[AA UPDATE] Seasons Master Fix

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CHANGES

2025-10-07 2.0: ANOTHER UPDATE but just for the Flipped world overrides of EP20! The lighting, despite my changes, wasn't acting right, so now I fixed it. Sorry for bleaching your eyes.
2025-10-07: Updated the 2d backgrounds to now change based on seasonality instead of fading depending on timeline for AA. Weird choices by Maxis lately. Also fixed the AA world files not having the right settings for some things. Oof.


ABOUT
Three folders. World file overrides, tuning files that go to your mods folder and assets folder that also goes to mod folder.
The aim of this master post is to fix seasons compatibility-lacking assets. How many times do you look at Ravenwood and think wow this eternal fall really doesn't hold up with just 6 orange trees in one of the three entire districts so would've been nicer if it had the full 4 seasons... Welp! Here's a solution to that.

The aim isn't for realism, it's for consistency and to bring back that Sims 3/Sims 2 customization era where you could have winter in tropical worlds just because it's fun.

This isn't just seasonal fixes, there's also fixes for missing shell shadows in Ciudad Enamorada, the misplaced bridge in Ravenwood, dig spots having no snow, dirt piles having no snow, various water shader fixes to be more reflective/compatible with ice formation. It's a lot of work done, although not complete, but in a state where it's usable without noticing issues.

Worlds essentially done:
Gibbi Point (Almost done)
Innisgreen (Fully done)
Nordhaven (Fully done)
Ravenwood (Tons of overridden assets, basically complete besides one or two 2D backgrounds)
Ciudad Enamorada (Fully done)
Chestnut Ridge (Removes that ugly rainbow/fog in that canyon district/updates water shaders)
San Sequoia (Complete besides some 2D backgrounds)
Copperdale (Overrides assets as the texturing is awful there for winter)
Evergreen Harbor (Fixes ice not forming on water, some water shader fixes, fixes that invisible T junction of the yellow bridges)
Brindleton Bay (A tree fix)
San Myshuno (water shader fixes, fix for that nasty pollution in the water that looks awfully done + cloud adjustment as there's an annoying seam)
Windenburg (one shader adjustment in the old town district for the water, makes that stretched texture more bearable with glossy reflections :D)
BG (various assets, nothing yet for Oasis, more work will need to be done for that one later)

Shouldn't require updates other than for the Tuning folder files, which had needed updating once for Life & Death.

INSTALLATION
If you want to simply get the fixes, only install Assets folder packages. It will not change weather cycles/seasonality. Simply fixes assets and textures.

If you want worlds to have seasons enabled fully, pick and choose which ones you want by selecting the Tuning folder packages as well as the corresponding world file overrides. If you use mods that edit seasons/weather code, skip my Tuning folder and only get the world files.


COMPATIBILITY
Not compatible with any lighting overrides for worlds, as world files contain more than just lighting settings, sadly :/
Tuning CAN be replaced with other mods that edit weather itself (like the seasons weather overhaul mods)

CREDITS 
Sims4Studio
Maxis
Me and my other personalities

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