CC Magic -- Custom Content Management and Game Launcher [Updated 07/15/2012 ] WORKS WITH Supernatural!!!
CC Magic V2.5 design process started! Click the More Info button if you'd like to help influence the features of the next version of CC Magic.
For those of you who like CC Magic, I'm in the last week of school for the year. (Finals time... ) Which means that I now have much more time for CC Magic work. I'm going to take the leap and start working on the CC Magic 2.5 update.
So.. If you have any feature requests, bug reports, pet peeves, etc. Please take a couple minutes to log into my forum and see what people are proposing or to add a new feature or bug fix to the list. Now is the time to make your mark on CC Magic and get it to work the way YOU want it to.
You can visit the 2.5 wish-list forum at this address --> http://sims3.the-prof.net/forums/in...board,22.0.html
If you want to add a new feature or bug topic, please use the "New Poll" button so that people can vote on them. This post has the details on what to put for your poll questions. http://sims3.the-prof.net/forums/in...pic,1684.0.html
Thanks,
--Grant
Updated 7/15/2012 -- Added support for Katy Perry Stuff and Diesel Stuff
Also fixed a small issue where having a set named with a ":" in the name would crash CC Magic.
Finally, CC Magic now includes a filter to correct patterns that cause the Materializing Materials issue.
Now supports French, Russian, German and Chinese Traditional
If you have issues with the translated version of CC Magic, you can disable the translation by deleting the appropriate folder in the CC Magic install folder.
Please post any issues at my forum under the appropriate language thread.
Custom Content management for The Sims 3 has become a challenge. There are literally multiple gigabytes of custom content available for the game. This introduces a couple of issues to the game that plague players.
- Game Lag : When you have more than about 200 custom content files, the game begins to slow down noticeably. This is a limitation of the way modern computer operating systems work, not an issue with the game itself.
- Organization : What do you do if you decide you don’t want a particular custom object anymore? How do you find it? What if you just want to disable it temporarily while testing another similar object? With thousands of CC files, it can be very difficult to track down any specific CC item.
CC Magic is a way to conquer both of these issues. CC Magic allows you to organize your custom content into a hierarchy of “sets” much like file folders, thereby allowing you to find and manage your CC however you wish. Unlike using file folders to manage your package files, CC Magic knows what those files contain and can show you information from the packages to help identify them. For example, for most items it can show you a thumbnail of the item as well as a name and description.
Once you use CC Magic to organize your content files into sets, it goes one step further by eliminating the large file count lag issue. Each set you create is consolidated into a single package file (or a very few files, each file is limited to 1GB by operating system requirements), no matter how many individual packages you may have installed in the set.
In addition to these core features, there are also features such as collection support for those with patch 1.26 or later (or Pets EP), and a configuration tool that allows you to keep multiple configurations of sets and activate them with a simple drop down menu.
Supported File Types
- Sims3Pack files can be processed as long as the are not Sims Store (encrypted) files
- Package files can be processed
- sim files (saved sims) can be partially processed (the are always installed)
- world files cannot be processed and must still be installed using the EA Launcher
- lot files (both empty and inhabited] can be partially processed (the are always installed)
Note:
* Patterns created by the EA Create A Pattern tool should be installed with the EA Launcher. A future update to CC Magic will resolve this issue.
Help and Support
The following links are available to provide you with help installing and using CC Magic. If you do have issues with CC Magic, I would prefer that you post a new thread in the Support Forums rather than in a comment on this download page so I can be sure and see the question and get you a prompt answer.
The CC Magic User's Guide -- To help you get started
The CC Magic Folder Layout Guide -- Your road map to where your content files went
The CC Magic Support Forums -- If you have questions or problems installing or using CC Magic
Prerequisite Software Requirements
This program requires:
- the .NET Framework V4.0
- the Visual C++ runtime for 32 bit (required for both 32 and 64 bit!)
- the Visual C++ runtime for 64 bit
Additional Credits:
Peter and Inge Jones for S3PI,
Delphy for Dashboard and Framework Installer (for Inspiration)
Winterhart and Srikandi for help with documentation
and All of my Custom Launcher users for their support and suggestions
Revision History
Build 2942 -- Update 7/16/2012
[b]Build 2920 -- Update 3/17/2012 -- Total Downloads 11146 @MTS, 3431 @Blog, 14577 total
This version corrected more invalid set names and a couple minor issues with Katy Perry Stuff and Diesel Stuff. Also include a pattern filter/fixer for Materializing Materials.
Build 2900 -- Update 1/15/2012 -- Total Downloads 2184 @MTS
This version corrected an issue with invalid set names and supports the new Badges and Achievements from Showtime.
Build 2732 -- Update 12/4/2011-- Total Downloads 4518 @MTS, 3242 @Blog, 7760 Total
This version corrected a couple of startup crash issues and added the following languages:
- German
- French
- Russian
- Chinese Traditional
Build 2713 -- First official release -- Total Downloads 3068 @MTS, 2417 @Blog, 5485 Total
This version corrected the following 6 bugs
CCMagic_2942.zip
| CC Magic manual install
Download
Uploaded: 15th Jul 2012, 2.11 MB.
58,973 downloads.
|
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CCMagic_2942_Setup.zip
| CC Magic Install Program
Download
Uploaded: 15th Jul 2012, 2.19 MB.
193,173 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
- For package files: Sims 3:Installing Package Fileswiki
- For Sims3pack files: Game Help:Installing TS3 Packswiki
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Updated: 27th Nov 2013 at 3:51 PM by Nysha
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