Citizen’s Door ‒ One- and Two-Tile
A texture override for the Featureless Fiberglass doors that removes only the sign (but not the metal strip) is available here.
All textures are referenced from the existing doors. Note that the Queen’s/King’s doors (middle and right on the above picture) were included with the 1.9.80 patch (2015-07), so you need to have that for the wood colour variants.
The doors cost 80§ each and come in nine wood + four fiberglass colour variants. They are the same objects each, i.e. you can switch between all variants (both royal and fiber) with the in-game design tool.
Note that in 1.9 they apparently implemented the change/bugfix mentioned in this post -- cloning the doors from 1.9 will result in no wallmask; I got around that by making a throwaway clone of the Fiberglass door with the same internal name and using the wall mask from that.
Polygon Counts:
High Poly: 229V/190F
Mid Poly: 170V/126F
Low Poly: 68V/44F
Sun shadows are unchanged.
blender, TSRW/Milkshape.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_door-citizen.zip
Download
Uploaded: 18th Jul 2015, 33.9 KB.
40,484 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Updated: 18th Jul 2015 at 6:41 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.