Wellington – 3BR 2BA, no CC
Wellington_Ext01.jpg - width=1109 height=768
Wellington_Ext02.jpg - width=1194 height=721
Wellington_Ext03.jpg - width=1194 height=706
Wellington_Ext03_LT.jpg - width=1154 height=706
Wellington_Overview.jpg - width=1074 height=735
Wellington_TopDown.jpg - width=1071 height=779
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Note that I have a lighting mod installed (this one) so the shadows are much more pronounced on my screenshots than they’d be in an out-of-the-box game – this is why I've photoshopped one of the screenshots (backside), the other ones are unmodified.
30.245 furnished
18.667 unfurnished
Lot Size: 15x25
Lot Price: 30.245 / 18.667
Wellington.zip
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Uploaded: 27th Aug 2014, 1.95 MB.
2,092 downloads.
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Install Instructions
1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file.
2. Select the .sims3pack file you got from extracting.
3. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
5. Load the game's Launcher, and click on the Downloads tab. Select the house icon, find the lot in the list, and tick the box next to it. Then press the Install button below the list.
6. Wait for the installer to load, and it will install the lot to the game. You will get a message letting you know when it's done.
7. Run the game, and find your lot in Edit Town, in the premade lots bin.
Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.
Need more help?
If you need more info, see Game Help:Installing TS3 Packswiki for a full, detailed step-by-step guide!
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Updated: 31st Aug 2014 at 6:00 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.