Updated: Liberated Desert Plants
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Uploaded: 18th Dec 2014 at 11:55 PM
Updated: 24th Jun 2015 at 11:59 PM
Updated: 24th Jun 2015 at 11:59 PM
Maxis desert plants fixed up for Build/Buy, plus (optional) default overrides for the low-lying blue shrub and the yellow desert flowers.
Update 2015-061-24: The small cactii and the lavender bushes are now pottable, so they can be used with pots like the one from this post. Updated the zip (the other two files are unchanged).
Update 2015-01-24: Tiny update that adds a nicer colour swatch to the 10§ Dry Grass (you're only going to see it if you have downloaded this).
These are the actual Maxis objects, not clones. They should work fine in conjunction with FH|RAs No-Fade Trees mod ‒ I don't know which plants exactly that modifies (I guess at least the Mesquite Tree, if not the large cactii as well), but just try it out for yourself.
Flowers:
Shrubs:
Cactii (also sort in Shrubs):
Tree:
The overrides for the yellow flowers and the pink low-lying shrub are in separate packages (the shrub originally has blue flowers; the flowers are just hue changed on leaves and stems and a little more contrasty).
These are default overrides for the OBJD/COBJ which add/change the following:
- Catalogue tags for function and categories
- Catalogue prices (also in the OBJD so that sims get their money back when selling them)
- Colour tags where appropriate
- Thumbnail sorting / swatches
- Names and descriptions if necessary (some already had at least names)
I'm not doing footprint edits any more, please use the bb.moveobjects cheat for that.
This will override the COBJ/OBJD with the following instances:
0x00000000000026D9 plantCE_Flower_02 Red Flowers
0x00000000000029EF plantCE_Shrub_blue_01 Low-Lying Shrub w/ blue flowers
0x0000000000002C68 plantCEShrub_01 Lovely Lavender Hedge
0x0000000000002C69 plantCEShrub_02 Lovely Lavender Bush
0x0000000000002C6A plantCEShrub_03 Wild Grass
0x00000000000034DC Cactus Stalks
0x00000000000034DD Small Cactus
0x00000000000034DF plantSO_cacti_03 Small Cactus with Flowers
0x00000000000034E0 plantSO_aloeVera_01 Aloe Vera, medium (identical with 0x0000000000003B74)
0x00000000000034FD plantSO_cacti_07 Medium Cactus
0x00000000000034FE plantSO_cacti_06 Medium Cactus (Swashbuckler's)
0x00000000000034FF Small Cactus Stalk
0x0000000000003541 plantSO_cacti_04 Aloe Vera, large
0x0000000000004EA5 plantSO_cacti_lg_01 Large Cactus
0x0000000000004EA6 plantSO_cacti_lg_02 Extra Large Cactus
0x0000000000004EC3 plantSO_flower_01 Yellow Flowers
0x0000000000004EC4 plantSO_flower_03 Dry Grass 2
0x0000000000004EC5 plantSO_flower_02 Pink Flowers
0x0000000000004EDF plantSO_shrub_02 Large Desert Shrub (dark)
0x0000000000004EE0 plantSO_shrub_03 Giant Lavender
0x000000000000638D plantSO_GrassClump_02 Dry Grass 1
0x000000000000BC5B treeSO_mesquite_02 Mesquite Tree
0x000000000000BC89 plantSO_shrub_04 Large Desert Shrub (pale)
0x000000000000BEFE plantGD_RBH_glade_shrub_01 Lovely Lavender Bush, pale
s4pe, Notepad++, Paint.net
Update 2015-061-24: The small cactii and the lavender bushes are now pottable, so they can be used with pots like the one from this post. Updated the zip (the other two files are unchanged).
Update 2015-01-24: Tiny update that adds a nicer colour swatch to the 10§ Dry Grass (you're only going to see it if you have downloaded this).
These are the actual Maxis objects, not clones. They should work fine in conjunction with FH|RAs No-Fade Trees mod ‒ I don't know which plants exactly that modifies (I guess at least the Mesquite Tree, if not the large cactii as well), but just try it out for yourself.
Flowers:
- Yellow Flowers
- Pink FLowers
- Red Flowers – sorts with existing "Red Flowers" shrub
- Low-Lying Shrub with Pink Flowers
Shrubs:
- Dry Grass 1
- Dry Grass 2
- Wild Grass – sorts with existing Wild Grass; it's larger than that one
- Lovely Lavender Hedge – sorts with existing Lovely Lavender Hedge, is larger than that
- Lovely Lavender Bush – sorts with existing Lovely Lavender Bush, is larger than that
- Lovely Lavender Bush, pale – sorts with existing Lovely Lavender Bush, is larger than that
- Giant Lavender
- Large Desert Shrub (dark)
- Large Desert Shrub (pale) – both of these look a little meh but that's how they are
- Aloe Vera, medium
- Aloe Vera, large
Cactii (also sort in Shrubs):
- Small Cactus with Flowers – sorts with "Peter Pot" cactus, different texture
- Small Cactus Stalk
- Cactus Stalks – sorts with "Fido's Fine Cactus" (or whatever the name was); it's lighter/paler than that
- Small Cactus – sorts with "Saguaro" cactus, different texture
- Medium Cactus
- Medium Cactus – sorts with "Swashbuckler's Sword"
- Large Cactus "King of the Desert"
- Extra Large Cactus "Emperor of the Desert"
Tree:
- Mesquite Tree
The overrides for the yellow flowers and the pink low-lying shrub are in separate packages (the shrub originally has blue flowers; the flowers are just hue changed on leaves and stems and a little more contrasty).
These are default overrides for the OBJD/COBJ which add/change the following:
- Catalogue tags for function and categories
- Catalogue prices (also in the OBJD so that sims get their money back when selling them)
- Colour tags where appropriate
- Thumbnail sorting / swatches
- Names and descriptions if necessary (some already had at least names)
I'm not doing footprint edits any more, please use the bb.moveobjects cheat for that.
This will override the COBJ/OBJD with the following instances:
0x00000000000026D9 plantCE_Flower_02 Red Flowers
0x00000000000029EF plantCE_Shrub_blue_01 Low-Lying Shrub w/ blue flowers
0x0000000000002C68 plantCEShrub_01 Lovely Lavender Hedge
0x0000000000002C69 plantCEShrub_02 Lovely Lavender Bush
0x0000000000002C6A plantCEShrub_03 Wild Grass
0x00000000000034DC Cactus Stalks
0x00000000000034DD Small Cactus
0x00000000000034DF plantSO_cacti_03 Small Cactus with Flowers
0x00000000000034E0 plantSO_aloeVera_01 Aloe Vera, medium (identical with 0x0000000000003B74)
0x00000000000034FD plantSO_cacti_07 Medium Cactus
0x00000000000034FE plantSO_cacti_06 Medium Cactus (Swashbuckler's)
0x00000000000034FF Small Cactus Stalk
0x0000000000003541 plantSO_cacti_04 Aloe Vera, large
0x0000000000004EA5 plantSO_cacti_lg_01 Large Cactus
0x0000000000004EA6 plantSO_cacti_lg_02 Extra Large Cactus
0x0000000000004EC3 plantSO_flower_01 Yellow Flowers
0x0000000000004EC4 plantSO_flower_03 Dry Grass 2
0x0000000000004EC5 plantSO_flower_02 Pink Flowers
0x0000000000004EDF plantSO_shrub_02 Large Desert Shrub (dark)
0x0000000000004EE0 plantSO_shrub_03 Giant Lavender
0x000000000000638D plantSO_GrassClump_02 Dry Grass 1
0x000000000000BC5B treeSO_mesquite_02 Mesquite Tree
0x000000000000BC89 plantSO_shrub_04 Large Desert Shrub (pale)
0x000000000000BEFE plantGD_RBH_glade_shrub_01 Lovely Lavender Bush, pale
s4pe, Notepad++, Paint.net
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Pack requirements to see which game pack it recolours.
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pbox_liberated-plants-03.zip
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Uploaded: 24th Jun 2015, 174.2 KB.
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None, this is Sims 4 base game compatible!
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Everything I upload here is published under the current BY-NC-SA Creative Commons license (Attribution, Non-Commercial, Share-Alike). In practical terms:
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
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