Toddlers Extra Activities
in the play on sand interaction (the official one, used even w/o the mod): a Sim could be user
directed to play on a sandcastle currently "used" by another Sim only to get routing failure.
DISCALIMER
This mod will only work if you believe in the power of friendship.
Uhm, my bad, I got this confused with My Little Pony.
Mod Info
Developed and tested on game version 1.67.
Mod Description
- New Terrain Interaction: Play on Puddle (was previously in Child2Toddler2Baby)
This is its right place. Download the updated version (19th April 2017 or a later version) of that mod or you'll have a double.
With a toddler as active Sim, click on a puddle (a rain one from Season EP or a regular one) and the little milk drinker
will go wild... for fun and loss of hygiene (this may seem counter-intuitive but my reasoning is that diaper or bottom part
of the outfit gets wet). It also works autonomously.
Note: Replaced the splashing sound (was way too loud) with a quieter one (fx_pond_splash instead of hottub_splash)
- Replaced PlayOnSand (Terrain.PlayOnSand and PlayOnSandJig.PlayOnSand) with a version that allows
toddlers too to play on terrain and sandbox.
Officially Generations is required.... but me thinks only officially, all assets seems to be in the BaseGame files
(except maybe some of the items that can be discovered), but still I've kept the check on the CodeVersion in the
related ITUN resources.
Note: toddlers' animations are way more repetitive than children's.
Note: playing on sand (on the terrain paint) works autonomously only on beach-type lots
(not my doing, but sounded about right so I didn't feel the need to change it).
Note: toddlers can't bury stuff nor discover stuff. They can't learn the related hidden skill,
so they won't create a castle but just keep messing around with the mound.
Little fix: I've also overriden (?) the related xml to reduce the max duration from 24 sim-hours to 3 sim-hours,
but regardless of the duration now the interaction gets interrupted if motives are critical.
Question: "Ask to join" didn't work even w/o the mod, right?
Note: don't eliminate sandCastles with the cheat (or does that comes from a mod?) SHIFT+CLICK Object...
Destoy (or Eliminate, not sure about the English localization). Doing that will leave the related jig behind
(a jig is an object used to reserve a space, to make room for something, usually an animation)
- New Terrain Interaction: EatSnow (Seasons Required).
Requires snow level 2. Levels are: 0=None, 1=Low, 2=Middle, 3=High.
The BrainFreeze moodlet also acts as cooldown (no pun intended): while active,
Sims can't use the interaction autonomously.
- New Objects Interaction: Dance (works on Stereo, BandInstrument, KaraokeMachine and JukeBox)
While listening to the rock station on the stereo (Seasons required, but I'm not so sure if that station is really
used, so I've also included Electronica to be safe) or to a rock jam session, toddlers can use the head-banging
animation as seen on the screenshot. If you dislike that, it can be easily disabled.
You may recognize the "turn" animation, it's modified from the age transitioning animation.
- New scripted object: a box of crayons. If in a toddler inventory, can be used to scribble on walls.
The object itself and the prop used in the animations are pretty lame. Found in BuyCatalog:
- ByFunction/Kids/Misc
- ByRoom/Nursery/Toys
You can buy/make crayons using the Generic Food Maker or add them to the shopping list
of grocery-type Rabbit Holes (Chewing Gum mod required) using the name ArsilCrayons.
In the description of my Ketchup and Co. mod you can find detailed instructions on how to do
the latter (it's inside a spoiler tag/button).
I've clearly used the streeArt/tagBag as reference, and being lazy I've kept its system for
storing images (they are material-states of the mesh), so there's no xml database easy to modify
to add new pictures. Sowwy!
Note: placing the frame on the wall is user-directed only, but once placed Sims will scribble autonomously.
Scribbling on walls increases the painting skill, but it's clamped at level 3 (to be in line with
similar existing things: mirror/charisma, blocks/logic, etc).
Toddlers with the Artistic trait will have more pictures to choose from (others will catch up on level up)
and have the exclusive on the last 2 pictures (there are 12 pictures in total).
Tweaking
Each interaction can be disabled from the CONFIGURATION xml. Some of the features
are more or less tunable.
Compatibility
This mod overrides the following resources, check with Dashboard if you already
have a mod the replaces them. If you also use Child2Toddler2Baby you'll get a conflict
report: it's all right, the two mods have a few animations in common.
_XML PlayInSandJig 0x0333406C-0x00000000-0xB5B8DD191B11FBFA
ITUN PlayOn_SandBox 0x03B33DDF-0x00000000-0x30DF73BDA6018E4C
ITUN PlayInSand_Terrain 0x03B33DDF-0x00000000-0xD93CA2EB9D68101A
ITUN PlayInSand_PlayInSandJig 0x03B33DDF-0x00000000-0x91958B644BB820E4
ITUN DestroySculpture_PlayInSandJig 0x03B33DDF-0x00000000-0xE5C6F711DDC55076
ITUN AutonomousPlayInSand_Sim 0x03B33DDF-0x00000000-0x874C9A8FF82273FC
Final Note
The file is so big because there are a lot of textures. The number of animations doesn't help either.
Additional Credits
All respective authors and contributors of the tools and tutorials for modding TS3.
MTS and all modders who made the game much more enjoyable.
Naus Allien for contributing.
14 June 2017 Update : BugFix: after some pondering I've decided to fix what I think was a bug
in the play on sand interaction (the official one, used even w/o the mod): a Sim could be user
directed to play on a sandcastle currently "used" by another Sim only to get routing failure.
25 April 2017 Update
- Added NGMP entry for crayons, ArsilCrayons, to use it with Generic Food Maker
or add it to the shopping list of grecery-type Rabbit Holes. - New mesh for the crayon (the prop used in the animation) by Naus Allien.
- Improved the scribbling animation: crayon on the right hand, a bit of clipping with the thumb but fuck it.
- Now if toddlers don't have crayons in their inventory they can't use the scribble interaction just to be
notified that they don't have crayons! - Now toddlers can scribble autonomously (once placed the "frame").
- Note: a toddler can't scribble on a existing scribble (clearly started by someone else) that requires a
higher painting skill level (having the artistic trait counts as a +1). - No more playing in sand/sandbox/puddles when there's snow covering the ground
Arsil_ToddlersExtraActivities.zip
Download
Uploaded: 14th Jun 2017, 3.73 MB.
68,626 downloads.
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Install Instructions
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