CCMerger 1.4.1 - Merge your packages
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Update 1.4: Option to write text files with the contents of each merged package.
I highly recommend backing up your Neighborhoods folder, keeping your unmerged CC in a safe place and testing your merged objects, stuff can go wrong (Invisible objects is one of the most common reported issues).
Safest types of mods to merge seem to be hacks and CAS parts.
If you want to be extra safe, I recommend merging custom clothes and behavior mods for the most part, those seem OK (Read known issues below)
CCMerger is a useful little tool that allows you to merge a whole folder and its subfolders into fewer or, in some cases, a single package.
In addition, it takes care of changing 0xFFFFFFFF groups automatically, letting you merge different objects together!
The settings on the tool's interface (Max package size and Max files per package) can be altered, higher values mean less packages, setting them to 0 disables these limits. Setting them too high could make the game crash on boot, so while i recommend using the default values, feel free to experiment with different ones and see what works for you, the tool will remember them next time.
Using the tool is simple, just click on the Browse button to choose the folder with the packages you want to merge together, adjust the limits if you desire, and click the Merge button! The tool will also generate a handy log detailing how many files and packages it has merged and if anything went wrong.
Source code is available on Github
Known issues:
Fences seem to not work most of the time.
Some objects might appear invisible (Graverobber's addons, Dahlen Bookcases by Windkeeper and Alienware computer have been confirmed not to work so far.)
As you can see in the image below, i merged my whole Downloads folder into just 20 package files and my game actually seems to perform better thanks to it

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Additional Credits:
FreeSO for DBPF package reading code
Filename | Type | Size |
---|---|---|
CCMerger1.4.1.zip | zip | |
CCMerger.exe | exe | 32256 |
CCMerger.exe.config | config | 378 |
CCMerger.pdb | pdb | 93696 |
Delimon.Win32.IO.dll | dll | 940032 |
Microsoft.WindowsAPICodePack.dll | dll | 105984 |
Microsoft.WindowsAPICodePack.ExtendedLinguisticServices.dll | dll | 27136 |
Microsoft.WindowsAPICodePack.Sensors.dll | dll | 46080 |
Microsoft.WindowsAPICodePack.Shell.dll | dll | 542720 |
Microsoft.WindowsAPICodePack.ShellExtensions.dll | dll | 35840 |
CCMerger1.4.1.zip
Download
Uploaded: 26th Jan 2023, 990.9 KB.
5,902 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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Updated: 26th Jan 2023 at 2:45 AM - Update
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About Me
Some further elaboration on my TOU:
Please direct to my original uploads as much as possible if you want to redistribute my mods, ideally link directly to the original upload so that people can stay up to date and get them directly from me.
I’ve made updates for or transformative works out of old resources (tools, mods, etc.) myself. I’ve made them with the intention to help preserve and maintain resources that are still useful to the community today, but whose creators have moved on.