Quick Cheats
MoveObjectsOnOff.gif - width=1080 height=480
Further Description
This mod consists of three major features:
The first is the legacy cheat hotkeys!* One click on the associated key(s) will enable or disable the associated cheat. By default, these are moveObjects with the O key, available in Live Mode, Build Mode, Buy Mode, and Blueprint Mode; and the constrainFloorElevation cheat with the F key, available in Build Mode. You can assign your own hotkeys to true/false (or on/off) cheats.
The second is cheat aliases from The Sims 2!* You can set up almost any alias for any cheat, just like you could in The Sims 2, and even the custom cheats like the setHour cheat. By default, the testingCheatsEnabled cheat has the alias testingCheats. You can also assign aliases for cheats with parameters. For example: moveObjects on = mon, moveObjects of = moff (none assigned by default).
The third is startup cheats from The Sims 2!* Cheats can be executed when the main menu is loaded or after a loading screen, either once or each time. For example, you can add the testingCheatsEnabled true command, or its alias testingCheats true (aliases are supported as well), to automatically enable testing cheats on startup (not assigned by default).
*All these features are tunable!
Changelog
19.6.2025
→ An issue with hotkeys not being activated until the in-world mode is switched has been fixed.
→ Preset saving issue should now be fixed!
→ For the startup cheats, the setting "once" has been replaced with the setting "repeat", which is the opposite of the former setting.
→ A new setting, "force", has been added for startup cheats and cheat aliases. Cheats like moveObjects are handled by the game engine and not included in the commands list. This setting forces those kinds of cheats to get executed on startup and have aliases.
18.4.2025
→ A cheat's current true/false (or on/off) value should now be preserved between its compatible in-world modes (e.g., between live mode and buy mode). Previously, every compatible in-world mode had its own current value for the said cheat, so you might have had to press the hotkey twice to toggle it.
28.3.2025
→ Cheat toggling by hotkeys is fixed and now works as usual.
23.3.2025
→ The mod has been written from scratch and renamed from MoveObjects Cheat with Hotkey to Quick Cheats to cover multiple cheats and NEW FEATURES!
→ It is now possible to assign hotkeys to any true/false (or on/off) cheats of your wish! Therefore, there is no longer one mod for each cheat; instead, all cheats are managed by a single mod.
→

→

Tunables
The tuning for hotkeys is stored in the XML file called CheatsAndKeys, which contains attributes for each cheat. Each cheat requires a default value (for its initial value), the trigger hook name [1], the key code [2], and a list of compatible modes.
[1] Trigger hook name refers to the TRIG file whose instance value matches the FNV64 hash value of this name. Check the two TRIG files in the PACKAGE file for examples.
[2] Key code is the hexadecimal value stored in the TRIG file and assigned to a hotkey, or a string assigned to the hotkey, as seen in the two TRIG files.
Cheats and Aliases*
The tuning for aliases is stored in the XML file called CheatsAndAliases or in a CFG file [3], named CheatsAndAliases.cfg, in the Mods folder. Each cheat requires its alias to be used. This alias can stand for a full command (e.g., testingCheatsEnabled true) or just the cheat itself (e.g., testingCheatsEnabled). Optionally, you can make an alias hidden when you type "help" in the command console. You can also force aliases for cheats, even if the cheat is not a part of the commands list (e.g. moveObjects).
Startup Cheats*
The tuning for aliases is stored in the XML file called StartupCheats or in a CFG file [3], named StartupCheats.cfg, in the Mods folder. You can optionally make a command get executed every time the main menu is loaded or every time after a loading screen, if possible. You can also force a cheat to get executed, even if the cheat is not a part of the commands list (e.g. moveObjects).
[3] To be able to make these CFG files work for this mod, they require Sims 3 Script Extender (S3SE) and C# Utility mods. The CFG files must be placed in the Mods folder, the same location as the Resource.cfg file.
*Syntaxes are given and further described in the XML and CFG files [3].
Compatibility and Conflicts
This mod should not conflict with any other mods, as it is a pure script mod, that is, except:
↳ If any other pure script mod depends on the same hotkeys and their priorities are higher than the ones in this mod, then the lower priority hotkeys in this mod will not work.
Known Issues
→ The mod cannot track commands getting executed by other means. If a hotkey-assigned cheat is toggled by something else, you may have to press the hotkey twice to toggle the cheat successfully.
Credits
Tool Credits
↳ ILSpy (decompiling the game's scripts)
↳ ChainReaction/NRaas (unprotected assemblies)
↳ s3pe (packaging the mod)
↳ Visual Studio 2022 (writing and compiling the script)
Other Credits
↳ The Third Person Mod (hotkey inspiration)
↳ NRaas Overwatch (cheat execution inspiration)
↳ S3SE and C# Utility by Battery (optional requirement)
Filename | Type | Size |
---|---|---|
Quick Cheats.zip | zip | |
Eca_QuickCheats.package | package | 22849 |
CheatsAndAliases.cfg | cfg | 835 |
StartupCheats.cfg | cfg | 716 |
Note from the Creator:
Quick Cheats.zip
| Previously named as: MoveObjects Cheat with Hotkey
Download
Uploaded: 19th Jun 2025, 19.1 KB.
941 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
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Uploaded: 20th Feb 2023 at 12:33 PM
Updated: 19th Jun 2025 at 3:09 PM
#moveobjects, #cheat, #buy mode, #build mode, #buy, #build, #hotkey, #live, #live mode, #objects, #constrainfloorelevation, #startup, #startup cheat, #startupcheats, #alias, #auto cheats
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