Higher Chance Per Day Elder Will Die
The original EA values for both sims and pets are these chances:
Short 30%
Medium 20%
Normal 14%
Long 6%
Epic 3%
This mod offers five flavors - 10%, 25%, 33%, 50%, 75%, and 100% - that gives both sims and pets in all life spans the same chance. I decided to do this because I thought it was a bad idea balance-wise to let sims on longer life spans live even longer when they've already had a very long life. So if you choose the 100% flavor your sim will die very soon after they have maxed out their life span.
Personally I use the 50% flavor so it becomes a coin toss each day after they have reached the end of their lifespan. This speeds it up compared to the excessive amount of extra time I felt my sims would get with the default settings, but they still have a good chance of getting a few extra days if the dice rolls are on their side.
Compatibility
This mod conflicts with all mods that make changes to the AgingManager_0xc91a73dbff35eeca resource, such as my own mod Human Life Span for Supernatural Sims.
It is compatible with version 1.67 and should also work for 1.69 and 1.70.
Gurra_75%ChancePerDayElderWillDie.zip
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Uploaded: 5th Aug 2015, 7.6 KB.
1,260 downloads.
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Gurra_100%ChancePerDayElderWillDie.zip
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Uploaded: 2nd Mar 2015, 7.6 KB.
1,251 downloads.
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Gurra_50%ChancePerDayElderWillDie.zip
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Uploaded: 2nd Mar 2015, 7.7 KB.
2,817 downloads.
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Gurra_33%ChancePerDayElderWillDie.zip
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Uploaded: 2nd Mar 2015, 7.7 KB.
1,809 downloads.
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Gurra_25%ChancePerDayElderWillDie.zip
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Uploaded: 2nd Mar 2015, 7.6 KB.
1,270 downloads.
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Gurra_10%ChancePerDayElderWillDie.zip
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Uploaded: 2nd Mar 2015, 7.7 KB.
934 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
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