Deadly zombies without zombie apocalypse

SCREENSHOTS
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Uploaded: 22nd Oct 2018 at 3:01 PM
Updated: 2nd Jun 2022 at 7:38 PM
UPDATE 2nd of June 2022: actions won’t appear on not greeted Sims.

UPDATE 17th of October 2021: zombies cannot attack skelebros.

UPDATE 4th of July 2021: This update adds 3 new memories: negative memory of killing other Sim, positive memory of killing other Sim and memory of being killed (always negative). Sims with ‘evil’ trait will always get positive memory of killing other Sim unless the Sim they’ve killed is their best friend - then they’ll get negative memory. Sims with ‘good’ trait will always get negative memory of killing other Sim. There are no exceptions here. Sims that have neither ‘good’ nor ‘evil’ trait will get positive memory of killing other Sim only if that Sim was their enemy. Traits by hexagonal-bipyramid are not required for these mods to work. New memories are also optional - you don’t have to keep them if you don’t want your Sims to get these memories. However, if you have put them in your downloads folder and some Sims have already received these memories, you have to delete them from Sims’ memory system before removing memory files from your downloads.

UPDATE 15th of May: I disabled these actions from appearing on playable ghosts. You can't eat a ghost, right?

UPDATE 13th of January: I added more checks in TEST files to prevent these actions from being selectable on ghosts, swimming Sims and sleeping Sims.


These new social mods are cloned from ShadowEFX' Deadly Werewolves mods and work just like ShadowEFX' mods. They create two new interactions for zombies: bite and feed. Now zombies can attack other Sims and feed on them without turning them into a zombie. However, your zombies cannot attack everyone, e.g. they cannot attack burglar - the interaction will just drop out of the queue. Since it's new social mod, it shouldn't conflict with anything, so you can have zombie apocalypse mods alongside these. Because I cloned it from ShadowEFX' mods, you need Pets EP - I left some of werewolves mods functions that relate to werewolves. I don't think they do anything (I've tested various scenarios), but I decided to leave them just in case.

Zombie.../Bite:
- Required files: Meduza_Zombie_Bite and Meduza_Zombie_Bite_TEST
- Zombie will attack the other Sim and feed on them. The victim will have their comfort need reduced to the absolute minimum and will have their energy motive set to about 20%. After the fight your zombie's hunger need will be set to maximum.

Zombie.../Eat:
- Required files: Meduza_Zombie_Eat and Meduza_Zombie_Eat_TEST
- Zombie will attack the other Sim and if it wins, its opponent will die. After the fight your zombie's hunger need will be set to maximum.
- Note: Playable sims that are not in the current household are not able to be killed, townies are fair game.

These mods are Super Duper Hug Bug proof.

Credits
ShadowEFX
[Black_Spirit]