Removed Ghost Needs
SCREENSHOTS
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Uploaded: 28th Apr 2017 at 3:44 PM
Updated: 13th Jul 2019 at 3:58 AM - Fixed
Updated: 13th Jul 2019 at 3:58 AM - Fixed
Unlike humans, ghosts don't need to eat and sleep.
Hence I have removed the Bladder, Hunger, Tiredness, and Hygiene needs from ghosts.
Also, for vampire and plantsim ghosts respectively, I have removed Thirst and Water needs.
Version 3.0.0:
I'm pretty sure I've fixed this mod. I've basically rolled it back to version 1.0.0 and then added support for newer death types.
Removed vampire and plantsim needs.
I will work on adding some of the features again, but for now, this should work.
0xCB5FDDC7-0x00000000-0x0000000000018D2F
0xCB5FDDC7-0x00000000-0x0000000000018D48
0xCB5FDDC7-0x00000000-0x000000000002E91C
0xCB5FDDC7-0x00000000-0x00000000000194AF
0xCB5FDDC7-0x00000000-0x0000000000018D30
0xCB5FDDC7-0x00000000-0x0000000000018D31
0xCB5FDDC7-0x00000000-0x0000000000018D32
0xCB5FDDC7-0x00000000-0x0000000000018D2C
0xCB5FDDC7-0x00000000-0x000000000002C7A9
0xCB5FDDC7-0x00000000-0x0000000000018D33
0xCB5FDDC7-0x00000000-0x0000000000018D34
0xCB5FDDC7-0x00000000-0x000000000002D7DB
0xCB5FDDC7-0x00000000-0x0000000000031D7D
0xCB5FDDC7-0x00000000-0x0000000000018D35
0xCB5FDDC7-0x00000000-0x000000000002D277
0xCB5FDDC7-0x00000000-0x000000000002B088
0xCB5FDDC7-0x00000000-0x00000000000218F5
0xCB5FDDC7-0x00000000-0x000000000002C69E
0xCB5FDDC7-0x00000000-0x000000000001D48F
0xCB5FDDC7-0x00000000-0x0000000000024FFB
Old Versions
Version 2.4.0:
Added Support for jungle death types.
Added support for resurrection.
Ghosts might be able to pass on their Ghostlyness (You must have my Trait/Custom Life State Inheritance & Club Filters Mod for this to work.)
Version 2.3.0:
Added modifiers for moods. Most moods are at 50%, some at 150% and some have been left at 100%. (Requested by 'Buddy92')
Version 2.2.0:
I think I've fixed the problems where ghosts weren't proper ghosts. They should now have their death traits and the global trait.
Version 2.1.1:
Made some minor changes to the global ghost trait. It should now work even more like the death type ghost traits.
I am no longer editing all the ghost traits.
Version 2.1.0:
Fixed the problem with version 2.0 where ghosts would be removed from the game.
The only safe way I can remove the traits is to edit every ghost trait.
I will keep looking for a way to remove the needs without editing them all.
Version 2.0.1:
Users should no longer find that ghosts still have human needs despite them having been removed. (Thanks to jackboog21 for finding a way to lock this down.)
Version 2.0.0:
There are no longer exceptions for ghosts that died from their needs (e.g. ghosts that died of hunger will no longer have the hunger need).
Version 1.0.0:
I have made exceptions for ghosts that died from their needs (e.g. ghosts that died of hunger will still have the hunger need).
Additional Credits:
Thanks to the creators of S4PE for allowing me to package my mod.
Thanks to scumbumbo for his XML Extractor, without this I couldn't have found the right file to modify and would have been stuck looking through all EA's .package files.
Hence I have removed the Bladder, Hunger, Tiredness, and Hygiene needs from ghosts.
Also, for vampire and plantsim ghosts respectively, I have removed Thirst and Water needs.
Version 3.0.0:
I'm pretty sure I've fixed this mod. I've basically rolled it back to version 1.0.0 and then added support for newer death types.
Removed vampire and plantsim needs.
I will work on adding some of the features again, but for now, this should work.
0xCB5FDDC7-0x00000000-0x0000000000018D2F
0xCB5FDDC7-0x00000000-0x0000000000018D48
0xCB5FDDC7-0x00000000-0x000000000002E91C
0xCB5FDDC7-0x00000000-0x00000000000194AF
0xCB5FDDC7-0x00000000-0x0000000000018D30
0xCB5FDDC7-0x00000000-0x0000000000018D31
0xCB5FDDC7-0x00000000-0x0000000000018D32
0xCB5FDDC7-0x00000000-0x0000000000018D2C
0xCB5FDDC7-0x00000000-0x000000000002C7A9
0xCB5FDDC7-0x00000000-0x0000000000018D33
0xCB5FDDC7-0x00000000-0x0000000000018D34
0xCB5FDDC7-0x00000000-0x000000000002D7DB
0xCB5FDDC7-0x00000000-0x0000000000031D7D
0xCB5FDDC7-0x00000000-0x0000000000018D35
0xCB5FDDC7-0x00000000-0x000000000002D277
0xCB5FDDC7-0x00000000-0x000000000002B088
0xCB5FDDC7-0x00000000-0x00000000000218F5
0xCB5FDDC7-0x00000000-0x000000000002C69E
0xCB5FDDC7-0x00000000-0x000000000001D48F
0xCB5FDDC7-0x00000000-0x0000000000024FFB
Old Versions
Version 2.4.0:
Added Support for jungle death types.
Added support for resurrection.
Ghosts might be able to pass on their Ghostlyness (You must have my Trait/Custom Life State Inheritance & Club Filters Mod for this to work.)
Version 2.3.0:
Added modifiers for moods. Most moods are at 50%, some at 150% and some have been left at 100%. (Requested by 'Buddy92')
Version 2.2.0:
I think I've fixed the problems where ghosts weren't proper ghosts. They should now have their death traits and the global trait.
Version 2.1.1:
Made some minor changes to the global ghost trait. It should now work even more like the death type ghost traits.
I am no longer editing all the ghost traits.
Version 2.1.0:
Fixed the problem with version 2.0 where ghosts would be removed from the game.
The only safe way I can remove the traits is to edit every ghost trait.
I will keep looking for a way to remove the needs without editing them all.
Version 2.0.1:
Users should no longer find that ghosts still have human needs despite them having been removed. (Thanks to jackboog21 for finding a way to lock this down.)
Version 2.0.0:
There are no longer exceptions for ghosts that died from their needs (e.g. ghosts that died of hunger will no longer have the hunger need).
Version 1.0.0:
I have made exceptions for ghosts that died from their needs (e.g. ghosts that died of hunger will still have the hunger need).
Additional Credits:
Thanks to the creators of S4PE for allowing me to package my mod.
Thanks to scumbumbo for his XML Extractor, without this I couldn't have found the right file to modify and would have been stuck looking through all EA's .package files.
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KlingonDragon_Ghost-Needs.zip
| v 3.0.0
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Uploaded: 13th Jul 2019, 21.3 KB.
8,495 downloads.
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Download Details
Uploaded: 28th Apr 2017 at 3:44 PM
Updated: 13th Jul 2019 at 3:58 AM - Fixed
Updated: 13th Jul 2019 at 3:58 AM - Fixed
Type:
– Motive gain
: Mods increasing or reducing the motive gain for certain interactions
– Other
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