Fewer Stalkbys | Impatient Stalkbys
fewer-stalkbys.jpg - width=819 height=623
Default override, XML tuning only.
Update 2015-07-30: I re-did this from 1.9.3something files and reuploaded -- it is a bit different from earlier versions in that there are (sometimes) fewer walkbys overall now (I threw in a lot more "Nobody" walkbys so it's more random, but it can very well result in nobody walking around at times). The rest is mostly unchanged (I didn't compare but I got the impression that Maxis have less stalkers in it overall), except that I moved the barbequeuing on weekdays from morning to afternoon and reduced the amount of barbequeuing sims too .. for me it was too cheaty that my sims could basicaly live off their neighbour's hamburgers without ever having to cook themselves.
--
Improved Stalkby Impatience
Added a little extra package that makes them wait no longer than 20 sim minutes for someone to open the door (instead of lurking on the front porch forever). The apparent default was 60 minutes but I'm not actually sure whether that did anything (attributes differ between default tuning and tdesc, not sure what's up with that .. awaiting potential enlightenment here). Anyhow the 20 minutes I playtested and that works.
You can use either or both, they're not dependant on each other.
No, I still don't take requests. Don't bother asking.
This will conflict with anything that changes the following resources:
S4_Walkby_DesertOasis_DesertPark_OpenStreet_3FD6243E_00000000_0000000000012136.xml
S4_Walkby_DesertOasis_DesertVenue_OpenStreet_3FD6243E_00000000_0000000000009F65.xml
S4_Walkby_DesertOasis_RetroSuburbs_OpenStreet_3FD6243E_00000000_0000000000009F19.xml
S4_Walkby_DesertOasis_SkywardPalms_OpenStreet_3FD6243E_00000000_0000000000009F17.xml
S4_Walkby_DesertOasis_CactusBeach_OpenStreet_3FD6243E_00000000_0000000000009F12.xml
S4_Walkby_DesertOasis_CelebrityEstates_OpenStreet_3FD6243E_00000000_0000000000009F15.xml
S4_Walkby_Garden_Community_Street_deprecated_3FD6243E_00000000_0000000000008C42.xml
S4_Walkby_GardenDistrict_CommunityGarden_Lot_3FD6243E_00000000_000000000000981D.xml
S4_Walkby_GardenDistrict_CommunityPark_Lot_3FD6243E_00000000_0000000000008FAC.xml
S4_Walkby_GardenDistrict_GardenCommunity_OpenStreet_3FD6243E_00000000_0000000000009D8F.xml
S4_Walkby_GardenDistrict_GardenEstates_OpenStreet_3FD6243E_00000000_0000000000009DFA.xml
S4_Walkby_GardenDistrict_GardenPark_OpenStreet_3FD6243E_00000000_000000000001213B.xml
S4_Walkby_GardenDistrict_GardenSuburbs_OpenStreet_3FD6243E_00000000_0000000000009DF4.xml
S4_Walkby_GardenDistrict_GardenVenue_OpenStreet_3FD6243E_00000000_0000000000009F63.xml
S4_Walkby_SuburbanOasis_nbhd_3FD6243E_00000000_000000000000987E.xml
S4_Walkby_GardenDistrict_Nbhd_3FD6243E_00000000_0000000000008CF9.xml
S4_Walkby_GardenDistrict_GardenWard_OpenStreet_3FD6243E_00000000_0000000000009DEF.xml
It is compatible with Shimrod's Reduced Townie Generation in other words, I use that myself -- that one changes the filters, not the walkby tuning itself.
The additional impatience fix overrides the following resources:
S4_situation_walkby_RingDoorbell_withRelationship_FBC3AEEB_00000000_0000000000008B8B and S4_situation_walkby_RingDoorbell_Neighbor_FBC3AEEB_00000000_00000000000186D7
Compatibility:
Note that this mod only contains tuning for the areas listed above (i.e. the Base Game neigbourhoods) – I don't have Outdoor Retreat so I won't/can't do anything about walkbys in the new neighbourhood that got added with that.
2015-07-30 – Updated for 1.9.3.
2015-05-02 – Updated for 1.5.149.
2015-02-16 – No update needed for 1.4.83 (files match except that Maxis added mailman walkbys which you won't see when you use this mod)
2015-01-14 – No update needed for 1.3.32.1010 (files match).
2014-12-16 – No update required for 1.3.18.1010 (files match).
2014-10-22 – No update required for 1.0.797.20 (files match).
This is from 1.0.732.20 files (2014-10-01 patch), it will probably work for earlier versions too but no guarantees. Make sure that your game is patched to at least 1.0.677.20, otherwise it won't know what to do with this.
Installation:
Unzip and put in your /Mods folder.
.
Install instructions for pre-1.0.732.20 games (for all XML tuning)
1. - Drop the .package in /Mods as usual
2. - Make an empty folder named "unpackedmod" in /Mods
3. - In your resource.cfg, add the line
DirectoryFiles unpackedmod autoupdate
(i.e.: open that file in a text editor and add the line "DirectoryFiles unpackedmod autoupdate" (without quotes) underneath whatever other text it has.)
This sounds bizarre, but it is necessary because EA didn't 100% test custom tuning pre-release, and then sort-of fixed it with the patch on Sept. 9 .. but only sort of. The result is, for now, that this kind of mod will only work in .package format when an "unpackedmod" folder exists and resource.cfg points to it -- even if you don't actually need it for packages.
This has been resolved with the patch 1.0.732.20, see here.
Made with velocitygrass' TS4 XML Extractor, Notepad++ and S4PE.
fewer-stalkbys.zip
Download
Uploaded: 31st Jul 2015, 19.7 KB.
27,864 downloads.
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stalkby-impatience-20minutes.zip
Download
Uploaded: 4th Oct 2014, 1.2 KB.
15,251 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.