Higher Chance Per Day Elder Will Die
SCREENSHOTS
Downloaded 9,269 times
246 Thanks
101 Favourited
36,528 Views
Say Thanks!
Thanked!
Personal Picked Upload!
This is a personal favourite of the creator!
Author Gurra09
Uploaded: 2nd Mar 2015 at 5:28 PM
Updated: 7th Aug 2024 at 1:52 AM
Updated: 7th Aug 2024 at 1:52 AM
In my games Elders tend to live a lot longer than they're supposed to, especially my animals. So I had a look around why and soon found the answer. After an elder sim or pet has passed the total lifetime span set there is a chance each day that a sim will die. This chance is not cumulative (which means a sim of 90 days and a sim of 140 days has the same chance to die), and it differs with life spans.
The original EA values for both sims and pets are these chances:
Short 30%
Medium 20%
Normal 14%
Long 6%
Epic 3%
This mod offers five flavors - 10%, 25%, 33%, 50%, 75%, and 100% - that gives both sims and pets in all life spans the same chance. I decided to do this because I thought it was a bad idea balance-wise to let sims on longer life spans live even longer when they've already had a very long life. So if you choose the 100% flavor your sim will die very soon after they have maxed out their life span.
Personally I use the 50% flavor so it becomes a coin toss each day after they have reached the end of their lifespan. This speeds it up compared to the excessive amount of extra time I felt my sims would get with the default settings, but they still have a good chance of getting a few extra days if the dice rolls are on their side.
Compatibility
This mod conflicts with all mods that make changes to the AgingManager_0xc91a73dbff35eeca resource, such as my own mod Human Life Span for Supernatural Sims.
It is compatible with version 1.67 and should also work for 1.69 and 1.70.
The original EA values for both sims and pets are these chances:
Short 30%
Medium 20%
Normal 14%
Long 6%
Epic 3%
This mod offers five flavors - 10%, 25%, 33%, 50%, 75%, and 100% - that gives both sims and pets in all life spans the same chance. I decided to do this because I thought it was a bad idea balance-wise to let sims on longer life spans live even longer when they've already had a very long life. So if you choose the 100% flavor your sim will die very soon after they have maxed out their life span.
Personally I use the 50% flavor so it becomes a coin toss each day after they have reached the end of their lifespan. This speeds it up compared to the excessive amount of extra time I felt my sims would get with the default settings, but they still have a good chance of getting a few extra days if the dice rolls are on their side.
Compatibility
This mod conflicts with all mods that make changes to the AgingManager_0xc91a73dbff35eeca resource, such as my own mod Human Life Span for Supernatural Sims.
It is compatible with version 1.67 and should also work for 1.69 and 1.70.
MTS has all free content, all the time. Donate to help keep it running.
Gurra_75%ChancePerDayElderWillDie.zip
Download
Uploaded: 5th Aug 2015, 7.6 KB.
1,247 downloads.
|
||||||||
Gurra_100%ChancePerDayElderWillDie.zip
Download
Uploaded: 2nd Mar 2015, 7.6 KB.
1,246 downloads.
|
||||||||
Gurra_50%ChancePerDayElderWillDie.zip
Download
Uploaded: 2nd Mar 2015, 7.7 KB.
2,797 downloads.
|
||||||||
Gurra_33%ChancePerDayElderWillDie.zip
Download
Uploaded: 2nd Mar 2015, 7.7 KB.
1,795 downloads.
|
||||||||
Gurra_25%ChancePerDayElderWillDie.zip
Download
Uploaded: 2nd Mar 2015, 7.6 KB.
1,261 downloads.
|
||||||||
Gurra_10%ChancePerDayElderWillDie.zip
Download
Uploaded: 2nd Mar 2015, 7.7 KB.
926 downloads.
|
||||||||
For a detailed look at individual files, see the Information tab. |
Install Instructions
Also Thanked - Users who thanked this download also thanked:
More Downloads BETA
Also Thanked - Users who thanked this download also thanked:
by mikey
by simler90
by kapaer
by TheSweetSimmer
by Fentonparkninja
by jonha
by mikey
by Lyralei
by QuackGames
by velocitygrass