Mega (Budget) Doors, one- and two-tile
doors_mega-budget.jpg - width=1460 height=1100
doors_mega-budget_in-game.jpg - width=1460 height=1100
doors_mega-budget_comparison.jpg - width=1740 height=1340
doors_mega-budget_cat.jpg - width=1355 height=930
2016-02-14: Small update; I have swapped the colours on the catalog swatches (top: door, bottom: frame) because that makes more sense.

Available for 180§ in the four colour variants of the original. This is mapped to the original textures, so it will pick up any overrides you have for that. The LITE is edited so it won’t let any light through; rig/rlst/ftpt are referenced to the original.
Polygon Counts:
High Poly: 268V/178F
Mid Poly: 200V/138F
Low Poly: 92V/72F
High/Mid Poly Sun Shadow: 62V/106F
Low Poly Sun Shadow: 12V/20F
blender, TSRW/Milkshape, s4pe.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_doors_mega-budget.zip
Download
Uploaded: 14th Feb 2016, 28.4 KB.
16,238 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Uploaded: 13th Aug 2015 at 3:23 PM
Updated: 22nd Feb 2016 at 1:10 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.