Tool to Package Custom Body Hair - update 9/8/12
Just enter a name for your hair, select the body location, and import your textures. You only need two: an overlay and a specular. Optionally you can adjust the opacity of the hair and the sorting order in CAS. By default it will be enabled for males only, teen through elder, but you can change that if you wish.
Notes:
- Games must have the 1.22 base game patch or higher to use body hair. You don't have to have the Generations expansion.
- It's a bad idea to name your hair 'My hair' or 'New hair', or heaven forbid, just 'Hair'. The name must be unique or the identifiers for your hair may conflict with someone else's who also needs to be more imaginative. The best way is to combine your name with a descriptive name for the hair.
- The options to enable hair packages for teens and females is in anticipation that core and script modders will enable body hair for them in CAS in the near future. I've updated XCAS to enable the body hair screen for teens and females as of 6/12/2011.
- Only runs on Windows.
Installation:
Unzip Hairinator.exe and salflibc.dll into the same folder.
Tutorial:
As promised: http://www.modthesims.info/showthread.php?t=445407
Additional Credits:
The skin pictured is HP's Barbie Increased Texture Detail.
As always, s3pe.
Updates:
6/11/2011:
Yes, already! Update to allow enabling/disabling of "Valid for Random" and "Valid for Maternity".
9/8/2012: Version 1.11 uploaded.
This is an update only to the underlying platform - salflib.dll. It improves file selection performance when running on Windows 7 so that you should be able to select significantly more files before it freezes for a minute or so.
HairinatorV1.11.zip
| Improved performance with Windows 7
Download
Uploaded: 9th Sep 2012, 845.3 KB.
3,289 downloads.
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HairinatorV1.1.zip
| Tool to package custom body hair
Download
Uploaded: 11th Jun 2011, 844.0 KB.
5,968 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.
For Package files:
1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
For Sims3Pack files:
1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see:
- For package files: Sims 3:Installing Package Fileswiki
- For Sims3pack files: Game Help:Installing TS3 Packswiki
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Updated: 27th Nov 2013 at 3:54 PM by Nysha
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About Me
My policy on use of my work:
Feel free to use any of my meshes, morphs, skins, or whatever as a base. If you change, convert, or enhance my stuff you may post it without asking, but please give credit. If you use them without changes, please post a link to my downloads rather than reposting. However, you may include them with Sims or lots without asking, but with credit.
Please do not post anything using my creative work on any pay site or the Exchange, unless it's in a free section of a pay site. If you want to post your own original creation made using my tools to a pay site or the Exchange, you may do so, but give credit for the tool.
Obviously my tools are for free use by anyone, but I'd appreciate a credit if you post something created with them.
So basically: no pay site, no Exchange, give credit. Other than that, meh.
If at some time I lose interest in Sims 3, or am too busy, or die, anyone who wants to may update/modify/add to any of my work as long as they follow the MTS policy on updating broken or outdated custom content.
I don't take requests. Suggestions for enhancing work I'm doing or have done are welcome, whether or not I act on them, but please no requests for totally unrelated stuff that I probably have no idea how to do.