Alternative Maxis Match Hair Retextures – Part 1
That’s not the end of my retexture adventure though – after making quite a large amount of them, I decided to finally get rid of the blurriness in Bodyshop (it doesn’t understand my graphic card), and then I found out that not only was it blurry, but also reduced texture size while exporting, which meant I had to do all my retextures again from scratch... I was really annoyed, but actually it’s good it happened – while doing those retextures again (I haven’t finished yet), I use the original Remi texture from her tumblr instead of an exported one from a hairstyle retextured by someone else, my shading is much better than it was when I did them for the first time, and the red hue I decided on is more natural and nicer to look at than my previous one. I’d say that my retextures are something in between the traditional Remi and Pooklet versions – they have more noticeable shading, but they still match Maxis hair.
I’m a bit too chatty aren’t I (now when my English isn’t disastrous any more [please don’t read my old posts ] I’m more likely to say something, and sometimes I talk too much), so now I’ll provide some actual information:
- As I said before, the texture is Remi’s, I use the wavy one, sometimes I blend it more with her straight one.
- Shading is mine, I do it using the ‘try and check’ method, to decide where to try I look at the alpha, and sometimes I’m guided by looking at the texture that the edited hairstyle had before.
- Colours are mine. I created my blonde by editing Remi’s, and all my other colours are based on my blonde.
- I follow the crowd doing the right thing, so all the hairs are binned, familied, grey is linked to black, and unnecessary lifestages aren’t in the game (and I’m not referring to what EA did to poor toddlers in TS4).
Note: I said that I don’t like when black is too grey, so mine is much darker than you can normally see for retextures, but it’s not pure black covering the whole alpha making all the details invisible – as you can see in the pictures, the texture is perfectly visible when you look at my black hair. Also, the male hair meshes look a bit odd when you look at the back, but that’s the TS3 conversion fault, I’ve seen it on other converted hairs too, and I don’t have any influence on that as I only retextured them, without editing the meshes.
I’ve made quite a lot of retextures, so I’ll be uploading them in groups of four. I have more female than male hairs, but until I run out I’ll include something for both genders in each upload. This time the hairs are:
- Cazy Last Call converted by RentedSpace (mesh included)
- TS3 Werewolf hair converted by Julie J, all ages by Trapping (mesh included)
- Newsea Hideout Door converted by Martini (mesh included)
- TS3 Short Messy hair converted by Trapping (mesh included)
Additional Credits:
Cazy, Newsea, Julie J, Martini, Trapping, and RentedSpace for the meshes, Remi for textures.
hairMaleTS3Werewolf.rar
| TS3 Werewolf hair in all 4 colours, mesh included.
Download
Uploaded: 19th Nov 2016, 3.11 MB.
12,441 downloads.
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hairMaleTS3ShortMessy.rar
| TS3 Short Messy hair in all 4 colours, mesh included.
Download
Uploaded: 19th Nov 2016, 2.39 MB.
12,713 downloads.
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hairFemaleNewseaHideoutDoor.rar
| Newsea Hideout Door in all 4 colours, mesh included.
Download
Uploaded: 19th Nov 2016, 3.40 MB.
13,118 downloads.
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hairFemaleCazyLastCall.rar
| Cazy Last Call in all 4 colours, mesh included.
Download
Uploaded: 19th Nov 2016, 3.59 MB.
13,302 downloads.
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For a detailed look at individual files, see the Information tab. |
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Updated: 23rd Nov 2016 at 9:31 PM
#hair, #maxis, #maxis match, #the sims 3, #ts3, #newsea, #cazy, #werewolf, #conversion, #natural, #male, #female, #hideout door, #last call, #messy, #short
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