Boring Desk

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Note that you need the dresser for this to work, since it contains all the textures!

The workspace (where chairs and computers go) is a little further to the right than on other desks, which means you cannot always place things on the rightmost slots without moveobjects on. When you use moveobjects, check that you aren't accidentially blocking the computer.
Available in 24 colour variants in Function > Surfaces > Desks and Room > Study > Desks for 400§.
The wood chair used on some of the screenshots (such as the one above) is the “Canonical Kitchen Chair” from here, the modern plastic one is the Maxis “Commissioner” chair with this mesh override, the Maxis “Cloud” armchair can be used as desk chair with this mod. The custom table lamps and deco are all by myself (various uploads -- just check my profile if you want them).
Polygon Counts:
High Poly: 588V/276F
Mid Poly: 519V/252F
Low Poly: 385V/200F
Sun Shadow: 148V/130F
blender, TSRW/Milkshape, s4pe.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_boring-desk.zip
Download
Uploaded: 16th Apr 2015, 28.6 KB.
20,016 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Updated: 17th Apr 2015 at 3:36 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.