Modular Seasons Windows – one-tile and two-tile versions – Update/Fix 2009-04-10
cwindow00_overview.jpg - width=600 height=372
cwindow01_shutters.jpg - width=600 height=540
cwindow03_box.jpg - width=600 height=540
cwindow04_box-with-shutters.jpg - width=600 height=540
cwindow05.jpg - width=600 height=540
cwindow06_with-shutters.jpg - width=600 height=540
cwindow07_with-shutters-and-box.jpg - width=600 height=540
cwindow08_flowerboxen.jpg - width=800 height=540
The windows are now available with and without shutters, with and without flowerboxes, on one or two tiles, with separate shutters, separate boxes, and recolourable flowers on top -- to be combined in any way you can imagine. Knock yourself out!
Update, 2009-04-10: Fixed the blue thumbnails, thanks to HugeLunatic for finding the error! I had a wrong file referenced in the packages. This was only a cosmetic problem, but you may still want to redownload.
I also tweaked the single windows and shutters some more, now they're both centered. I found out in the process that not all of the Maxis windows are symmetrical either, which is probably where the issue comes from (it was in the template already, wich means all windows made with that template will still be off) .. so don't be surprised when the shutters don't match a CC window you have.
This set consists of 9 new meshes, plus diagonals:

Window (no shutters, no flowerbox) – one- and two-tile version
The two-tile straight window is the repository for the shutterless exterior texture: it has one default exterior (pine) built in and comes with five additional recolours that match the two other in-game textures (red and blue) as well as the recolours by Val_33 (white, green, brown) from this thread. Editing the textures was necessary because the shadow of the shutter is painted onto those textures, which looks rather strange when there is no shutter. All other shutterless windows reference this one, everything else is linked to the Maxis window.
Window with flowerbox (no shutters) – one- and two-tile version
Just the meshes, all textures are pulled from the shutterless window above (exterior) and the Maxis window (everything else). The flowers in this box are *not* recolourable (just like in the origial).
Window with shutters (no flowerbox) – one-tile version
Just the meshes, all textures are linked to the Maxis window. The two-tile version is already in game.
Separate shutters – one- and two-tile version
Just the meshes, linked to the Maxis textures.
Separate flowerbox (with recolourable flowers, yay!) – one- and two-tile version
The two-tile straight version is the repository for the recolourable flower texture, all other versions reference this one. The Maxis pink is included as default; I made five additional recolours plus an invisible one (where all that shows is the empty box). The box itself is linked to the Maxis window.
A one-tile version of the regular window (with shutters and flowers) is already available here: http://sims2code.hk/english/zet002.php (free, no registration required), so I didn't do that one again.
The insides of all windows behave exactly like the in-game original – they're a separate part and will use any recolours you already have.
In-game behaviour:
Everything is in Build Mode > Windows. The shutters cost 30§, the flowerboxes cost 40§, the windows between 80§ and 100§.
The flowerboxes and shutters behave like curtains, which means that you can put *one* of them on any window without fuss – if you want both a separate box and separate shutters, you need to use moveobjects on. They do not fulfill curtain wants. They cast no outdoor shadows, because that looks stupid 90% of the time. They have nice custom wall shadows, but those will only show up indoors.
The flowerboxes have just the right height and position to be put on fences, as well (just perhaps not on the very low ones). Note that the flowers WILL cut into the wall when you put the box directly on a wall with no window in it – the mesh is exactly the same as the Maxis one, and that's just how it's positioned.
Known issue:
* I'd love to have the wall shadows of the shutters and boxes show up outdoors as well, but alas, they don't. I'm afraid this has something to do with the fact that they think they are curtains. If anyone knows a workaround for this, I'd be grateful to hear about it.
Additional Credits:
I used the abovementioned window recolour by Val_33 (and my edit of it) on most of the screenshots.
I made this with the help of SimPE, Blender, Photoshop, and far too many tutorials to count -- I can basically thank the entire Create section now =).
Polygon Counts:
Faces/Vertices as per SimPE (all parts total):
Window – single straight: 654/1072
Window – single diagonal: 654/1072
Window – double straight: 654/1142
Window – double diagonal: 654/1142
Window with shutters – single straight: 1134/1747
Window with shutters – single diagonal: 1134/1747
Window with flowerbox – single straight: 1136/1760
Window with flowerbox – single diagonal: 1136/1760
Window with flowerbox – double straight: 1136/1867
Window with flowerbox – double diagonal: 1136/1867
Shutters - single straight: 482/796
Shutters - single diagonal: 482/962
Shutters - double straight: 482/903
Shutters - double diagonal: 482/980
Flowerbox – single straight: 484/1163
Flowerbox – single diagonal: 484/1213
Flowerbox – double straight: 484/1163
Flowerbox – double diagonal: 484/1228
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
seasons_countrywindow_modular_ALL.zip
Download
Uploaded: 6th Apr 2009, 634.2 KB.
8,261 downloads.
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.