Obsolete: Fish Freshness Fix
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SCREENSHOTS
Created by plasticbox
Uploaded: 24th Sep 2014 at 9:29 PM
Updated: 5th Aug 2015 at 12:23 AM
Updated: 5th Aug 2015 at 12:23 AM
Update 2015-04-04: As of 1.5.139 the fishbowls now finally know what a fish is by default. Which means this is obsolete for post-1.5.139 games.
--
This is a fix for the ultra-fast decay of fish freshness. Apparently EA simply forgot to inform their fridges and other inventories of the fact that fish are also something to be kept fresh (just like other food). Fix may become obsolete when/if they get around to fixing it themselves (they're aware).
I made it so that fish in bowls do not decay at all, fish in fridges at a rate that I think is reasonable, and fish in sim inventories at twice the fridge rate. See the screenshots for what that means in in-game time (they're all from the same test game): Saturday 11PM is when the last fish is caught (all three are "Great" at that point), the ones in the fridge are still "Good" the next evening, the inventory fish is at "Average".
Note that fish freshness when cought has a random variation (anything between "Average" and "Excellent" is possible) and these are all ranges, not fixed values. Raw fish will still decay faster than prepared food; this is on purpose since I think this is what's realistic.
Default override, XML tuning only.
This will conflict with anything that touches the following resources:
commodity_Fish_Freshness_339BC5BD_00000000_0000000000012CF0.xml
objects.components.inventory_enums_03B33DDF_00000000_40441721EB0ACFAC.xml <-- Note that this is also used in scumbumbo's Packing Crates! I recommend removing this mod if you want to use the crate, because the crate is much more useful. =)
Compatibility:
2015-04-04 – Obsolete for 1.5.139 and should no longer be used.
2015-01-14 – No update needed for 1.3.32.1010 (files match).
2014-12-16 – Partly obsolete with 1.3.18 (see above).
2014-11-12 – No update needed for 1.2.16.10 (files match).
2014-10-22 – No update needed for 1.0.797.20 (files match).
2014-10-03 – Checked for differences in 1.0.732.20, I don't see any significant changes.
Please make sure that your game is patched to at least 1.0.677.20, otherwise it won't know what to do with this.
Install instructions for pre-1.0.732.20 games (for all XML tuning)
1. - Drop the .package in /Mods as usual
2. - Make an empty folder named "unpackedmod" in /Mods
3. - In your resource.cfg, add the line
DirectoryFiles unpackedmod autoupdate
(i.e.: open that file in a text editor and add the line "DirectoryFiles unpackedmod autoupdate" (without quotes) underneath whatever other text it has.)
This sounds bizarre, but it is necessary because EA didn't 100% test custom tuning pre-release, and then sort-of fixed it with the patch on Sept. 9 .. but only sort of. The result is, for now, that this kind of mod will only work in .package format when an "unpackedmod" folder exists and resource.cfg points to it -- even if you don't actually need it for packages.
This has been resolved with the patch 1.0.732.20, see here.
Made with velocitygrass' TS4 XML Extractor, Notepad++ and S4PE.
Update 2014-12-16: This should now be mostly obsolete as of version 1.3.18.1010.
Source
I’m going to leave this available for people with older games, but unless the fix is officially declared broken or turns out to be working vastly different from this mod (so it would make sense to keep it around as an “alternate flavour”), I’m not going to support / update / compatibilitycheck it any longer.
ETA: so in a sense it does work differently, because what they did is finally introduce the idea of fish to their fridges .. but not to the sim inventories or the fishbowls. But since there are no other differences, there is no update needed anyway.
Quote: Originally posted by Patch notes
Fish stored in the refrigerator will no longer decay as if they were sitting on a marble slab, at noon, outside, beneath a blistering mid-summer sun. |
Source
I’m going to leave this available for people with older games, but unless the fix is officially declared broken or turns out to be working vastly different from this mod (so it would make sense to keep it around as an “alternate flavour”), I’m not going to support / update / compatibilitycheck it any longer.
ETA: so in a sense it does work differently, because what they did is finally introduce the idea of fish to their fridges .. but not to the sim inventories or the fishbowls. But since there are no other differences, there is no update needed anyway.
--
This is a fix for the ultra-fast decay of fish freshness. Apparently EA simply forgot to inform their fridges and other inventories of the fact that fish are also something to be kept fresh (just like other food). Fix may become obsolete when/if they get around to fixing it themselves (they're aware).
I made it so that fish in bowls do not decay at all, fish in fridges at a rate that I think is reasonable, and fish in sim inventories at twice the fridge rate. See the screenshots for what that means in in-game time (they're all from the same test game): Saturday 11PM is when the last fish is caught (all three are "Great" at that point), the ones in the fridge are still "Good" the next evening, the inventory fish is at "Average".
Note that fish freshness when cought has a random variation (anything between "Average" and "Excellent" is possible) and these are all ranges, not fixed values. Raw fish will still decay faster than prepared food; this is on purpose since I think this is what's realistic.
Default override, XML tuning only.
This will conflict with anything that touches the following resources:
commodity_Fish_Freshness_339BC5BD_00000000_0000000000012CF0.xml
objects.components.inventory_enums_03B33DDF_00000000_40441721EB0ACFAC.xml <-- Note that this is also used in scumbumbo's Packing Crates! I recommend removing this mod if you want to use the crate, because the crate is much more useful. =)
Compatibility:
2015-04-04 – Obsolete for 1.5.139 and should no longer be used.
2015-01-14 – No update needed for 1.3.32.1010 (files match).
2014-12-16 – Partly obsolete with 1.3.18 (see above).
2014-11-12 – No update needed for 1.2.16.10 (files match).
2014-10-22 – No update needed for 1.0.797.20 (files match).
2014-10-03 – Checked for differences in 1.0.732.20, I don't see any significant changes.
Please make sure that your game is patched to at least 1.0.677.20, otherwise it won't know what to do with this.
Install instructions for pre-1.0.732.20 games (for all XML tuning)
1. - Drop the .package in /Mods as usual
2. - Make an empty folder named "unpackedmod" in /Mods
3. - In your resource.cfg, add the line
DirectoryFiles unpackedmod autoupdate
(i.e.: open that file in a text editor and add the line "DirectoryFiles unpackedmod autoupdate" (without quotes) underneath whatever other text it has.)
This sounds bizarre, but it is necessary because EA didn't 100% test custom tuning pre-release, and then sort-of fixed it with the patch on Sept. 9 .. but only sort of. The result is, for now, that this kind of mod will only work in .package format when an "unpackedmod" folder exists and resource.cfg points to it -- even if you don't actually need it for packages.
This has been resolved with the patch 1.0.732.20, see here.
Made with velocitygrass' TS4 XML Extractor, Notepad++ and S4PE.
Filename | Size | Downloads | Date | |||||
pbox_fishfreshnessfix.zip
Size: 1.3 KB · Downloads: 17,416 · 24th Sep 2014 |
1.3 KB | 17,416 | 24th Sep 2014 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
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Packs Needed
None, this is Sims 4 base game compatible!
Other Information
Type:
– Fixed
: Fixed EA mistakes
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Please do not redistribute any unmodified files – link to the upload post instead.
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
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