Half-Open Cabin Blinds
They have the same 9 colour variants as the original (all of them referenced to the Maxis object) and will sort with the existing “Less Gigantic” one-tile blinds and the two-tile Maxis blinds (the swatches are sorted so that the half-open versions come first). They also cost the same as those (55§ and 95§).
If you have 1.10 or later you can switch between half-open and closed versions with the in-game design tool (you don’t need to re-buy the object to open or close it). Note that the shape will not immediately change (only the colour) as long as you still have it selected, but when you let go the correct model is being applied. I also updated the Cabin Slats Add-Ons so they behave the same way.
Polygon Counts:
High Poly: 252V/144F
Mid Poly: 174V/102F
Sun Shadow: 100V/100F
(Same for both objects)
blender, TSRW/Milkshape, s4pe.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_blinds-cabin_open-half.zip
Download
Uploaded: 17th Aug 2015, 19.5 KB.
13,844 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Updated: 17th Aug 2015 at 10:26 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.