Limbo
Re encoded the audio for the limbo music. A safety measure to prevent potential game crashes.
Mod Info & Requirements
Game version 1.67 (might work with other patch levels, beats me)
Requires Showtime EP (only because the mesh I've used comes from there, a re-mesh will eliminate this requirement.
Limbo Stick, price 41, found in
--- BuyCatalog/ByFunction/Entertainment/Misc
--- BuyCatalog/ByRoom/Outside/OutdoorActivities
--- BuyCatalog/ByRoom/Resort/ResortOutdoorPartyArea
Description
You place the limbo stick, you click on it to activate it (a classic limbo music starts) and then
click again with a teen+ Sim to use it. I've used the same system of the slippy slide, so Sims
will form a queue and take turns to use the object. The interaction is strongly advertised (since
the object can be used only when activated), so Sims wil definitely use it autonomously but only
a certain number of Sim can do it (xml tunable).
Clicking on other Sims you can ask them to join you.
If "dancing" with other Sims, in addition to Fun, Sims will also increase the Social motive.
See the xml in the package for some xml tuning.
The limbo animation was based on the pregnant walk.
There are checks for motives' failure and going to work to automatically make Sims stop dancing.
I'm not sure about the song's copyright: 70 years haven't passed yet since release,
but if it helps I've used an allegedly free to use midi (.mid) file as original source.
The audio doesn't survive after a save+reload. If the game is saved while playing the
limbo music, when you reload it the audio is gone.
Obviously the object I've used is just a placeholder, the limbo stick needs only one "bar" whose
bottom must be exactly 1.4 tiles tall (Y coordinate) for the animations to make sense (and only
for adults, since teens are shorter and I haven't made an animation tailored for them).
A few creators made custom objects for this mod, just look around (not here on MTS).
The stick doesn't fall when touched, Sims will simply go back. That is doable, but the amount
of work needed is not worth the effort (not my effort, anyway).
Sometimes you'll see Sims at the end of the path reappear for a moment at the starting position.
I haven't figured out how to precisely update a Sim's position when the animation is supposed
to change it like in this case (normally the end of an animation puts Sims where they were before
the animation started). I guess some animations do that themselves using IKChains/IKTargets,
but I doubt a custom animation can do the same.
Sometimes when Sims stop using the object they can't use it again (they still result inside
the queue), I haven't found where this bug comes from but you can disable and enable the
object again to fix it.
All respective authors and contributors of the tools and tutorials for modding TS3.
MTS and all modders who made the game much more enjoyable.
Arsil_Limbo.zip
Download
Uploaded: 14th Jun 2017, 2.72 MB.
6,443 downloads.
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Install Instructions
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Updated: 14th Jun 2017 at 3:18 PM - Re encoded the audio for the limbo music
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Packs Needed
Base Game | |
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Sims 3 |
Expansion Pack | |
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Showtime |