Retro Meets Modern - New Kitchen Meshes
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RetroRecolors3.jpg - width=1280 height=1024
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RetroRandomness.jpg - width=1280 height=1024
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RetroMAIN.jpg - width=1142 height=677


This whole set came about because I had a table and chairs. A table and chairs that are slaved to Buggybooz' Kitchen Basic. I promised myself I'd do a non-slaved version of that little set. The I got to thinking that a table and chairs needed a counter. If you've got a table, chairs and a counter- you need an island. So my promise to myself kind of blossomed into a whole new kitchen.

Why retro meets modern? The meshes, original color and recolors are very retro looking. While checking them out in game, I realized that there were no regular wood colors- me being me, off I went to recolor some more. I noticed that these meshes looked a lot different wearing Maxis-wood-texture clothing- so retro meets modern was born.
What you get:
17 meshes & 18 recolors. See pics for the meshes and recolors. I was playing with the recolors- you can get a lot of different looks with them. And I mean A LOT. Play around with them and you'll see what I mean! There are 5 shelves in this set. All of them have slots- the larger shelves have 3 per shelf, the 2 smaller wall shelves have 1 per shelf.
Important:
This set uses the repository technique. The counter is the MASTER so you must have that in game for any of the other meshes to work.
Also- counter and island shadows are funny creatures. Since mine didn't want to behave and show up properly I had to work around them. So- the counter wall shadows are slaved to the UPPER CABINET wallshadow. The corner island groundshadow is slaved to the CORNER ISLAND SHELF groundshadow. So you have to have those 2 meshes in your game or you will have blinking shadows. Sorry about any inconvenience this might cause- I really did try to get them to work without slaving them to anything else.
One more important thing:
There is a metal trim on all of the meshes. Adding the trim to some parts warped the countertop, which caused problems. After spending a couple of days trying to fix that- including doing the trim separately, I gave up and made a piece of trim for the backs of the counters (if needed) and islands. There is a screenshot showing this- you have to have the green "footprint" facing away from the back of the counter/island to place this trim. Then it will go into place with no cheats and in the right spot. There is also a piece of trim for a counter with a sink- placing a sink made the trim disappear no matter how I added the trim. You don't have to use the trim but I do recommend using it. It's part of the "retro look" of this set! The front trim is higher poly than the back- this is because it has 3 sides.

If you're wondering about the 3 tables: the 2x2 with the doors on the base is the original table. After I got more of the set done I wanted a plainer table, which is how the other 2 came about. Since the original big table was done I included it. If you don't want any of the tables, just delete them from your download folder.


In the above pic with the corner island shelves- putting 4 together like that WILL leave a "hole" in the middle. I covered it up using a deco object on an OMSP.

Item | PolyCount | Catalog Location | Subsets | Price |
---|---|---|---|---|
Counter | 1247/1163/638/223 | Surfaces>Counters | 2 | 150 |
Island | 1241/1253/1253/310 | Surfaces>Counters | 2 | 200 |
1x1 Table | 878 | Surfaces>Tables | 1 | 95 |
2x2 Table | 2256 | Surfaces>Tables | 2 | 195 |
2x2 Table Two | 876 | Surfaces>Tables | 1 | 150 |
Barstool | 1382 | Comfort>Misc | 2 | 55 |
Chair | 1382 | Comfort>Dining Chairs | 2 | 45 |
Island Shelf | 836 | Surfaces>Shelves | 2 | 100 |
Corner Shelf L&R | 444 | Surfaces>Shelves | 2 | 100 |
Upper Shelf L&R | 442 | Surfaces>Shelves | 2 | 100 |
Upper Cabinet | 654 | Surfaces>Shelves | 2 | 100 |
Short Upper Cabinet | 654 | Surfaces>Shelves | 2 | 75 |
Tall Cabinet | 1266 | Surfaces>Shelves | 2 | 125 |
Back Trim | 24 | Deco>Misc | 1 | Free |
Front Trim (3 sides) | 90 | Deco>Misc | 1 | Free |
Additional Credits:
MilkShape, SimPE, PhotoShop CS2 and Numenor for the counter templates.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
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Uploaded: 29th May 2012 at 6:27 PM
Updated: 11th Sep 2022 at 10:49 PM
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About Me
The exception: My TS4 Robert Williamson sim. I would really like it if he's not edited in any way. He's my tribute to Robin Williams, who was someone I greatly admired. Changing him would make him just another sim.