No-Fade Columns

nofadecolumns_00.jpg - width=820 height=620

nofadecolumns_test-1.jpg - width=820 height=620

nofadecolumns_test-2.jpg - width=820 height=620

Please note that this mod is for the full columns – not the half / quarter / three-quarter ones (that you get when you intersect a column with a wall; those are different objects)! If you want to make a similar mod for the latter, please post in the Create forum, not in the comments.

Note that even though it is possible to place a column on top of a sim in Build mode, the actual in-game routing works fine -- sims will not walk through columns or anything (I tested specifically for that since I thought maybe that was the reason they made them fade in the first place).
This is done by setting the "FadeType" and "CustomFadeDistance" in the MODL to 0. Funnily it seems to be sufficient to do this for one MODL each (the first one listed); let me know if any columns still fade for you (I don't have the greatest graphics card under the sun so can't test whether one would maybe have to override all of them to make this work for fancier settings).
This overrides the following resources:
MODL 0x01661233-0x00000000-0xD65E57CEE12B1ECF -- Design Calabria Hexagonal Column
MODL 0x01661233-0x00000000-0x3A98E4181BF21295 -- Greco-Roman Column
MODL 0x01661233-0x00000000-0x717DCD4612D03559 -- Tintoretto Column
MODL 0x01661233-0x00000000-0x4678551069BB9D43 -- Capistrano Round Column
MODL 0x01661233-0x00000000-0x140980897C326FAB -- Mega Column (Deluxe)
MODL 0x01661233-0x00000000-0x96A22C71A7D5F019 -- Mega Column (Budget DeLite)
MODL 0x01661233-0x00000000-0x6933686DAA49A7DD -- Mega Column (Basic)
MODL 0x01661233-0x00000000-0xF86B0E19B2D4A3B1 -- Buenaventura Column
MODL 0x01661233-0x00000000-0xB66FC487A094DBC5 -- Soledad Square Column
MODL 0x01661233-0x00000000-0x32AAED70036D9B5E -- Grosvenor Column
MODL 0x01661233-0x00000000-0x777CBB53FE0837BA -- Annesley Square Column
MODL 0x01661233-0x00000000-0xB2266FF7148E3C72 -- FitzHerbert Column
Compatibility:
2014-12-16: Probably doesn't need updating since all that's changed is a version number and two flags that have been changed in every object I've seen so far, so I guess that is also something like a version number. But let me know if anything suddenly behaves funny.
s4pe 0.2c/d with wrappers by Inge and Snaitf.
pbox_columns-basegame_no-fade.zip
Download
Uploaded: 22nd Nov 2014, 33.0 KB.
9,131 downloads.
|
||||||||
For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
Loading comments, please wait...
Uploaded: 22nd Nov 2014 at 11:12 AM
Updated: 10th Feb 2015 at 1:35 PM
-
No-Fade Ceiling Lights (Update for GTW)
by FakeHousesRealAwesome updated 20th Apr 2015 at 12:01am
-
by FakeHousesRealAwesome 3rd Mar 2015 at 7:23am
-
by plasticbox updated 12th Aug 2015 at 8:10am
7 32.6k 74
-
by plasticbox 12th Aug 2015 at 8:13pm
6 34.6k 90
-
Unlocked - Temple Columns - Jungle Adventure
by Bakie 1st Jun 2018 at 2:57pm
+1 packs
Jungle Adventure
-
by MizoreYukii updated 15th Nov 2019 at 9:48pm
48 137k 285
-
[REMASTERED] No-Fade Columns on Live and BuildBuy Mode
by TwelfthDoctor1 updated 14th Nov 2020 at 6:36am
-
Newbie Road 38 [NL] - Starter House
by plasticbox 28th Jan 2006 at 10:37am
Title: Newbie Road 38 [NL] Category: Lots & Housing > Residential > Starter Homes Cost: 19.984 Lot size: 2x2 more...
+1 packs
Nightlife
-
Backdoor Lane 16 [NL+OfB] -- Home Business (converted warehouse with small ruin)
by plasticbox updated 1st Apr 2007 at 12:50pm
Cost: 48.057§ Lot: 2x3 Households: 1 Nightlife and OfB required. more...
+2 packs
Nightlife
Open for Business
-
by plasticbox updated 22nd Dec 2014 at 4:21pm
With the introduction of that 'bb.ignoregameplayunlocksentitlement' monstrosity it really was time for this .. more...
192 288.5k 799
-
Newbie Road 25 - Starter House
by plasticbox 14th Dec 2005 at 7:43pm
Title: Newbie Road 25 Category: Lots & Housing > Residential > Starter Homes Cost: 19.935 Lot size: 3x2 more...
11 13.8k 1
-
Newbie Road 83 [NL] - Starter House
by plasticbox 6th Jul 2006 at 5:55am
Title: Newbie Road 83 [NL] - Starter House Category: Lots & Housing > Residential > Starter Houses Cost: 19.752 more...
+1 packs
Nightlife
-
by plasticbox 14th Jul 2015 at 3:06am
Another CASP edit: some more swimsuit variety for girls; these two packages make the boy swimshorts available for them too. more...
-
by plasticbox 27th Jul 2015 at 7:06am
This is a small empty vase that can hold up to three of those garden flowers that are otherwise just more...
82 43k 273
-
Backdoor Lane 29d -- City Starter
by plasticbox 14th Apr 2007 at 4:41pm
Households: 1 Played: No Tested: Yes (a copy) Furnished: Yes Nightlife and OfB required. more...
+2 packs
Nightlife
Open for Business
-
by plasticbox 18th Jul 2015 at 3:25am
This is a loose-fitting, long dress for children in eight plain colours. more...
-
by plasticbox 16th Apr 2015 at 10:55am
An unobtrusive desk that is suitable for all kinds of contexts, matching the Boring Dresser , Boring Nightstand and more...
17 34.1k 153
By Function » Surfaces » Desks
About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.