Delphy's Acronym Bending Original Output Barber Shp (aka DABOOBS) v1.1 updated 6th August 3009

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Uploaded: 26th Jul 2009 at 2:48 AM
Updated: 27th Nov 2013 at 4:14 PM by Nysha
What does this program do?

This program allows you to create non-replacement custom hair meshes for The Sims 3. It generates entirely new hair packages that can be placed in game, and contains all possible linkages and correct file assignments - no "minimum effort" involved here!

This tool has been tested extensively and known to work well on both Windows XP and Vista x32. I make absolutely no guarantees this works on Vista x64.

It was used in the production of all of HystericalParoxysm's hair meshes uploaded to MTS, so the end results have been tested by many people.

What does this program NOT do?

This does not mesh, texture, make the geometry or otherwise create the original hair meshes and texture files you will use. All this program does is package up the various mesh lods and textures into a format usable by the game.

How do I install this? How do I get it to run?

This program requires no installation. Just unzip and run.

As with my other tools, you need .NET Framework 3.5 in order to run it. -> Download .NET 3.5 here

If you get a System.Core 3.5 error when saving the package you need to install or reinstall .NET framework 3.5!.

How do I use this?

The program is setup like a wizard. 6 steps to hair meshing greatness!

Step 1: Creator name
Step 2: Mesh name (must be unique!)
Step 3: Age, Gender and Category flags (no hats allowed)
Step 4: Mesh files - hairs have 4 LOD files. You should be using Q-Mesh for making the meshes.
Step 5: Texture files - 11 of them. Photoshop or Gimp required.
Step 6: Generate hair package

There is also the ability to Load and Save projects, which saves to a simple text file. So if you get halfway through and find you need to work on your control map, or reboot, just save the project and reload once you are ready. This is especially useful if you want to use it in conjunction with QADPE to link to other resources.

If you are confused about which textures to modify or how they work, I would advice getting the CTU program located here and using the "Extract Meshes" and "Extract Textures" options to extract the meshes and textures so you can see how they are built.

Please note: I am NOT a hair mesher. I am NOT a hair texturer. I will NOT help you in making your hair meshes! Keep posts to the tool please.

Note #2: I do NOT take requests. Any posts like "Can you make such-and-such hair?" will be summarily deleted. Any posts asking to convert hair will be deleted.

Is there a tutorial?

If you are already familiar with how to make hair for TS2, then you can look at the tutorial here: Tutorial:Sims_3_Hair_Basicswiki (Thanks to HystericalParoxysm)

If you have never touched hair meshing before, or don't know how to mesh... move along please.

Other notes

Please note that this is a one way process - once a hair package has been created using this tool, to modify it, you must use another tool (CTU, S3PE, etc).

Also note if you get System.Core 3.5 errors when saving you must install .NET framework 3.5.

I get an error!

Note if you get System.Core 3.5 errors when saving you must install .NET framework 3.5. (Yes, I know I keep repeating myself....)

If you get another error, please post the full error, but make sure to use [ spoiler ] tags to make sure you don't make the thread long.

Changelog

v1.1.3505
- Added "f" buttons to the Textures tab, that allow you to Find textures, if they are inside the game files
- MadScience.Helpers - added ability to handle A8L8 DDS files (for Bump Maps)
- Fixed bug with loading daboobs project files
- New icon
- Probably some other bugfixes.

Thanks and Credits

Thanks to HystericalParoxysm for testing the program and the tutorial
Thanks to Wes and Karybdis and the other cool cats for working on the SIMGEOM format
Thanks to Rick for the giblets
Thanks to HystericalParoxysm and Jon for the new icon