Date-Outing Mods

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There are multiple mods here related to how dates and outings work in Sims 2:

Date-Outing Mod: In the Sims 2, it is very easy to have great dates and outings. Dates are especially easy, because the game heavily modifies the date score for satisfying wants and fears. Such a design would only make sense if there was a cooldown on wants and fears, that is, it would make sense if sims sometimes were unable to receive any wants/fears. Such a thing doesn't exist, so the player constantly gets easy wants like play or flirt, and these heavily increase the date/outing score. Basically, dates and outings are all about sims who stay in one place and the player constantly clicking on Play or Flirt or Talk, which is guaranteed to lead to a great date or outing.

This does not make any sense to me. In my opinion, the score should not be modified that much by wants and fears. This mod heavily decreases the effect of wants/fears on the date/outing score, which will encourage the player to focus instead on increasing STR and LTR, but even more importantly, on achieving all the score-boosting, unique events as determined by Maxis. There is a large number of date/outing events in the game which modify the score. I won't talk about those here, you can either find them in-game, or open SimPE and have a look yourself.

There is one more thing this mod does. During outings, the game does not allow the members of the outing to stay more than 4 tiles away from the outing leader. So, you start an outing, one of the sims goes 7 tiles away from the leader, and the game immediately pushes the sim to go back to the outing leader. This is the most annoying thing about outings, so this mod increases the maximum distance outing members can be from the leader to 15 tiles. I have also increased the maximum distance the two sims on date can be from each other to 2 tiles from 1.5 tile.
Tuning: You can easily tune this mod.
- If you want to modify how much wants/fears influence the date/outing score, then click on the resource Tuning - Aspiration (Group:0x7F362A09 for dates, and Group:0x7F98E48F for outings). Then, click on the line that says Divisor. On the left side, I have set the Dec number to 100. This is the divisor the game uses to divide the aspiration score of the want/fear to add to the score. The higher the number the lower the effect wants/fears have on the score. This was set to 20 by Maxis. You should pick a number from 20 to 1000 if you ask me.
- If you want to change the maximum distance date/outing members can be from the date/outing leader, then click on the resource Tuning - Date for dates, and Tuning - Outing for outings. Then, click on the line Max distance from leader (100ths of tile). For dates, I have set it to 200 which means 2 tiles, Maxis had set this to 150 which means one and a half tile. For outings, I have set it to 1500 which means 15 tiles, Maxis had set this to 400 which means 4 tiles. Don't forget that the distance between two regular floors is 10 tiles.
- If you still find dates and outings too easy, then you will most likely want to also decrease the effect of STR/LTR gain/loss on the date/outing score. Click on the resource Tuning - Date for dates, and Tuning - Outing for outings. There are four lines that you will want to tune, these are STR Score Multiplier, STR Score Divisor, LTR Score Multiplier, and LTR Score Divisor. For example, if you set STR Score Multiplier to 2 and STR Score Divisor to 3, then whenever a sim who is part of the date/outing has an STR increase of +5, the date/outing score will be increased by +3.
Resources:
Tuning - Date/0x7F362A09/0x00001001
Tuning - Aspiration/0x7F362A09/0x00001017
Tuning - Outing/0x7F98E48F/0x00001001
Tuning - Aspiration/0x7F98E48F/0x00001017

Dates Cost Money Mod: This mod makes it so that sims need to pay 100 simoleons to be able to successfully ask sims on date. If you have less than that, the interaction fails. This mod also fixes an oversight which makes it so that the game satisfies the sim's Ask Sim On Date want even if the sim gets rejected while asking a sim on date on phone, so the sim needs to succeed at asking sims on date to be able to satisfy this want now. In addition, I have made it so that when a sim asks another sim on date on phone, they will satisfy their Be Rejected for Asking Sim On Date fear if the other sim is sleeping.
Tuning: If you want to change how much money the sim pays to be able to successfully ask sims on date, then click on the resource Phone - Date Call, find the line that says Budget - Make Transaction - Debit nID, click on the pop-up wizard on the right and change the number in the second box from 100 to however much money you want the sim to pay. Then, do the exact same thing by clicking on the resource Interaction - Person A. Then, click on the resource called Set Result, then the line called Budget - TEST - Can nID Afford?. Left-click on the pop-up wizard and change the number in the third box from 100 to whatever you set the previous numbers.
Dates Cost Money Mod - UPDATE 1: Before this update, the game charged your sim even if the other sim rejected the date on the phone. Now, the game will only charge your sim if the sim succeeds at asking the other sim on date.
Dates Cost Money Mod - UPDATE 2: Before this update, when Sim A asked Sim B on date while being unable to afford the date, the game made the sims play successful interaction animations, instead of failure animations. This is fixed.
Dates Cost Money Mod - UPDATE 3: Before this update, sims would have to pay to go on a date even if the date was a networking reward (Apartment Life). Now, they won't pay for a networking reward date.
Dates Cost Money Mod - UPDATE 4: Asking a sim on date on the phone cost 500 simoleons rather than the intended 100. This has been fixed.
Resources:
Sub - Ask on Date/0x7F9DCCE6/0x00001021
Phone - Date Call/0x7FE2205A/0x0000101F
Attributes/0x7FB01009/0x7FB01009/0x00000100
Interaction - Person A/0x7FB01009/0x00001000
Set Result/0x7FB01009/0x00001002

Date Outing Follow Behaviour Mod: This is an important mod that prevents members of a date/outing from following the leader sim if the leader sim is in a room they can't access. In an unmodded game, they constantly try to route to the leader sim's position and fail, which causes the game to lag.
Resources: Members - Do Stuff/0x7F9EE20D/0x00002003

You need the latest version of 7zip or WinRAR to get this mod.

Requirements: Nightlife
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