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Venitian Gondola - Part3

1,614 Downloads 437 Thanks  Thanks 17 Favourited 35,723 Views
Uploaded: 10th Sep 2006 at 3:32 AM
Updated: 21st Nov 2006 at 5:10 PM - New game expansion pack Pets
Venitian Gondola - part 3

This is the driveable version of the gondola. It needs Nightlife!
Already some weeks ago I offered to make a Venician Gondola for the project "Downtown Venice" that was started at that time by Bluetexasbonnie. More information to this project here: http://www.modthesims2.com/showthread.php?t=169680
I think this version of the Venitian gondola would look odd in an normal neighbourhood. Therefore I suggest to use it in a waterworld.
You can get it here: http://www.modthesims2.com/showthread.php?t=169909
or click this link: http://www.modthesims2.com/showthread.php?t=167299

This object is a clone of a car! It works like a car, so don't be surprised by the functions of this object! If you don't like that don't download this version!
After installation to your download folder you can find it in game within the car collection.

Statistics: faces - 3 484; vertices - 4083

When I had the idea to make a gondola I didn't expect that there were to follow more details than I thought. The Venician craftsmen developed a type of ship with several charactoristic features. I did some research and found a web-site of the American Thom Price (unfortunately the link to this site is broken). He described how a Venician gondola is built.
The mesh for the Sims2-game is a compromise because the mesures of the boat wouldn't fit very well in the game. I hope it looks in spite of this well enough. (length:width=11,05m:1,42m)

This object may be used by lotbuilders, but please don't upload to the Exchange! Please don't make recolours of the ship's body, because there exists an old Venician law that determines that gondolas have to be black! Of course you can try to change the decoration.

Have pleasure with it!


Remark: If you installed Pets this file will work correctly! I'll test the position of the animals as soon as possible!


Credits to Quaxi for SimPE Credits to Numenor for CEP (http://www.numenor-moddings.com)
Credits to Thom Price, Gondola builder in Venice, Italy
Mesh handmade by hexameter
Thanks to Maxis for the game and the original object