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Musical Instruments

SCREENSHOTS
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28 June 2017 Update : Now you can choose the instrument to use to perform a RH concert.

README

The main download only contains the package with the script and tuning.
The mod can be considered done, but, in order to make the whole thing work,
all the various assets (objects, animations and audio) for the instruments are needed.
At the moment, only placeholder assets for the flute are available.

You'll find the flute in the first comment (post #2).
You'll find the sax in the fourth comment (post #5).

Mod Info and Requirements
Developed and tested with game version 1.67.
BaseGame compatible. No EP required.









KNOWN ISSUES
No matter what I try, I can't find a way to make the audio survive the save+reload treatment.
So if you save the game while a Sim is playing an instrument, when you reload you'll find the
Sim still playing but muted.
To avoid that, when a savegame is loaded all playing interactions get interrupted automatically.
Annoying, but the lesser of two evils.

Conflicts
Nope. Of course there's that non zero chance (billions of billions of combinations, but, hey,
it could happen) that core resources or custom resources of another mod accidentally use
the same hash codes of the resources of this mod (hash codes generated on my part
complying to modding best practices). I won't lose sleep over it.

TECHNICAL INFO
I'd like this to become an open and shared effort based on contributions or third party assets.
See this thread for more info.

Additional Credits
All respective authors and contributors of the tools and tutorials for modding TS3.
MTS and all modders who made the game much more enjoyable.
barbarat for testing.
mspoodle1 for the sax.

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