Two-panel doors: Colour options, Fixes, Two-tile versions
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Uploaded: 4th Apr 2015 at 5:52 PM
Updated: 12th Apr 2015 at 11:18 PM
Updated: 12th Apr 2015 at 11:18 PM
Several things added/fixed to the Maxis two-panel wood doors:
I’ve also updated the matching Single-Tile Wooden Arch with a two-tile version.
The two-panel doors reference all of their high-res textures from the “Marine Biologist” (the mesh is re-mapped to fit) and will pick up any overrides you have for that, the low-res textures are custom (you only see those when you zoom out pretty far though, and when your override is similar in colour, the difference won’t matter much). Note that the GP01 colour options will only work if you have that.
Polygon Counts:
Same as on the original doors.
blender, Milkshape, TSRW, s4pe, Paint.net.
- Override for the “Simple Two-Panel Door” that enables the additional colour variants from the December Game Pack, adds functional colour tags, fixes the vanishing door handle on the mid poly LOD in the process, fixes the dodgy wall mask, and slightly changes the brown catalogue swatch colours to make them easier to distinguish
- COBJ override for the “Marine Biologist’s Choice” door that fixes the colour tags of the GP01 colour variants ‒ they’re now listed under their actual colours instead of under “White” when filtering by colour ‒; swatches are also edited as above
- Two-tile version of the “Simple Two-Panel Door” (i.e. the same door sitting in the middle of two tiles) including all fixes from above
- Two-tile version of the “Marine Biologist” door (i.e. the same door sitting in the middle of two tiles) including the tag/swatch fixes from above
I’ve also updated the matching Single-Tile Wooden Arch with a two-tile version.
The two-panel doors reference all of their high-res textures from the “Marine Biologist” (the mesh is re-mapped to fit) and will pick up any overrides you have for that, the low-res textures are custom (you only see those when you zoom out pretty far though, and when your override is similar in colour, the difference won’t matter much). Note that the GP01 colour options will only work if you have that.
The overrides override the following stuff:
Marine Biologist Tag Fixes:
COBJ 0x319E4F1D-0x00000000-0x00000000000106D7
COBJ 0x319E4F1D-0x00000000-0x00000000000106D8
COBJ 0x319E4F1D-0x00000000-0x0000000000010783
COBJ 0x319E4F1D-0x00000000-0x0000000000010784
COBJ 0x319E4F1D-0x00000000-0x0000000000010785
COBJ 0x319E4F1D-0x00000000-0x0000000000010786
COBJ 0x319E4F1D-0x00000000-0x0000000000010787
Simple Two-Panel Door Override:
COBJ 0x319E4F1D-0x00000000-0x0000000000003391
OBJD 0xC0DB5AE7-0x00000000-0x0000000000003391
MODL/MLOD (all groups) 0xC55EAAC449607A55
_IMG 0x00B2D882-0x00000000-0x26B9C332BB91E28E (wall mask)
Marine Biologist Tag Fixes:
COBJ 0x319E4F1D-0x00000000-0x00000000000106D7
COBJ 0x319E4F1D-0x00000000-0x00000000000106D8
COBJ 0x319E4F1D-0x00000000-0x0000000000010783
COBJ 0x319E4F1D-0x00000000-0x0000000000010784
COBJ 0x319E4F1D-0x00000000-0x0000000000010785
COBJ 0x319E4F1D-0x00000000-0x0000000000010786
COBJ 0x319E4F1D-0x00000000-0x0000000000010787
Simple Two-Panel Door Override:
COBJ 0x319E4F1D-0x00000000-0x0000000000003391
OBJD 0xC0DB5AE7-0x00000000-0x0000000000003391
MODL/MLOD (all groups) 0xC55EAAC449607A55
_IMG 0x00B2D882-0x00000000-0x26B9C332BB91E28E (wall mask)
Polygon Counts:
Same as on the original doors.
blender, Milkshape, TSRW, s4pe, Paint.net.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
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pbox_doors-twopanel.zip
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Uploaded: 4th Apr 2015, 181.4 KB.
17,468 downloads.
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Packs Needed
None, this is Sims 4 base game compatible!
Other Information
Style:
– Antique
: Antique or Historical
– Retro
– Contemporary
– Modern
Maxis Flags:
– AddOn
: Maxis Add-Ons (like an armchair that matches a Maxis couch)
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Please do not redistribute any unmodified files – link to the upload post instead.
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
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