Sims to speak to, of course, but sometimes what she really wanted was the slow conversation of plants, to discuss the gradual seasonal cycles of growth, stasis, and rebirth… and no other social club she’d ever found counted fruit trees among its members!



A cool wind swirled through the spiraling clouds above the city. Twisting its way down to the streets, it brought a touch of frantic storm-tossed energy to Victor’s strides as he approached the Arcanum club. His long coat flapped around his legs as he hurried up the stairs and into the warm atrium of the club. It was still too early for a proper luncheon, so he turned into the sitting room instead. Many of the other chairs were already taken by similarly well-dressed men and women, though the room was quiet except for the rustle of paper and the occasional thunk of a heavy tome being closed or set down before picking up another. The silence hardly bothered Victor though; indeed, it was part of the appeal as he saw it. There were times for conversation, but there were times for quiet study as well, magick not being a discipline for those easily distracted, and the Arcanum was one of the only establishments in SimCity that seemed to understand that balance.

Victor continued his study of conjuration magick, gradually working his way through a series of grimoires from the late 18th century and enjoying the quiet, studious space, but well before he could finish the book, a soft bell sounded through the Arcanum, and he and the other members stood almost in unison, heading towards the dining room. Some members had a usual circle of friends they dined with at one or another of the larger tables, but Victor chose to take his meal at his usual solitary table in front of the fire. The ornate dining room, just like much of the rest of the Arcanum, glittered under what at first glance might seem like candlelight but a second glance revealed to be magical energies contained within elegantly carved sconces, no risk of fire or wax dripping and making a mess of the plates coming out of the kitchen, and Victor always enjoyed the subtle differences it brought to the space, even just compared to some of the other more mundane social clubs in the more bourgeoise parts of the city.

After finishing an excellently prepared filet mignon Victor excused himself, thanking the waitstaff, and took the elevator up to the second floor. Some members chose to treat the club almost exclusively as a library or laboratory, focusing entirely on their magick, but Victor had always subscribed to the idea that it was crucial to know how to mix study and frivolity, and so ever since his second week at the club, he’d maintained a standing Wednesday card game with a few like-minded magicians after lunch. Stepping into the game room he saw the stormy skies outside still swirled among the buildings of the neighborhood, and once again felt a surge of energy fill him as his friends waved him over to the baize-covered table, already dealing him a hand. They’d all long ago agreed on a strict rule for their games- the Arcanum might be a social club known for attracting magically-inclined members, but there was to be NO magick at the table. Victor smiled as he pulled out the chair, settling in for the first of many hands.



Almost no light came from the moonless sky above the city. The unmoving stars were too faint to illuminate anything off the street for most Sims, dependent as they were on streetlamps or headlights to find their way once the sun’s last rays had died below the horizon. Despite this, Lillith’s red eyes saw everything with razor-sharp clarity… laughing college students heading into the affectedly gothic coffee shop next to the cemetery, a few couples strolling back from some concert or stage play on the far side of the street, and a young woman standing nervous and alone, clearly looking for something she’d been told was nearby, but not finding it... perfect. Lillith strolled languidly out of the inky shadows by the small cemetery gate and walked up to her, smiling in a way that still left a glint of sharpness in her eyes. The girl looked up, startled at first, but then relaxed, almost as if in a trance at the sight of Lillith approaching, and after a moment said in a soft voice “Hi… I’m Laura…”

“Let me guess, you’re looking for Flatline?” Lillith asked in a velvety-soft voice, subtly steering the young woman back into the cemetery gate. “It’s not the coffee shop, believe me, all you’ll find in there is some tacky fake gothic furniture and burnt coffee,” trying in vain as she spoke to recall the flavor of coffee on her tongue, burnt or otherwise, but as always coming up blank. “The nightclub is buried in the cemetery… just trust me.” The girl followed in a daze as Lillith opened the heavy door of what seemed to just be a larger crypt, revealing a steeply descending staircase just inside the threshold. The crypt door closed behind her, before Laura could have a chance to turn and see the uncanny similarity between Lillith and the funereal effigy carved above a nearby gravestone, centuries of age eroded into the statue’s graceful stone features.

Despite the sanguine nature of the graveyard and the seeming legitimacy of the crypt entrance, the bottom of the stairs truly did open onto the bar of a nightclub, drenched in blood-red light from the club’s trademark logo, a neon facsimile of an EKG flatlining, and crowded with more-than-usually goth-attired revelers. Laura still seemed in something of a stupor as the bartender took her order, and when he turned to Lillith for her choice, she gave him a tight-lipped smile “Thank you, but I’ve found no drink from a bar is quite… to my taste.” She guided Laura further into the club, down another staircase leading even deeper beneath the earth, to a large room where rust-colored couches lined the walls and the steady beat of dance music shook from the nearby open floor. Patrons pressed their bodies together on the vivid red tiles of the dance floor, pulsing in time with the music, but Lillith steered Laura gracefully towards a nearby couch, guiding her to a seat beneath one of the many mirrors lining the walls, seeming to expand the club out infinitely. “There… this is Flatline. Just what you were looking for, isn’t it?” Lillith crooned, brushing a strand of blonde hair aside to reveal the curve of Laura’s neck. Her blood pulsed rapidly beneath her pale skin as Lillith leaned in as if for a kiss, red lips slightly parted to reveal sharp white teeth…

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