Basic Standard Add-On: Trim and Tile
More colours (yellow, beige, brown, light green plus one more green and aqua) are available here. Various colours with "Digital World" and "Nature's Glow" tile are available here.
Update 2014-11-29: I've edited the flags some more, the catalogue swatches now sub-sort by wall colour. You may want to redownload.
The plain walls will sort with the other "Basic Standard" walls (with trim). The tiled walls I've split up by wall colour: 8 x white / 12 x blue / 11 x green have their respective thumbnails each (on the catalogue screenshots the white + grey/white tile and the plain green wall are still missing, but they exist too and sort properly).
If you want to do similar stuff I've uploaded DDS/PDN of a bunch of the original "Basic Standard" walls here.
WallEz, s4pe, Paint.net, dxtbmp, Notepad++.
pbox_walls_BasicStandard_Trim+Tile.zip
Download
Uploaded: 30th Nov 2014, 4.87 MB.
11,345 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Updated: 30th Nov 2014 at 3:04 AM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.