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Neon Begone - Forbidden Fruit Islands De-neonized
by fway Posted 25th Jul 2010 at 5:08 PM - Updated 4th Dec 2011 at 2:51 AM by fway : Sims 3
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This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Expansion pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below the description for more information.
- Edited mesh from the "Neonix" island.
- Does not replace original
- Requires Nightlife
- No glowy bits like the original
- Uses original textures
Screw that. lol Since I have enough HD space now for both games I shall create for both games.
I always liked the "Forbidden Fruit" counter tops that came with NL, and I thought at first they never had an island, that was until I had seen the "Neonix" (or something like that) counter. I was displeased that the counter had neon lights on it, so I had not used it until I had learned how to create. This is where I was determined to get rid of the neon. Through trial and error I have finally gotten rid of the neon completely from the island. It took getting rid of the LGHTs, the "glow" subset, modifying some STRs and giving the "lightresource" in the CRES a "fantasy name" as described in this post by Numenor. It worked like a charm. The islands are slaved to the counters as the original islands had different subsets, but the mapping was the same anyhow. The clean and dirty states are also slaved with their original texture names.
Corner Mesh - 366
Straight Mesh - 521
Numenor for the post about the "fantasy" file name, otherwise the counters would probably be lit.
dDefinder for the Radiance and Lighting System 2.4.
Size: 55.0 KB · Downloads: 1,473 · 25th Jul 2010
Key: - File was updated after upload was posted
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