Two-Tile “Octopane” Window

octopane-twotile_00.jpg - width=760 height=540

octopane-twotile_01.jpg - width=760 height=540

octopane-twotile_02.jpg - width=760 height=540

octopane-twotile_03.jpg - width=760 height=540
octopane-twotile_04.jpg - width=760 height=540
octopane-twotile_06.jpg - width=760 height=540
octopane-twotile_05.jpg - width=760 height=540
octopane-twotile_07.jpg - width=760 height=540
octopane-twotile_cat.jpg - width=1600 height=465

Available in all colour options of the original, for the same price.
Polygon Counts:
Like the original:
High Poly: 28 + 16 + 4 + 4 + 28 + 108 + 40 V / 28 + 16 + 2 + 2 + 16 + 56 + 20 F
Mid Poly: 28 + 16 + 4 + 4 + 28 + 40 + 80 V / 28 + 16 + 2 + 2 + 16 + 20 + 40 F
Low Poly: 28 + 16 + 24 + 20 V / 28 + 16 + 12 + 10 F
High Poly Sun Shadow: 60 V / 92 F
Mid Poly Sun Shadow: 52 V / 76 F
Low Poly Sun Shadow: 16 V / 22 F
TSRW, s4pe.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_window-octopane-twotile.zip
Download
Uploaded: 21st Apr 2015, 17.6 KB.
9,888 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Updated: 21st Apr 2015 at 11:05 AM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.