CASTable Fake Chimneys

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This is one huge "fix" to something that has annoyed me for a very long time. Why didn't EA make the chimneys CASTable!!!?

I decided to take matters to my own hands and make some shells that are placed on top of chimneys, to make them prettier, and most importantly, CASTable



The set consists of 3 pieces. A full wallheight piece, a 1/4 wallheight piece, and a top piece. Here they are:



The patterns in the picture are the presets I made. Every piece has only one preset, as you can CAST and save as many more as you want.

All the pieces have 2 CASTable channels, in wall pieces they are the sides and the top - on top piece they are sides and top and bottom.

All these can be found in buy mode - in misc. deco. The full wallheight one is also available at columns.

Catalog names and prices:
Fake chimney top - 10§
fake chimney 1/4 - 25§
fake chimney full wallheight - 100§

Then to the tricky part.....

How to use?

You have to use 'moveobjects on'-cheat to place these.

Make a house - place a chimney.

Make sure you don't have constrainfloorelevation-cheat enabled (false)

Place the chimney pieces you need. Rotate the pieces if needed, the chimney should not be visible when placed correctly.

NOTE: 1/4 wallheight and top pieces act like wall objects all though are placeable anywhere, so you can move them up and down by dragging with mouse (hold alt if you want to be very precise). The full wallheight piece is actually a column, so it generates grids above it, to make placing next piece easy.

CAST the chimney and your done


I took many pics of different patterns on these, but there are basically no limits on how you can CAST them... Except your imagination.

I hope you will find use for these!

PS. THESE ARE BASE GAME COMPATIBLE, BUT YOU WILL NEED PATCH 1.17 OR HIGHER TO BE ABLE TO MOVE THE PIECES UP AND DOWN!

Polygon Counts:
Fake Chimney Top:
High lod: 148/54
Low lod: 144/52

Fake Chimney 1/4:
High lod: 100/36
Low lod: 96/34

Fake Chimney full wallheight:
High lod: 100/36
Low lod: 96/34

Additional Credits:
Whiterider and HystericalParoxysm for helping, keeping me motivated, and commenting, thanks!!!

Milkshape, UVMapper, Lithunwrap, TSRW, Photoshop, Paint.NET for being the programs I used.
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