No-Fade Columns
nofadecolumns_00.jpg - width=820 height=620
nofadecolumns_test-1.jpg - width=820 height=620
nofadecolumns_test-2.jpg - width=820 height=620

Please note that this mod is for the full columns – not the half / quarter / three-quarter ones (that you get when you intersect a column with a wall; those are different objects)! If you want to make a similar mod for the latter, please post in the Create forum, not in the comments.

Note that even though it is possible to place a column on top of a sim in Build mode, the actual in-game routing works fine -- sims will not walk through columns or anything (I tested specifically for that since I thought maybe that was the reason they made them fade in the first place).
This is done by setting the "FadeType" and "CustomFadeDistance" in the MODL to 0. Funnily it seems to be sufficient to do this for one MODL each (the first one listed); let me know if any columns still fade for you (I don't have the greatest graphics card under the sun so can't test whether one would maybe have to override all of them to make this work for fancier settings).
This overrides the following resources:
MODL 0x01661233-0x00000000-0xD65E57CEE12B1ECF -- Design Calabria Hexagonal Column
MODL 0x01661233-0x00000000-0x3A98E4181BF21295 -- Greco-Roman Column
MODL 0x01661233-0x00000000-0x717DCD4612D03559 -- Tintoretto Column
MODL 0x01661233-0x00000000-0x4678551069BB9D43 -- Capistrano Round Column
MODL 0x01661233-0x00000000-0x140980897C326FAB -- Mega Column (Deluxe)
MODL 0x01661233-0x00000000-0x96A22C71A7D5F019 -- Mega Column (Budget DeLite)
MODL 0x01661233-0x00000000-0x6933686DAA49A7DD -- Mega Column (Basic)
MODL 0x01661233-0x00000000-0xF86B0E19B2D4A3B1 -- Buenaventura Column
MODL 0x01661233-0x00000000-0xB66FC487A094DBC5 -- Soledad Square Column
MODL 0x01661233-0x00000000-0x32AAED70036D9B5E -- Grosvenor Column
MODL 0x01661233-0x00000000-0x777CBB53FE0837BA -- Annesley Square Column
MODL 0x01661233-0x00000000-0xB2266FF7148E3C72 -- FitzHerbert Column
Compatibility:
2014-12-16: Probably doesn't need updating since all that's changed is a version number and two flags that have been changed in every object I've seen so far, so I guess that is also something like a version number. But let me know if anything suddenly behaves funny.
s4pe 0.2c/d with wrappers by Inge and Snaitf.
pbox_columns-basegame_no-fade.zip
Download
Uploaded: 22nd Nov 2014, 33.0 KB.
9,116 downloads.
|
||||||||
For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
Loading comments, please wait...
Updated: 10th Feb 2015 at 2:35 PM
-
No-Fade Ceiling Lights (Update for GTW)
by FakeHousesRealAwesome updated 20th Apr 2015 at 1:01am
-
by FakeHousesRealAwesome 3rd Mar 2015 at 8:23am
-
by plasticbox updated 12th Aug 2015 at 9:10am
7 32.5k 74
-
by plasticbox 12th Aug 2015 at 9:13pm
6 34.3k 90
-
by plasticbox 6th Feb 2016 at 12:52am
+1 packs
Get Together
-
Unlocked - Temple Columns - Jungle Adventure
by Bakie 1st Jun 2018 at 3:57pm
+1 packs
Jungle Adventure
-
by MizoreYukii updated 15th Nov 2019 at 10:48pm
47 133.5k 280
-
[REMASTERED] No-Fade Columns on Live and BuildBuy Mode
by TwelfthDoctor1 updated 14th Nov 2020 at 7:36am
-
by plasticbox 17th Nov 2015 at 1:25am
Two roof edits to make the Maxis metal roofs less/not shiny: an override for the “My Own Corrugated Castle” roof more...
6 20.6k 76
-
Newbie Road 40 [NL] - Starter House
by plasticbox 2nd Feb 2006 at 12:46pm
Title: Newbie Road 40 [NL] Category: Lots & Housing > Residential > Starter Homes Cost: 19.777 Lot size: more...
+1 packs
Nightlife
-
Brickery Add-On: Left/Right Edge
by plasticbox 9th Dec 2014 at 9:58pm
An add-on for the Maxis "Brickery" walls with an edge on both sides. more...
2 14.8k 84
-
Newbie Road 62 [NL] - Two houses, under 30.000
by plasticbox 26th Apr 2006 at 7:12pm
Title: Newbie Road 62 [NL] - Two houses, under 30.000 Category: Lots & Housing > Residential Cost: 29.854 Lot more...
+1 packs
Nightlife
-
by plasticbox 21st Apr 2015 at 12:50am
These are the shutters from the Maxis “Almost Secure Safety Window” (Base Game) made available as separate object, which allows more...
10 33.1k 112
-
by plasticbox 25th Mar 2015 at 7:50pm
Mesh overrides for the Maxis “Canary Outdoor Dining Chair” and “Mallorca Teak Picnic Chair” that make them less bizarre and more...
-
by plasticbox 13th Jul 2015 at 5:40pm
These are three Maxis girl-only (why?) jeans/shorts from the base game made available for boys. more...
-
by plasticbox 5th Sep 2014 at 12:20am
A traditional two-story house with basement on a 20 x 20 lot, furnished for 4+1 (four adults/kids, one toddler/baby). more...
6 11.5k 56
-
by plasticbox 2nd Oct 2014 at 2:49am
A very compact house, furnished for three sims with one spare (bed)room and an empty basement. more...
7 11.6k 51
-
by plasticbox 27th Aug 2014 at 1:18am
One-story house furnished for 3+1 sims, on a 15 x 25 lot. Base game content only, no CC. more...
3 9.8k 49
About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.