Shorter (1h) Frog-Breeding Cooldown
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SCREENSHOTS
Uploaded: 25th May 2022 at 2:18 PM
Someone on reddit was asking about an up-to-date mod changing frogs-breeding cooldown, with the only other mods I could find for it either exclusively removing the cooldown or making it longer, and both of them seem to, presumably, be targetting the cooldown or interaction themselves.
So I went down the frog-breeding-tuning rabbit hole (if there's a scientific term for the frog equivalent of rabbit holes, DO NOT inform me of it, thanks, I'm already scared enough as it is), and ended up figuring out how the cooldown worked.
What this mod does is, basically, reduce the cooldown for breeding frogs from 200 minutes to a single Sim hour (60 Sim minutes), for anyone who wants to keep the cooldown but just have it be shorter.
How does it work? Glad you asked because this was a doozy to figure out and I refuse to shut up about it.
I assumed that the cooldown for breeding frogs, being, you know, a cooldown that affected Sims, would be a buff or something but no lol, turns out it was a commodity. So what I ended up doing was overriding that loot.
The next sections will explain how frog-breeding works within the game and also what this mod does and changes.
Original tuning + Changes overview:
How the cooldown works in-game:
Original tuning (loot_FrogCollectible_ResetBreedCooldown)
Since this runs every time your Sim breeds a frog, it sets the cooldown to its maximum (100), and it just gradually decays back to 0 in the background while those 200 Sim minutes pass.
To turn this into a 1h cooldown, the tuning will run this loot instead:
Which means: the cooldown stat will only be made reach 30, and so it will decay within a Sim hour.
Basically? Rather than 200 Sim minutes, the cooldown will only be 60 minutes, or one Sim hour.
Note that this will conflict with my frog-breeding skill mod, and can't be used along it.
tuning overriden by this mod:
loot_FrogCollectible_ResetBreedCooldown
Credits:
So I went down the frog-breeding-tuning rabbit hole (if there's a scientific term for the frog equivalent of rabbit holes, DO NOT inform me of it, thanks, I'm already scared enough as it is), and ended up figuring out how the cooldown worked.
What this mod does is, basically, reduce the cooldown for breeding frogs from 200 minutes to a single Sim hour (60 Sim minutes), for anyone who wants to keep the cooldown but just have it be shorter.
How does it work? Glad you asked because this was a doozy to figure out and I refuse to shut up about it.
I assumed that the cooldown for breeding frogs, being, you know, a cooldown that affected Sims, would be a buff or something but no lol, turns out it was a commodity. So what I ended up doing was overriding that loot.
The next sections will explain how frog-breeding works within the game and also what this mod does and changes.
Original tuning + Changes overview:
How the cooldown works in-game:
Quote:
Okay, so. When you breed a frog, it isn't like those other cooldowns where you get a buff and have to wait it out for a set amount of time, though since it works to the same effect it kinda looks like it at first glance. But no, it works via a hidden commodity (think like, your Fun need, except instead of spamming tense moodlets, when it's at 0 it lets you breed frogs). It's called Commodity_Frogs_FrogBreedingCooldownForSim. Every time you breed a frog in the base game, a loot runs that sets that hidden commodity to 100, acting as a cooldown. The commodity decays at a rate of 0.5 per Sim minute, leaving you with a cooldown of around 200 Sim minutes per frog you breed. Basically, to perform the breeding interaction, that commodity has to be at 0. In case you want a TL;DR of that, basically: the cooldown for breeding frogs is actually a hidden stat going from 0-100 that decays at 0.5 per Sim minute, it has to be at 0 for the breeding interaction to be available to you, and on top of giving you a frog, breeding frogs sets that stat to 100, which is what gives you a cooldown til its back to 0. |
Original tuning (loot_FrogCollectible_ResetBreedCooldown)
Since this runs every time your Sim breeds a frog, it sets the cooldown to its maximum (100), and it just gradually decays back to 0 in the background while those 200 Sim minutes pass.
To turn this into a 1h cooldown, the tuning will run this loot instead:
Which means: the cooldown stat will only be made reach 30, and so it will decay within a Sim hour.
Basically? Rather than 200 Sim minutes, the cooldown will only be 60 minutes, or one Sim hour.
Note that this will conflict with my frog-breeding skill mod, and can't be used along it.
tuning overriden by this mod:
loot_FrogCollectible_ResetBreedCooldown
Credits:
- LOT51's Online TDESC BROWSER
- Sims4Studio
- Person on reddit who was actually looking for something like this before I went on an adventure making a frog breeding skill
Filename | Size | Downloads | Date | |||||
baniduhaine_oopsFrogsBreeding_1hCooldown.zip
Size: 590 Bytes · Downloads: 1,662 · 25th May 2022 |
590 Bytes | 1,662 | 25th May 2022 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
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