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Conversion Clothes "light" -- A bunch of texture-referencing edits [Base/OfB/Ssn]

SCREENSHOTS
3,342 Downloads 286 Thanks  Thanks 35 Favourited 24,972 Views
Uploaded: 22nd May 2008 at 11:42 AM
Updated: 22nd May 2008 at 7:56 PM
There have been a lot of great conversion meshes recently that come with the original Maxis textures as recolours -- perfect for people who don't have the EPs they're converted from, but for those who do it results in a lot of duplicate textures. My poor old computer can't handle a lot of custom content, so I made a couple of edits for these meshes that reference the in-game textures directly instead. They only weigh in at 1-2k each, as opposed to 200-800k, which makes quite a difference when you're hoarding these things like I do.

All edits will require the EP (if any) that the mesh is converted from. This is part 1 of 2, with edits that require the Base Game, OfB, or Seasons (see part 2 for Freetime stuff). All of the original Maxis colours are included.


Files below are for the following meshes (mesh is always included except where otherwise noted):

Base Game:
cloudlessnights - AM_BGConversionsOpenShirt (TM->AM conversion of open shirt)
Vertices: 1614, Faces: 2170
cocomama - tfshirtuntuckedoxford (AF->TF conversion of capri+shirt)
Mesh not included (please d/l from original thread)

OfB:
cocomama - tftankdresspants (AF->TF conversion of tank top+pants)
Mesh not included (please d/l from original thread)

Seasons:
cloudlessnights - AF_SConversionsSnowboarder (TF->AF outerwear conversion)
Vertices: 1524, Faces: 2084
cloudlessnights - AM_SConversionsSnowboarder (TM->AM outerwear conversion)
Vertices: 1553, Faces: 2202
cloudlessnights - AM_SConversionsParkaBoots (TM->AM outerwear conversion)
Vertices: 1887, Faces: 2440

You can do what you want with this. Please link back to this thread when redistributing. Please respect that I don't do requests.


Additional Credits:
Thanks to cloudlessnights and cocomama for making these meshes, and to Phaenoh for some of her recent conversions which helped me figure this out =)