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Liberated Fences

SCREENSHOTS
42,819 Downloads 1,143 Thanks  Thanks 173 Favourited 80,127 Views
Uploaded: 10th Dec 2014 at 6:59 PM
Updated: 12th Aug 2015 at 5:29 AM
Some fence objects from the game files fixed up for Buy/Build. Part 2 is available here, part 3 here, part 4 here.


Contents and in-game prices:
  • Tall Stone Post – 120
  • Tall Stone/Wood Fence – 240
  • Tall Stone/Wood Gate – 400
  • Iron Fence Post – 90
  • Plaster + Iron Fence, Short – 180
  • Plaster + Iron Fence, Long – 1080
  • Low Stone Post – 120
  • Low Stone Wall, Short – 250
  • Low Stone Wall, Long – 500

How to use:

  1. These are objects, not actual fences as far as the game is concerned (like the fence-tool ones). I put them in Fence Gates since that's what worked best for me (they sort at the end, so they're all in one place there rather than strewn all over Deco > Misc. Putting anything but fences in Fences won't work).

  2. Not being fences means they don't know how to fence =P .. or maybe it's just because they were never finished, in any case in my testing sims could walk through (most of) these – one needs to plant e.g. a hedge on one side or put them on top of actual fences in order to make them serve their purpose.

  3. I removed the footprint reference from all of them so that they can be placed freely (or at least, as freely as the game will allow ). That's not only useful for the fence part, but also for e.g. building porches, using the posts as column bases and so on. They have a funny way of sliding up the side of foundations, so one can probably stack them that way, too (haven't tried that yet).

This is done by way of the usual flagging and stuff, plus a custom STBL. Also, I pity the poor person at Maxis who had to come up with prices for all of their content .. finding a scheme that (more or less) keeps these both in relation to one another and to existing fence/column prices was probably the hardest part about this. No free lunch!

When using these in lots you upload, this mod will very likely be required depending on how you use them (see: footprints).




s4pe + the thing formerly known as Hasher.