Simple Curtains

curtains-simple_01.jpg - width=820 height=620

curtains-simple_tall-1.jpg - width=960 height=740

curtains-simple_tall-2.jpg - width=960 height=740

curtains-simple_medium-1.jpg - width=960 height=740
curtains-simple_medium-2.jpg - width=960 height=740
curtains-simple_short.jpg - width=960 height=740
curtains-simple_counter-1.jpg - width=960 height=740
curtains-simple_counter-2.jpg - width=960 height=740
curtains-simple_cat-1.jpg - width=1270 height=930
curtains-simple_cat-2.jpg - width=1270 height=930
curtains-simple_cat-3.jpg - width=1270 height=930
curtains-simple_cat-4.jpg - width=1270 height=930
cabin-slats_meshupdate20150829_combo-1.jpg - width=960 height=740
cabin-slats_meshupdate20150829_combo-2.jpg - width=960 height=740














I also edited my Cabin Slats Add-Ons so that they can be used in conjunction with these and other curtains (no clipping); screenshots: 1 / 2.

Each version is in a separate package so you can pick and choose which ones you want, however you must keep the Medium Tied-Back package since it contains all the textures and strings (the other versions all reference that one).
Sizes:
- Tall ‒ fits a full-length window on a short wall
- Medium ‒ floor-length curtain for regular windows on a short wall (e.g. Octopane, Double Hung ..)
- Short ‒ window-length curtain for regular windows (e.g. Octopane, Double Hung ..)
- Counter-Height ‒ for windows that go over counters (e.g. Box of Light or these)
Straight and tied-back versions are always in the same thumbnail so one can switch between them with the in-game design tool; the swatches are sorted so that the straight ones come first. Available for 100§/110§/120§/135§ in twelve solid colours each.
Most of the windows on the screenshots are Maxis, the rest are by myself.
Polygon Counts:
Tall Straight ‒ Low Poly: 102V/80F, Shadow: 52V/56F
Tall Tied-Back ‒ High Poly: 400V/440F, Shadow: 184V/256F
Tall Tied-Back ‒ Low Poly: 176V/148F, Shadow: 90V/110F
Medium Straight ‒ High Poly: 276V/280F, Shadow: 124V/156F
Medium Straight ‒ Low Poly: 108V/84F, Shadow: 58V/62F
Medium Tied-Back ‒ High Poly: 400V/440F, Shadow: 184V/256F
Medium Tied-Back ‒ Low Poly: 172V/148F, Shadow: 88V/110F
Short Straight ‒ High Poly: 276V/280F, Shadow: 124V/156F
Short Straight ‒ Low Poly: 112V/88F, Shadow: 56V/60F
Short Tied-Back ‒ High Poly: 400V/440F, Shadow: 184V/256F
Short Tied-Back ‒ Low Poly: 170V/148F, Shadow: 92V/115F
Counter-Height Straight ‒ High Poly: 276V/280F, Shadow: 124V/156F
Counter-Height Straight ‒ Low Poly: 116V/92F, Shadow: 58V/62F
Counter-Height Tied-Back ‒ High Poly: 400V/440F, Shadow: 184V/256F
Counter-Height Tied-Back ‒ Low Poly: 168V/144F, Shadow: 86V/108F
blender, Photoshop/Paint.net, TSRW/Milkshape, s4pe.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_simple-curtains.zip
Download
Uploaded: 29th Aug 2015, 356.0 KB.
36,328 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Updated: 29th Aug 2015 at 5:11 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.