Tall Order Add-Ons
The shutter has nine colour variants, the windows have seven (because the original with red and black shutters have white windows so I didn't put those in). All textures are referenced so they will also pick up the overrides from this post if you have them. Windows are in Windows (55§), the shutter is in Build > Wall Attachments (45§).
Polygon Counts:
Window, High/Mid Poly: 184V/100F
Window, Low Poly: 64V/40F
Window, High/Mid Poly Sun Shadow: 36V/72F
Window, Low Poly Sun Shadow: 17V/22F
Shutter, High/Mid Poly: 68V/40F
Shutter, Low Poly: 16V/8F
Shutter, High/Mid Poly Sun Shadow: 16V/24F
Shutter, Low Poly Sun Shadow: 16V/8F
blender, TSRW/Milkshape, s4pe.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_window_tall-order-add-ons.zip
Download
Uploaded: 29th Sep 2015, 41.2 KB.
9,419 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Updated: 29th Sep 2015 at 8:02 AM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.