Remove stencils/overlays from build/buy/CAS objects in game (edited 01/16/2014)
remove_stencils.jpg - width=1024 height=810
Mod overview
examples_before.jpg - width=1280 height=755
Some examples from the base game with stencils and overlays
examples_after.jpg - width=1280 height=755
The same base game objects after removing stencils/overlays
new_menu.jpg - width=428 height=273
Menu with more options
example_bed.jpg - width=1280 height=744
Example for removal of stencil, multiplier, and mask
example-LN-shelf.jpg - width=1280 height=694
Example for removal of multiplier, stencil, specular, and overlay
remove_deco_howto.jpg - width=900 height=579
How the cheat command works
remove_deco_howto_cas.jpg - width=1109 height=713
How the cheat command works in CAS
remove_deco_examples.jpg - width=800 height=600
Three more CAS examples


Note 2013/10/18: Still works with 1.63.
Note 2013/09/04: Still works with 1.57.
Note 2013/06/19: Still works with 1.55.
Note 2013/02/20: Still works with 1.50.
Note 2013/01/22: Still works with 1.48.
Note 2013/01/09: Still works with 1.47.
Note 2012/10/31: Still works with 1.42.
Note 2012/09/27: Still works with 1.39.
Note 2012/07/09: The mod is compatible with patch 1.36. I've also removed the "for testing" from the title since the feedback so far indicates that it does exactly what it should do (with the known limitations)

Updated 2012/06/28: Added completely new flavor of the mod that works as a cheat instead as an interaction and now supports CAS items as well as previously unsupported build items like stairs and fences
Updated 2012/06/17 to v1.1: Added more finely tuned options when removing decoration and remove on all objects on lot interaction.
If you're like me, you've often wished for a way to get rid of the flowers on the Country Fried Counter or on the Four Post Bed, the giant red/pink cupcakes on the toy oven, or a stencil on a shirt. This mod allows you to remove stencils, overlays, specular, multiplier, and mask while you are playing.
It comes in two flavors, one as an interaction, the other as a cheat, and works on CAStable objects. The two versions are completely independent from each other (even though they do the same thing), so you can use either one of them or both.
Remove deco with a cheat
Enter Create a Style for the object you want to modify and then type deco and a combination of s (Stencil), o (Overlay), m (Multiplier), p (Specular), or a (Mask). The mod will remove the decoration(s) you chose. (It's the file velocitygrass_remove_deco.zip.)


Depending on the object, removal of different things might be useful. Here are some general hints:
- If an object has different decorations in different presets, the decoration is a stencil.
- If image-like decorations are not a stencil, they are likely an overlay.
- Speculars are responsible for the shininess of the object.
- Multipliers are responsible for the shadows, which create "depth" on the object.
- Removing the mask will leave your object with a single channel.
Technically the mod does the following, depending on which options are chosen:
- Stencil: disables all Stencils
- Overlay: replaces the Overlay with a ref to the empty one (key:00B2D882:00000000:75F8F21E0F143CAC)
- Multiplier: replaces the Multiplier with a ref to the neutral one (key:00B2D882:00000000:635FC5FB8A92207B)
- Specular: replaces the Specular (for CAS parts the Clothing Specular) with a ref to the default black one (key:00B2D882:00000000:05314CDB2011373E)
- Mask: replaces the Mask with a ref to the empty overlay (key:00B2D882:00000000:75F8F21E0F143CAC)
This will not affect the presets or other objects of the same type, though you can store the stencilless look of your object as a new preset. You can at any time use one of the presets to get the decoration back.

Known limitations
- CAS parts sometimes revert the deco changes when making further modifications (either CASt or more deco changes). If this happens simply reapply the change or apply multiple changes at once or confirm the CASt dialog and re-enter CASt after applying the deco change.
- Removing the multiplier and mask is not recommendable on most CAS parts since removing them on a top or bottom will affect the hands and the skin of the Sim will be replaced with one of the patterns. However, the option might be useful on some accessories.
- The eyedropper works in general to clone an object with removed deco. However, counters are changed when they are placed next to each other and this also resets the deco removal. Place them first and then remove the deco on each one. The same applies to other modular objects like the swing set.
- Undo should work on deco changes more or less like expected (I did notice some weirdness on stairs, which seems to be unrelated to this mod). However, when doing a deco change in CASt without first doing other CASt changes, undo will not restore the deco. In that case simply cancel CASt to go back to the previous design of the item.
- Overriding the overlay does so completely. E.g. when you do it on the toy oven, you not only get rid of the cupcake decor on the side, but also the details on the top and back. If you need to remove only parts of a stencil/overlay, you cannot achieve this with this mod. You can see some general examples in the before/after pics below.
- This mod cannot control how good an object will look when its decoration is removed. This depends entirely on how the object is built.
Remove deco with an interaction (first version of the mod)
This version of the mod adds interactions called "Remove decoration..." to recolorable build/buy objects in Live mode when testingcheatsenabled is on. Additionally, when clicking on terrain, an option to remove from all objects on the lot is added.

Basic functionality of the mod (v1.0)

New menu with more options:




Testing: I tested creating a preset, lot, and household with lot, sharing it, and loading it in a different Any Game Starter Profile game which did not have the mod and had no apparent problems. I haven't tested this on CC, but it should work on that too. ETA: It has been reported that it works on CC too.

This is a scripting mod and unlikely to conflict with other mods. While it was created for and tested with patch 1.34, it could also work for older versions.
Additional Credits:
Inge and Peter Jones for S3PE, jonha for Any Game Starter, armiel for Builder's Island - DIY, and Twallan.
velocitygrass_remove_deco.zip
| This is the mod that allows removal of deco on all CAStable build/buy/CAS objects via cheat
Download
Uploaded: 28th Jun 2012, 4.4 KB.
34,537 downloads.
|
||||||||
velocitygrass_remove_stencils.zip
| This is the mod that adds interactions to remove decoration on buy mode and some build mode objects
Download
Uploaded: 9th Jun 2012, 6.9 KB.
38,249 downloads.
|
||||||||
For a detailed look at individual files, see the Information tab. |
Install Instructions
Loading comments, please wait...
Updated: 16th Jan 2014 at 5:25 PM - Note about patch 1.66
-
Add Any Lot Size (edited 01/16/2014)
by velocitygrass updated 7th Jul 2013 at 8:18am
607 712.8k 2.2k
-
by Consort updated 17th Sep 2013 at 3:05am
363 458.8k 941
-
by PJSims 14th Feb 2022 at 12:08pm
11 14.4k 59
-
by darren111 updated 5th Jul 2022 at 10:50am
32 14.4k 51
-
by YolkSims updated 8th Jul 2022 at 7:28am
29 44.5k 102
-
by echoweaver updated 12th Jun 2023 at 3:56am
+1 packs
Pets
-
by echoweaver updated 27th Aug 2023 at 3:36pm
15 13.2k 54
-
by fantuanss12 updated 6th Feb 2025 at 8:41am
31 13.2k 60
-
by Arro updated 17th Feb 2025 at 1:26pm
9 5k 23
-
Blueprint Maker (Updated 08/17/2013)
by velocitygrass 25th May 2013 at 7:20am
Mod and Tool to create your own blueprints more...
288 230.8k 730
-
Add Any Lot Size (edited 01/16/2014)
by velocitygrass updated 7th Jul 2013 at 8:18am
Allows you to add variable lot sizes via the cheat console more...
607 714.5k 2.2k
-
No Mosaic Patch 1.22 to 1.67 edited 01/16/2014
by velocitygrass updated 17th Oct 2013 at 11:48pm
Removes the censor effect for patch 1.22 while preserving all other effects. more...
-
by velocitygrass 10th Mar 2012 at 1:28pm
Makes the Simport Rewards available in Build mode/CAS. more...
+1 packs
Showtime
-
No (or fewer) automatic memories (with custom tool to make your own mod) Edited 01/16/2014
by velocitygrass updated 2nd Mar 2012 at 11:10am
Stops memory spamming in two ready-made flavors and a tool to make your own. more...
623 679k 1.3k
-
Create your own no effects mod tool (updated 07/02/2013)
by velocitygrass 21st Jun 2011 at 5:36pm
This tool lets you create your own customized mod that switches off effects in the game you don't want to see. more...
230 220.6k 323
About Me
If you have a problem with/question about one (or more) of my mods, please post in the appropriate comment section of the download and don't PM me. Thank you.