Electronics Anywhere
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Uploaded: 28th Oct 2014 at 3:32 PM
Updated: 26th Jan 2015 at 6:11 PM
Updated: 26th Jan 2015 at 6:11 PM
This makes it so that the base game tabletop TVs and small audio devices can be placed on side tables (not sure whether they go on fireplaces and dressers by default, but they now do that too). Kaboom Box, Grammyfone and InstaVision ( = the small flatscreen TV) will also go on shelves.
Because why wouldn't they?
Update 2014-12-16: Files updated for 1.3.18.1010. The "feetprint" package is not necessary any more now (only the other ones are) – you can use the bb.moveobjects cheat from now on to place the stuff that won't place otherwise. When re-downloading note the package has a new filename now (with version number) so make sure you delete the old one.
Update 2014-11-02: Added the Sea Captain's clock, it now also goes on shelves (separate .zip below).
Note to builders (2015-01-25): From what FakeHouses|RealAwesome posted here, downloaders still need this mod when you have used it for decorating a lot you upload, otherwise stuff on shelves will disappear. Maybe this will be fixed in some future patch (apparently just using bb.moveobjects has the same issue under some circumstances), we’ll see.
There are two packages attached below:
1. Placement:
This (electronics_basegame_placement.package) makes it so that the following devices will go on more surfaces:
Audio:
– Kaboom Box
– GrammyFone
– MiniBlaster
TV:
– Penguin Vision
– Been There Watched That
– Trusty Companion
– InstaVision
– InvisiView Tabletop
– GeniusVision Tabletop
This overrides the following resources:
Kaboom Box:
COBJ 0x319E4F1D-0x00000000-0x0000000000009C1A
COBJ 0x319E4F1D-0x00000000-0x0000000000009C1B
COBJ 0x319E4F1D-0x00000000-0x0000000000009C1C
GrammyFone:
COBJ 0x319E4F1D-0x00000000-0x000000000000BBC3
COBJ 0x319E4F1D-0x00000000-0x000000000000BBC4
COBJ 0x319E4F1D-0x00000000-0x000000000000BBC5
MiniBlaster:
COBJ 0x319E4F1D-0x00000000-0x000000000000A14F
COBJ 0x319E4F1D-0x00000000-0x000000000000A150
COBJ 0x319E4F1D-0x00000000-0x000000000000A151
PenguinVision TV:
COBJ 0x319E4F1D-0x00000000-0x0000000000009521
COBJ 0x319E4F1D-0x00000000-0x0000000000009522
COBJ 0x319E4F1D-0x00000000-0x0000000000009523
COBJ 0x319E4F1D-0x00000000-0x000000000000F1FD
COBJ 0x319E4F1D-0x00000000-0x000000000000F1FF
COBJ 0x319E4F1D-0x00000000-0x000000000000F201
Been There, Watched That:
COBJ 0x319E4F1D-0x00000000-0x0000000000005FDD
COBJ 0x319E4F1D-0x00000000-0x0000000000005FDE
COBJ 0x319E4F1D-0x00000000-0x0000000000005FDF
Trusty Companion TV:
COBJ 0x319E4F1D-0x00000000-0x0000000000009E82
COBJ 0x319E4F1D-0x00000000-0x0000000000009E83
COBJ 0x319E4F1D-0x00000000-0x0000000000009E84
InstaVision Tabletop TV:
COBJ 0x319E4F1D-0x00000000-0x000000000000DF8F
COBJ 0x319E4F1D-0x00000000-0x000000000000DF90
InvisiView Tabletop TV:
COBJ 0x319E4F1D-0x00000000-0x0000000000009E86
COBJ 0x319E4F1D-0x00000000-0x0000000000009E87
COBJ 0x319E4F1D-0x00000000-0x0000000000009E88
GeniusVision Tabletop TV:
COBJ 0x319E4F1D-0x00000000-0x0000000000002E63
COBJ 0x319E4F1D-0x00000000-0x0000000000002E64
COBJ 0x319E4F1D-0x00000000-0x0000000000002E66
The large TVs will only go on dressers off-center (which looks rather odd) since the slots on those are different from side tables. They look fine on side tables though (can't have one without the other).
2. Feetprint: -- obsolete
Compatibility:
Updated for 1.3.18.1010, see above.
Checked for differences in 1.2.16.10, the only change I can see is four new UNKS that are all 0 so should work fine.
S4PE, Notepad++. Thanks to Snaitf for the tip and Inge for the wrappers. More discussion of flags and stuff here.
Because why wouldn't they?
Update 2014-12-16: Files updated for 1.3.18.1010. The "feetprint" package is not necessary any more now (only the other ones are) – you can use the bb.moveobjects cheat from now on to place the stuff that won't place otherwise. When re-downloading note the package has a new filename now (with version number) so make sure you delete the old one.
Update 2014-11-02: Added the Sea Captain's clock, it now also goes on shelves (separate .zip below).
Note to builders (2015-01-25): From what FakeHouses|RealAwesome posted here, downloaders still need this mod when you have used it for decorating a lot you upload, otherwise stuff on shelves will disappear. Maybe this will be fixed in some future patch (apparently just using bb.moveobjects has the same issue under some circumstances), we’ll see.
There are two packages attached below:
1. Placement:
This (electronics_basegame_placement.package) makes it so that the following devices will go on more surfaces:
Audio:
– Kaboom Box
– GrammyFone
– MiniBlaster
TV:
– Penguin Vision
– Been There Watched That
– Trusty Companion
– InstaVision
– InvisiView Tabletop
– GeniusVision Tabletop
This overrides the following resources:
Kaboom Box:
COBJ 0x319E4F1D-0x00000000-0x0000000000009C1A
COBJ 0x319E4F1D-0x00000000-0x0000000000009C1B
COBJ 0x319E4F1D-0x00000000-0x0000000000009C1C
GrammyFone:
COBJ 0x319E4F1D-0x00000000-0x000000000000BBC3
COBJ 0x319E4F1D-0x00000000-0x000000000000BBC4
COBJ 0x319E4F1D-0x00000000-0x000000000000BBC5
MiniBlaster:
COBJ 0x319E4F1D-0x00000000-0x000000000000A14F
COBJ 0x319E4F1D-0x00000000-0x000000000000A150
COBJ 0x319E4F1D-0x00000000-0x000000000000A151
PenguinVision TV:
COBJ 0x319E4F1D-0x00000000-0x0000000000009521
COBJ 0x319E4F1D-0x00000000-0x0000000000009522
COBJ 0x319E4F1D-0x00000000-0x0000000000009523
COBJ 0x319E4F1D-0x00000000-0x000000000000F1FD
COBJ 0x319E4F1D-0x00000000-0x000000000000F1FF
COBJ 0x319E4F1D-0x00000000-0x000000000000F201
Been There, Watched That:
COBJ 0x319E4F1D-0x00000000-0x0000000000005FDD
COBJ 0x319E4F1D-0x00000000-0x0000000000005FDE
COBJ 0x319E4F1D-0x00000000-0x0000000000005FDF
Trusty Companion TV:
COBJ 0x319E4F1D-0x00000000-0x0000000000009E82
COBJ 0x319E4F1D-0x00000000-0x0000000000009E83
COBJ 0x319E4F1D-0x00000000-0x0000000000009E84
InstaVision Tabletop TV:
COBJ 0x319E4F1D-0x00000000-0x000000000000DF8F
COBJ 0x319E4F1D-0x00000000-0x000000000000DF90
InvisiView Tabletop TV:
COBJ 0x319E4F1D-0x00000000-0x0000000000009E86
COBJ 0x319E4F1D-0x00000000-0x0000000000009E87
COBJ 0x319E4F1D-0x00000000-0x0000000000009E88
GeniusVision Tabletop TV:
COBJ 0x319E4F1D-0x00000000-0x0000000000002E63
COBJ 0x319E4F1D-0x00000000-0x0000000000002E64
COBJ 0x319E4F1D-0x00000000-0x0000000000002E66
The large TVs will only go on dressers off-center (which looks rather odd) since the slots on those are different from side tables. They look fine on side tables though (can't have one without the other).
Optionally, the electronics_basegame_feetprint.package also modifies the footprint reference of the following devices (meaning the game thinks they are smaller, so e.g. three small TVs will fit next to each other on a side table / more clutter can be placed next to them / etc):
Audio:
– Kaboom Box
– GrammyFone
TV:
– Been There Watched That
– Penguin Vision
– Trusty Companion
This overrides the following resources:
KaboomBox:
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009C1A
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009C1B
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009C1C
GrammyFone:
OBJD 0xC0DB5AE7-0x00000000-0x000000000000BBC3
OBJD 0xC0DB5AE7-0x00000000-0x000000000000BBC4
OBJD 0xC0DB5AE7-0x00000000-0x000000000000BBC5
Been There, Watched That:
OBJD 0xC0DB5AE7-0x00000000-0x0000000000005FDD
OBJD 0xC0DB5AE7-0x00000000-0x0000000000005FDE
OBJD 0xC0DB5AE7-0x00000000-0x0000000000005FDF
PenguinVision TV:
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009521
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009522
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009523
OBJD 0xC0DB5AE7-0x00000000-0x000000000000F1FD
OBJD 0xC0DB5AE7-0x00000000-0x000000000000F1FF
OBJD 0xC0DB5AE7-0x00000000-0x000000000000F201
Trusty Companion TV:
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009E82
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009E83
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009E84
This is kind of a temporary fix – right now it is not possible to edit the ftpt directly (not with the tools that are publicly available at least), so I'm referring to a smaller one instead (InstaVision for the Kaboom Box, tudor mantle clock for the others). One thing I didn't check is whether it may now lead to clipping when sims place stuff like empty glasses on a side table; feedback appreciated (preferrably with a screenshot!).
Note to builders:
Electronics placed using the modified feetprint reference thing will survive saving/placing lots if they are on a surface. When they are on the floor, the game will nuke them (or stuff next to them) in the usual manner when it finds the default footprint is too large.
Audio:
– Kaboom Box
– GrammyFone
TV:
– Been There Watched That
– Penguin Vision
– Trusty Companion
This overrides the following resources:
KaboomBox:
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009C1A
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009C1B
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009C1C
GrammyFone:
OBJD 0xC0DB5AE7-0x00000000-0x000000000000BBC3
OBJD 0xC0DB5AE7-0x00000000-0x000000000000BBC4
OBJD 0xC0DB5AE7-0x00000000-0x000000000000BBC5
Been There, Watched That:
OBJD 0xC0DB5AE7-0x00000000-0x0000000000005FDD
OBJD 0xC0DB5AE7-0x00000000-0x0000000000005FDE
OBJD 0xC0DB5AE7-0x00000000-0x0000000000005FDF
PenguinVision TV:
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009521
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009522
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009523
OBJD 0xC0DB5AE7-0x00000000-0x000000000000F1FD
OBJD 0xC0DB5AE7-0x00000000-0x000000000000F1FF
OBJD 0xC0DB5AE7-0x00000000-0x000000000000F201
Trusty Companion TV:
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009E82
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009E83
OBJD 0xC0DB5AE7-0x00000000-0x0000000000009E84
This is kind of a temporary fix – right now it is not possible to edit the ftpt directly (not with the tools that are publicly available at least), so I'm referring to a smaller one instead (InstaVision for the Kaboom Box, tudor mantle clock for the others). One thing I didn't check is whether it may now lead to clipping when sims place stuff like empty glasses on a side table; feedback appreciated (preferrably with a screenshot!).
Note to builders:
Electronics placed using the modified feetprint reference thing will survive saving/placing lots if they are on a surface. When they are on the floor, the game will nuke them (or stuff next to them) in the usual manner when it finds the default footprint is too large.
Compatibility:
Updated for 1.3.18.1010, see above.
Checked for differences in 1.2.16.10, the only change I can see is four new UNKS that are all 0 so should work fine.
S4PE, Notepad++. Thanks to Snaitf for the tip and Inge for the wrappers. More discussion of flags and stuff here.
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pbox_electronics-anywhere_seacaptainsclock.zip
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Uploaded: 17th Dec 2014, 566 Bytes.
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pbox_electronics-anywhere.zip
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Uploaded: 17th Dec 2014, 1.9 KB.
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– Feel free to recycle, you don’t need to ask.
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Please do not redistribute any unmodified files – link to the upload post instead.
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
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