Greek God Challenge Scenarios: Apollo to Ares

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Uploaded: 14th Nov 2021 at 2:55 PM
Updated: 3rd Aug 2022 at 6:08 PM
Update, 03/08/2022: Updated for parity with the post High School Years patches! Instead of Satisfaction Points, the scenario rewards are now specialized -theist Traits for that generation's God, that grants emotional boosts in particular situations as well as small skill boosts. The Mood Pack folder is almost identical to the other folder, except that it requires Lumpinou's Mood Pack.

Update, 15/06/2022: Updated for parity with the Werewolves patch! Steal 50 items is also gone again, since I still can't get the dang thing to work.

Update 19/03/2022: Scenario is now updated to mark 2 to retain parity with the latest patch! In additions to tags, icons, and the introduction of the Ares generation (currently, only 'have an affair with a married Sim' is missing, because I can't find the relbit that covers affair partners), the 'steal 50 items' clause is back and hopefully functional! As an added bonus, the first gen works with new households only while the subsequent gens only work with existing ones, so you can just move your heir into a solo lot and start it up right away. No more loss of relationships with each save to the gallery!


As soon as I heard about scenarios coming into the game and the potential for their customization, the immediate first thing I thought was "this'll make tracking goals for complex legacy challenges a lot easier once people can crack it". With this in mind, here's a scenario that covers the first generation of the Greek God Challenge by, I think, maxismatchccworld, specifically the Apollo generation - since the goals for this legacy are, for the most part, quite tangible, it's a good place to start until I work out how to 'goal-ize' less obvious things like the befriending of wild birds and bunnies.

Due to the nature of scenarios and how they're coded, some goals had to be tweaked slightly from the original posting. "Complete aspiration and career" and "master 1 instrument of your choice" are unaltered and achievable. "Help children with homework every weeknight" is not something that's trackable more than once, unfortunately, so merely helping them with it once will tick off that criteria. "Many lovers" is clarified to three lovers, and "remain fit" is simply gained by maximizing fitness. But heck, I managed to make it so it has to be a specific aspiration and a specific career that's cleared, so there's progress there!

This post will be updated as I add scenarios for future generations and as older ones are refined. One of my long-term goals with this is to make it so the Sim you make/choose to play it has specific trait and aspiration requirements; for the moment, they're recommended but not necessarily enforced in CAS. Best of luck to all who play this thing!