Darkling
Screenshot_10.png - width=1920 height=1080
Dusila Luzor.png - width=1920 height=1080
Dusila Luzor
Custard the Cat.png - width=1920 height=1080
Custard the Cat
Ela Badaro.png - width=1920 height=1080
Ela Badaro
Johp Port.png - width=1920 height=1080
Johp Port
Orton Whelie.png - width=1920 height=1080
Orton Whelie
Rohm Guzeg.png - width=1920 height=1080
Rohm Guzeg
Xaphod Heart Of Gold.png - width=1920 height=1080
Xaphod Heart of Gold
Harbour (Community).png - width=1920 height=1080
Harbour
Hot Springs (Community).png - width=1920 height=1080
Hot Springs
Lhast Toys (Lhast).png - width=1920 height=1080
Lhast Toys
Plantation (Jutor).png - width=1920 height=1080
Plantation
The Meetup (Community).png - width=1920 height=1080
The Meetup
Highcliff.png - width=1920 height=1080
Highcliff
Channelview.png - width=1920 height=1080
Channelview
Knobby Hollow.png - width=1920 height=1080
Knobby Hollow
Plantation Beach.png - width=1920 height=1080
Plantation Beach
Spindrift.png - width=1920 height=1080
Spindrift
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Overview
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Overview
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Screenshot_8.png - width=1920 height=1080
Screenshot_9.png - width=1920 height=1080
Screenshot 2026-05-26 212630.png - width=488 height=242
Hood ID
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Screenshot_17.png - width=1920 height=1080
Screenshot_18.png - width=1920 height=1080
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Screenshot 2026-05-26 232256.png - width=494 height=150
This is a little neighbourhood which is populated with 10 households.
The neighbourhood is a remote island, and the livelihood of the community depends largely upon the main business, Calos Jutor's Plantation. Many Sims on the island work for Calos, making forestry products for use on the island as well as for export. Other sims have businesses making products and services that the local population needs. This makes the island mostly self-sufficient, and the local sims depend upon each other for their wellbeing.
This neighbourhood has a unique identifier: SDAR (UID 2115)
It uses the Dirt terrain and is in UK English.
There are 37 character files (30 playable sims, 6 deceased sins, 1 NPC animal generated for the buyable cat display)
There are 22 Lots- 10 residential, 12 community.
This is a main hood, with no subhoods, townies or NPCs except for the display cat.
Requirements:
The Sims 2, fully patched with all EPs and SPs
The Colour Enabler Package by Numenor
Simsample's Forest Products career (included as a seperate file)
Installation:
Unzip the SDAR.zip file and place in your Documents\EA Games\The Sims 2\Neighborhoods folder.
Unzip the ssample_ForestProduct_CareerAdult.zip file and place it in your Documents\EA Games\The Sims 2\Downloads folder.
Important: Do not play the neighbourhood without the career file.
Example Sims and homes:
Orton lives at Knobby Hollow with his dog Deefer. He has lived on the island for the whole of his life, and knows the best places to get stuff for free.
Dusila Luzor:
Dusila lives at Highcliff with her best friend, Dana Kope. She moved here for her new job in Oceanography, studying rare sea creatures around the island. Poor Dana was unhappy with her life on the mainland, so Dusila didn't have to work too hard to persuade her friend to join her on Darkling.
Johp Port:
When Johp met Olah, he knew that he would follow her to the ends of the earth. Well, now he's here, on Darkling, in the less-that-ideal situation of living with his potential in-laws at Channelview. He's not even allowed to share a room with Olah!
Rohm Guzeg:
Rohm lives at Spindrift, and never thinks about the future. He spends his days avoiding school, keeping out of his grumpy Grandfather's way, and having fun with his friend Chulace. His brother Ramm has a crush on Lober Midgaff, but Rohm's not telling anyone. Except for Chulace.
Ela Badaro:
Ela lives on her own in a tent at Plantation Beach, and trusts no-one. She tries to avoid people, and makes her own way on the island.
Example Pets:
This cat is owned by Alt Huk. Alt hopes that Xaphod will father some kittens one day.
Custard the cat:
Custard lives with the Midgaff family, and he likes fish!
Example Community Lots:
This is the island's main connection to the outside world. It has a fish and grocery shop, and a canteen for those who need a warm meal or hot drink.
Plantation (owned by Calos Jutor):
This is the only place on the island where you will see trees. Calos Jutor grows and maintains his forest plantation here, and many people on the island gain employment here. Most of the local houses are built and furnished with wood from this business.
The Meetup:
This is the local pub, where you can get a drink and a bite to eat, and meet up with the other locals. Much gambling and axe-throwing happens here, and this is the place where grievances are usually aired.
Hot Springs:
This is the site of a natural hot spring, and the locals like to relax and socialise in the hot pool and sauna on the site. In a place where most people didn't have plumbing until recently, this was a welcome amenity!
Lhast Toys (owned by Froh Lhast):
This is a new business run by a former mainlander. Froh makes traditional toys from local materials, tested by his children.
Suggested mods (you don't need these to play, but I do recommend them):
Dorm cooks on any lot by Lord Darcy (this mod will make the Harbour lot canteen functional)
Souvenirs buyable everywhere by Lord Darcy (for the Plantation business)
NoNH-Traffic by hexameter (because this is a remote island and the sims don't use many cars)
Playgrounds adults by Squinge (for The Garden lot)
Career Information:
Chance cards: 10
Required Degrees: None
Career reward- "Big Ol' Glory" Tree Ring
Job titles:
Level 1: Plantation Labourer
You are an entry level labourer, working wherever you are needed. Sweeping floors, counting nails, lugging bags of compost, sharpening the axes, making the tea... The pay is minimal, but there's no burden of responsibility.
0800 to 1600
§90
Level 2: Plantation Nursery Worker
You plant and tend the little saplings that will make the next generation of trees in the plantation. Talk to them nicely and see them grow! Not so labour intensive, but you need to pay attention and keep an eye on humidity levels.
0900 to 1700
§150
Family Friends 1
Charisma 1
Logic 1
Mech 1
Level 3: Forest Arborist
You look after the maturing trees, pruning any dead branches, checking any pest or canker and maintaining the forest floor. If there's a blight on one tree you need to stop it from spreading, as any mistake could cost the plantation dearly. You need a head for heights and a good knowledge of the forest.
0700 to 1500
§200
Family Friends 2
Body 2
Mech 2
Cleaning 1
Level 4: Lumberjack
You harvest the mature trees, stripping them so that they are ready for processing. You need to be fit, quick and good at organization. The pay is better but the hours are long!
0600 to 1600
§250
Family Friends 2
Body 3
Logic 2
Level 5: Forest Product Manager
You are responsible for the entire plantation- its wellbeing and productivity are your prime concerns. You get the processed wood to the building team and arrange for its transport to the construction site. Logic and charisma are needed to encourage subordinates to perform efficiently.
0800 to 1700
§450
Family Friends 3
Logic 3
Charisma 3
Level 6: Carpenter and Joiner
You make the structural frame of the building, clad it with shiplap and roof it with wooden shingles. For the second fix you must install the architraving, coving and skirting, and hang and fit the doors. Exhausting work with a high degree of dexterity, but the pay is good.
0800 to 1600
§500
Family Friends 3
Mech 3
Body 5
Cleaning 3
Creativity 1
Level 7: Construction Manager
You make sure the materials are procured, the workers are deployed and the schedule is maintained. You have a budget to manage and if there are problems, the buck stops with you. Lots of responsibility and organization needed, but a very decent pay packet is the reward.
0900 to 1600
§600
Family Friends 4
Logic 5
Charisma 4
Level 8: Wood Building Designer
It takes good knowledge of the material to design buildings which are to be constructed entirely of wood. You need to know about tree growth, wood variety, milling techniques, timber treatment, wood hardness and strengths. A certain degree of aesthetic knowledge is needed here as well, but the job is relatively low pressure.
0900 to 1500
§650
Family Friends 4
Mech 5
Logic 7
Creativity 4
Level 9: Forest Products Logistics
Excellent pay is the reward in this position, but you will be run off your feet ensuring a steady supply of raw and processed wood, and the design and construction of the wooden buildings. It's a large scale production line and you can't afford to take your eye off it for a minute.
0700 to 1300
§800
Family Friends 5
Logic 9
Mech 7
Level 10: Managing Director
You are at the top, in charge of the entire forestry products business. You can hire and fire anyone you like, but your main concern is making money, so you'd better hire the right people.
0900 to 1400
§1000
Family Friends 6
Charisma 7
Logic 10
Additional information:
Many of the owned businesses have employees. The businesses are all set at the lowest level with no business perks earned.
All of the sims and households have Biographies, so that you can figure out what their backstories are. It is up to you how they continue to live!
All of the sims have memories, but I have chosen to give them only the most significant memories that might give you a clue to their past.
Some of the residential lots are not well equipped on purpose. For example, Windswept (Midgaff family) does not have an indoor bathroom, and Plantation Beach (Badaro family) has no indoor bedroom. This is for storytelling purposes, as well as to fit the backstory of the island (no mains utilities until recent years). Of course, you may choose to modernise them.
The Guzeg lot (Spindrift) has a bedroom with a double bed placed against the wall, so that one side is inaccessible. This is deliberate, and the bed is intended to be that of Manee and his deceased wife, Larn. Manee pushed the bed against the wall after Larn died.
Deceased sims: There are six deceased sims on the island, their graves are on the lots of their surviving families.
Sim Heights: Some of the sims are taller or shorter than standard sims. This sometimes causes some funky walk styles on stairs and also some clipping during animations and interactions. This is cosmetic and does not affect gameplay. Heights are not genetic, so if you want the sims to have future ancestors who inherit their heights, you will need to do this in SimPE or with a height mod.
Language: This neighbourhood has had all name strings replaced by the UK English strings. The sims and lots should be the same for everyone, no matter what language your game install is in. I made up the names, I apologise if I inadvertently use words that mean something rude in other languages!
Forest Products Career: The career file can be downloaded alone if you wish to play it in another hood (it is rather specific to this hood though, be warned!). But please don't play the neighbourhood without the career.
Note on etymology: The word 'Plantation' is used in the British English sense, defined in the Collins English Dictionary as:
https://www.collinsdictionary.com/d...lish/plantation
"a group of cultivated trees or plants"
Although in American and English Colonial history, the word Plantation implied the use of slave labour, in this sims world slavery as a concept is unknown. The career and plantation lot included use paid employment.
No camera mod needed to play this hood, but I used my own modded camera files in creation.
Optional Terrain file: I have added the SC4 terrain file for this neighbourhood, should you wish to use the map to make your own neighbourhood. You do not need to download this file to play the hood. The hood terrain is in Darkling.zip; extract the SC4 file to your Documents\EA Games\The Sims 2\SC4Terrains folder.
This is a populated main neighbourhood, I have not made empty or subhood versions of it. You may use this neighbourhood and the lots and sims in any way that you like. This includes using them to make your own uploads. If you want to make an empty version, or subhood version, or use the sims or lots for your own creations, it's okay by me! Anything goes, have fun!
Mods used during creation (these are not required to play the neighbourhood)
Thank you to these creators!
Basegame hood deco allowed in lots by SaraMK
AL, FT & MG freehoodobj by Zazazu
Canister ceiling light fix by Havelock
Shadow fix by Nopke
Hoodreplace by Mootilda
Hoodcheckerby Mootilda
Sim PE by Quaxi and PeterJones
Sim PE updated by Chris Hatch
Advanced Sim Surgery by Theo
Bodyshop sliders added to CAS by Aaroneous
20 Sliders by SimNopke
Sliders set 2 by DigitalAngels
Ear sliders by hexanticle Kazarin
Asymmetrical Sliders by Jawusa
Ear and teeth sliders by LadyBane
Late to the party sliders by Lifa
Custom sliders by Memento
Asymmetry sliders by Memento
Six Sliders by VampireKiss6661
Smirk sliders by VampireKiss6661
Ear sliders by Veetie
Chance Card Tester by joninmobile
Many thanks to my daughter Deedle-D, Aspersim, abc_ente, Victor_tor and Sokisims for beta testing.
Musical soundtrack- thanks to Deke, Leke, Peke, Anika, Michael, Ture, Norbert, Hans, Gary, Andy, Alfio, Maiah, Marc and Charles.
Brought to you by the letter ∆
Thank you as always Tashiketh and all of the mods and members of Modthesims.
Please let me know if you have any problems with this neighbourhood!
| Filename | Type | Size |
|---|---|---|
| ssample_ForestProduct_CareerAdult.zip | zip | |
| ssample_ForestProduct_CareerAdult.package | package | 104983 |
| Filename | Type | Size |
|---|---|---|
| SDAR.zip | zip | |
| SDAR_User00000.package | package | 282915 |
| SDAR_User00001.package | package | 254680 |
| SDAR_User00002.package | package | 254051 |
| SDAR_User00003.package | package | 490586 |
| SDAR_User00004.package | package | 461797 |
| SDAR_User00005.package | package | 266194 |
| SDAR_User00006.package | package | 464390 |
| SDAR_User00007.package | package | 291118 |
| SDAR_User00008.package | package | 280597 |
| SDAR_User00009.package | package | 276236 |
| SDAR_User00010.package | package | 337335 |
| SDAR_User00011.package | package | 287054 |
| SDAR_User00012.package | package | 283525 |
| SDAR_User00013.package | package | 488793 |
| SDAR_User00014.package | package | 495375 |
| SDAR_User00015.package | package | 286206 |
| SDAR_User00016.package | package | 269370 |
| SDAR_User00017.package | package | 280202 |
| SDAR_User00018.package | package | 480002 |
| SDAR_User00019.package | package | 293523 |
| SDAR_User00020.package | package | 488227 |
| SDAR_User00021.package | package | 494626 |
| SDAR_User00022.package | package | 297137 |
| SDAR_User00023.package | package | 614036 |
| SDAR_User00024.package | package | 537955 |
| SDAR_User00025.package | package | 341479 |
| SDAR_User00026.package | package | 264872 |
| SDAR_User00027.package | package | 275815 |
| SDAR_User00028.package | package | 356899 |
| SDAR_User00029.package | package | 249219 |
| SDAR_User00030.package | package | 260896 |
| SDAR_User00031.package | package | 468293 |
| SDAR_User00032.package | package | 1154484 |
| SDAR_User00033.package | package | 577854 |
| SDAR_User00034.package | package | 713755 |
| SDAR_User00035.package | package | 991782 |
| SDAR_User00036.package | package | 445509 |
| SDAR_Lot1.package | package | 817969 |
| SDAR_Lot10.package | package | 891792 |
| SDAR_Lot11.package | package | 1188163 |
| SDAR_Lot12.package | package | 1086236 |
| SDAR_Lot13.package | package | 1301245 |
| SDAR_Lot14.package | package | 886048 |
| SDAR_Lot15.package | package | 980415 |
| SDAR_Lot16.package | package | 1028313 |
| SDAR_Lot17.package | package | 570290 |
| SDAR_Lot18.package | package | 761087 |
| SDAR_Lot19.package | package | 696598 |
| SDAR_Lot2.package | package | 957404 |
| SDAR_Lot20.package | package | 768876 |
| SDAR_Lot21.package | package | 661626 |
| SDAR_Lot22.package | package | 613039 |
| SDAR_Lot23.package | package | 728404 |
| SDAR_Lot3.package | package | 1046976 |
| SDAR_Lot4.package | package | 861473 |
| SDAR_Lot5.package | package | 679429 |
| SDAR_Lot6.package | package | 835270 |
| SDAR_Lot8.package | package | 1209773 |
| SDAR_Lot9.package | package | 1438258 |
| SDAR_Neighborhood.package | package | 371194 |
| SDAR_Neighborhood.png | png | 83948 |
| SDAR_Neighborhood.reia | reia | 4483986 |
| SDAR_FamilyThumbnails.package | package | 258497 |
| Filename | Type | Size |
|---|---|---|
| Darkling.zip | zip | |
| Darkling.sc4 | sc4 | 150375 |
|
Darkling.zip
| This is an optional SC4 terrain file; only download this if you plan to make a new hood using the Darkling terrain.
Download
Uploaded: 26th May 2026, 104.8 KB.
21 downloads.
|
||||||||
|
SDAR.zip
| This is the Darkling neighbourhood.
Download
Uploaded: 26th May 2026, 28.44 MB.
34 downloads.
|
||||||||
|
ssample_ForestProduct_CareerAdult.zip
| This is the Forest Products caree which is required to play the Darkling neighbourhood.
Download
Uploaded: 26th May 2026, 22.5 KB.
31 downloads.
|
||||||||
| For a detailed look at individual files, see the Information tab. | ||||||||
Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Simsâ„¢ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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| Stuff Pack | |
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![]() | Teen Style |
![]() | Kitchen & Bath |
![]() | Ikea Home |
![]() | Mansion and Garden |
About Me
This has made a lot of people very angry and been widely regarded as a bad move.
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Darkling

















