MilkShape Plugin : Cat's UV Data Merge
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This MilkShape plugin is used when combining two mesh groups into one group. It adjusts the UV map where the two groups will join so that their UV texture coordinates match. It is similar to Wes Howe's Vertex Data Merge and Normal Data Merge, but whereas those plugins adjust xyz coordinates and normals, this one adjusts uv coordinates.
Installation
Download, unzip, and put the file msTS2A_UVdataMerge.dll in your MilkShape program folder. You will have a new option in the Vertex menu called Cat's UV Data Merge. It will appear just above Vertex Data Merge and Normal Data Merge.
Instructions
Given a pair of vertices from two different groups, this plugin makes the uv coordinates of a vertex from group B match the uv coordinates of a vertex from group A.
- Group A should be above group B in the MilkShape groups tab.
- Select two vertices, one from group A, one from group B.
- In the Vertex menu, select Cat's UV Data Merge.
The vertex from group B now has the same uv coordinates as the vertex from group A. If you wish to combine groups A and B, you can now do so by selecting them both in the group tab and pressing Regroup. The four figures below show an example in which two groups, top and top2, are combined. The vertices of top2 have their xyz vertex coordinates, normals, and uv mapping coordinates matched to the vertices of top.
The plugin will work correctly at mesh seams if the following two conditions are met.
- There are at most two unique uv coordinates among all donor vertices.
- If the donor vertices differ in u but not v, the recipient vertices differ in u and not v. And vice versa.
If these conditions are not met, I cannot guarantee correct results. Adjust the uv there manually using demon's Extended Manual Edit. Do not adjust it manually using ctrl-t because you won't do it exactly, or if you do use ctrl-t, make it exact with Extended Manual Edit afterwards.
Figure 1

Figure 2

Figure 3

Figure 4

Thanks
Thanks to the creators of MilkShape, and to wes_h for vertex and normal data merge.
Thanks to t2suggas for the great blue grid texture I used in this example.
Filename | Type | Size |
---|---|---|
msTS2A_UVdataMerge.zip | zip | |
msTS2A_UVdataMerge.dll | dll | 14848 |
msTS2A_UVdataMerge.zip
Download
Uploaded: 22nd Jan 2012, 7.5 KB.
2,283 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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Uploaded: 22nd Jan 2012 at 8:15 AM
Updated: 27th Nov 2013 at 2:50 PM by Nysha
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About Me
+ all my meshes in tables UPDATED 7/19/2010
------------------SOFTWARE--------------------
+ Got mystery recolors with no tooltips in BodyShop? Add filename tooltips automatically!
+ quick and easy hair binner, no SimPE needed
+ MilkShape Plugins
--- Sims Mesh Mirror
--- UV Flip
--- UV Merge