Hanami
2016 June 4th
With this update, I'm positive that all issues related to the outfit change have been fixed.
If you still want to play it safe and wait further confirmations, you can disable that feature
with simple xml tuning: edit the "SakuraTree Tuning" xml and put "False" to the value of
the kEnableOutfitChange tag.
Keep in mind that if you download an updated version of the mod that field will have the
default value of "True". To be safe, since I doubt I will make any change to those resources,
you can export the 2 tuning xml in a newly created package in the Overrides folder.
This way you will make sure that the outfit change is disabled and you'll keep any other
fine tuning and customization that you have mad to the mod (e.g. traits and animations).
WARNING - README - DISCLAIMER
If you use this mod with the outfit changing feature enabled (which is the default setting)
then, for the time being, only use this mod with a test game or a new one.
Keep your eyes open on the following 3 virtual issues (they should be fixed now):
- Sims aging up/down in a lot where a tree is active keep the special outfit of the previous age category
- The special outfit assigned to children may make them behave as if they were wearing the
PrincessRed costume from Generations (so they can play pretend and walk like a princess).- Make sure you read the uninstalling section
Mod Info & Requirements
Game version 1.67
(might work with other patch levels, beats me)
World Adventures EP
This is not stricly required, it's only used for clothes, the mod will work anyway and you can always
edit the outfits (the SIMO resources in the outfit package) to use CC, BG or other clothes that you like.
SakuraTree, cost 0, found in
BuyCatalog:Function/Entertainment/Misc and BuyCatalog:Room/Outdoors/OutdoorsActivities
Mesh (it's just an unmodified clone, so it is exactly like the original - harvestable - plantLargeTree)
High: 1451 vertices, 1214 polygons and Low: 143 vertices, 69 polygons
SakuraPetal (it's not buyable in the catalogs, it's created and placed by the mod)
Mesh: 8 vertices, 4 polygons (the shape is given by the texture)
Description
This mod was inspired by douglasveiga's harvestable coconut palm (the second I saw it I thought about
falling petals) and by the Partaeus Maximus statue from the University Life EP limited edition.
For the mod's title, see Hanami.
This mod is built around a sakura tree (a japanese cherry aka Prunus Serrulata) that can be "activated"
(a mechanical and not poetical term, I apologize) to trigger its blooming and start a kind of event, the
Hanami (flower viewing) itself: as far as gameplay goes it's not really a party, technically and
conceptually speaking, it's more like a festival or, to put it simply, a little set of interactions for
Sims to do on a special occasion with a new ambience. When active/blooming the tree will:Petals covering the ground won't create routing issues (you won't be able to click on some points to use
- double its environmental rating and become watchable (with an interaction I mean) with
traits influencing the way Sims react (both traits' and animations' lists are tunable)- start to loose petals: I've recycled the petals shower visual effect used by woohoo, it only shows
up at first (with a very loud sound, especially if you activate more trees at the same time, I apologize)
but then petals just appear on the ground near the tree without any other animations or special effects.- give a moodlet and force Sims in its proximity to wear a special outfit (these 2 things are based
on the tree broadcasting a signal once in a while, so it may take some time until the next signal
is sent and Sims are effected by it)
GoHere but it shouldn't be a big deal) and can also be picked up (they are worthless, it's just an eye-candy).
Sims will also pick them autonomously, but I've used a global cooldown so they don't pick them all at once
and hence frustrating what is, at least as far as I'm concerned, the main feature of the mod.
Petals will also auto-destroy after some time, so they won't become a burden on the long term.
Most of these things are configurable, so I won't explain all details since the xml resources are heavily
commented and the fields' names self-explanatory. See the next section for more info about tuning.
I won't tell you how to use the mod, but the natural place to put the tree is the park community lot.
It could be a little annoying if there are other objects that force Sims to change clothes, but the worst
thing that can happen is seeing Sims going back and forth from an outfit to another. More trees can be
placed and activated in the same lot.
The mod comes with 4 package files. Keeping the data well separated helped me while developing
it but will also help the more adventurous users to edit and personalize the mod or the objects.
In some of the screenshots you'll notice a tree bigger than the others. Since I've only re-textured the
cloned tree without changing the mesh, I've used a well known little trick to scale it so that it looks
bigger in order to stand out more and differentiate itself from the regular harvestable trees: I made
the tree placeable on a slot (you may find that weird, but I'm just explaining the reason behind it)
and I've used an object with a scaling slot (you'll find it in the second comment of this mod).
Even if it's not a regular harvestable plant, the sakura tree somehow integrates well with Seasons (which
is in no way required by the mod, the two of them just try to get along if that EP is installed): the tree will
change its look (abruptly, not gradually) passing from one season to the next one. See the related screenshot.
The mod is very tunable (check with the package editor of your choice the xml resources with TUNING
in their name) so that players can set it up based on their personal preferences. Be careful with some
settings (like the cooldowns, timeouts and especially some of the broadcaster parameters) because
they can decrease the performance of the game/computer if set to extreme values.
See the comments/taglines on the screenshots for a few more insight on the mod that I may have missed.
If you check the technical details section, you'll get more information about how to change the clothes
used in the special outfits. You can also use your favourite CC. I'll upload (on the first comment of this mod)
an alternative version of the outfits package with clothes from the Japanese Inspired CAS Set from the Store.
You can use that instead of the outfit package contained in the main download or you can put it in the Overrides
folder to be sure that it will be the one used when starting the game.
By the way, in the default outfit package (the one with only BaseGame and World Adventures clothes)
I put the wrong pair of shoes to the females outfits (adult and child). Now I'm too tired and lazy to fix it,
but I feel like I should be more apologetic about my lack of fashion sense or even color coordination.
I've used 3 outfits for all female age categories (which one to use is picked randomly) and only 1 for males.
But that too is configurable and editing/adding them is easier than you can think.
Oh, I should also mention that you can't change/personalize the special outfit (not even use CAST to change
a color) because the mod will detect any little change and force one of the "official" outfits. I'm aware that
this is an annoying and lame limitation (the party statue also has it) that greatly reduce creativity and diversity.
There's probably a way to get around this but it's not on the top of my TODO list.
The only problem with the unintallation is that Sims who have used the hanami outfit will keep that
special outfit even if they will never be able to use it again. In other words: some unnecessary dead weight.
To prevent that, now there's a debugging interaction, called PRE UNINSTALLATION CLEANING,
that will deactivate all tree and delete all the hanami outfits. It has a confirmation dialog, but
even if used carelessly it won't cause any issue.
As usual, there's the complication that you should do this procedure in any world (vacation, uni,
future and any other) - belonging to the related savegame - where you have activated the special
trees, otherwise their residents will still keep track of the hanami outfit in their data (I repeat, it's
harmless, but a waste of precious resources).
Technical Info
You can check this thread for more informations.
Additional Credits
All respective authors and contributors of the tools and tutorials for modding TS3.
MTS and all modders who made the game much more enjoyable.
I usually don't include user submitted translations, but Vincent T. was so kind to
provide the German one while the mod was still in an early development stage
and I'd feel like an ass if I didn't include it. It's a partial translation because when
he submitted it not all strings were there yet.
Arsil_Hanami.zip
| There are 4 files, all needed (the one with the outfit can be replaced/overridden with another one)
Download
Uploaded: 8th Jun 2016, 1,008.5 KB.
6,179 downloads.
|
||||||||
For a detailed look at individual files, see the Information tab. |
Install Instructions
Loading comments, please wait...
Updated: 8th Jun 2016 at 7:38 AM - minor update
-
by NekoCat updated 13th Nov 2010 at 5:02pm
49 106.5k 74 -
by Kitabalibar 4th Mar 2012 at 10:43am
100 174k 366 -
by Arsil 20th Dec 2014 at 2:11pm
21 25.7k 59 -
by Arsil updated 22nd Apr 2017 at 3:06pm
34 57.2k 203 -
by Arsil 29th Jun 2016 at 2:08pm
14 32.2k 62 -
by Arsil 20th Mar 2017 at 5:58pm
23 25.8k 66 -
by mingos updated 19th Oct 2021 at 11:32pm
20 22.3k 75 -
by fantuanss12 updated 7th Jun 2024 at 11:55am
11 12k 45
-
Fixed and Updated "Working Bulletin Board"
by Arsil updated 19th Nov 2014 at 10:22am
A working bulletin board that overrides the clutter one present in the base game. I've only fixed and updated the mod, all credits go to the original author. more...
30 39.2k 190 -
Sliceable Watermelon and Melon
by Arsil updated 21st Jun 2017 at 9:26am
Watermelon and melon/cantaloupe ingredient made sliceable. more...
27 29.6k 124 -
[TESTING] Custom Traits Manager
by Arsil updated 16th Apr 2017 at 5:06pm
A mod that helps to create custom traits more...
16 80.2k 100
Packs Needed
Base Game | |
---|---|
Sims 3 |
Expansion Pack | |
---|---|
World Adventures |