Jogging Track Marker
JoggingMarker.jpg - width=1013 height=674
JoggingMarker1.jpg - width=1017 height=683
JoggingMarker2.jpg - width=1012 height=680
JoggingMarker3.jpg - width=1016 height=684

Mod Description
This is a custom scripted marker object used for creating jogging tracks for your sims.Just place the markers at points along where you'd like your sims to jog on, and send them jogging along the designated track with a custom Go Jogging interaction by clicking on the ground or floor.

Details
The marker can be found in Buy Mode under Entertainment > Sporting Goods and is rather inexplicably named Go Jogging (after the interaction) to save the mod from having to be translated (both the object name and description reuse in game text so should automatically show up translated in your game)
You are free to place the object as you like to create your track (it has to be on an actual lot though, both residential and commercial lots are okay). Things to keep in mind:
- It is NOT necessary to connect your markers in a loop but sims will still run through every marker in a room and then back to the one they started from before looping through same course again. In fact if you just want sims running round and round the same spot the entire time placing just one marker should do.
- The arrows on the marker indicate the direction of the track so make sure they point correctly.
- Sims will try to run in a straight line from one marker to the next, so in order for them to run a curved path would probably require a few extra markers depending on how smooth you want the curve.
- If there is an obstacle along the way though sims should be able to dodge them as they jog, so you could set up a 'bendy' track with just two markers placed in a straight line if you placed objects suitably in between them.
- You can't manually set the order of the markers are run in. The game will decide on the most "natural" path to take between marker to marker. (It should be safe to assume the marker that comes next is always chosen by distance and the general direction the current marker is pointing) You'll just have to experiment yourself to see how a more creative setup than a plain old circle or straight line will work.
- Sims will only consider markers in the same room as the one they start from, so you can have separate tracks on the same lot so long as they are in different rooms or separately fenced off areas.
- Up to 3 sims should be able to jog on a track comfortably at a time, any more and they will tend to bump into one another as they run but will still continue jogging anyhow.


The markers are only visible in Buy and Build Mode so you won't be able to see them or click on them in Live Mode. To get a sim to manually jog on a track just click anywhere on the floor of the room the track is on and use the Go Jogging interaction (requires at least 1 level of Athletic Skill or it won't appear). Unless the interaction is manually cancelled, sims will jog around the track until they become fatigued or have a dire need that needs tending to. Occasionally they will stop to recalculate routing, sometimes leaving the track to do so, but will immediately continue jogging afterwards.
Sims with the required Athletic skill can also autonomously decide to jog on the track on their own as long as there are less than 3 sims already on the track to prevent overcrowding (you can still manually direct sims to jog at any time). Also while jogging you can click on any other sim in the same room and ask them to join in provided there isn't anything blocking them from jogging in the first place (i.e. insufficient skill/fatigue/low needs)
End Notes
Build and tested on patch 1.67
Should be Base Game compatible. The object is based on the horse race training posts from the Pets expansion (in fact it just an extremely simplified version of it made for human sims), however the script and the object itself should not need the expansion itself to work. Can't actually confirm this until someone without Pets willingly tries it out, but it should be safe
Since this is a newly scripted object it should not conflict with any other mods. There is an ITUN in the package for the autonomous version of the jogging interaction, the user directed version uses the tuning from the game's JogHere_Terrain ITUN so if you have another mod modifying it this mod will simply read and use the changes from there without conflicting.
Additional Credits:
The Jones' for S3PE and S3OC
icarusallsorts_JoggingMarker.rar
Download
Uploaded: 5th Oct 2014, 15.8 KB.
27,526 downloads.
|
||||||||
For a detailed look at individual files, see the Information tab. |
Install Instructions
Loading comments, please wait...
Uploaded: 5th Oct 2014 at 6:44 PM
-
by cmomoney updated 14th Jan 2015 at 7:05pm
2.4k 2.5m 6.2k
-
by Kitabalibar 4th Mar 2012 at 9:43am
100 176.6k 373
-
Dolphin's Magic Gardening Gnome (modified for 1.4.7 Seasons)
by jimhsu updated 16th Jan 2013 at 9:34pm
157 135.1k 331
-
Shop for Clothing Display Pedestal Mod
by ani_ 19th May 2014 at 5:36am
+1 packs
Into the Future
-
by lizcandor 27th Apr 2021 at 8:22pm
82 102.8k 349
-
by mingos updated 19th Oct 2021 at 10:32pm
20 25.3k 84
-
(UPDATE: 23-SEP-2014) Ask To Join Fishing
by icarus_allsorts 27th Mar 2014 at 3:10pm
New interaction that lets you select other sims to start fishing with yours more...
34 40.2k 255
-
(UPDATE: 5-JAN-2016) User-Directed Scolding + Other Punishment Tweaks
by icarus_allsorts updated 5th Jan 2016 at 8:03am
Discipline your younger sims as and when you see fit more...
+1 packs
Generations
-
Mermaids Cannot Eat Non-Sea Fish Raw
by icarus_allsorts 20th Feb 2014 at 4:54pm
Prevents Mermaids from eating non-sea fish raw more...
+1 packs
Island Paradise
-
(UPDATE: 18-JUN-2014) Bring "Mysterious Drinks" (Chemistry Set Potions) To Others
by icarus_allsorts 23rd Apr 2014 at 4:29pm
Made a chemistry set potion and want another sim to drink it? Hand it to them with this mod more...
+1 packs
Generations
-
(UPDATE: 4-JAN-2016) Food Synthesizer Pop-Up Menu
by icarus_allsorts updated 3rd Jan 2016 at 6:15pm
Displays the ITF food synthesizer interactions in a pop-up menu + other improvements to ordering food from synthesizers on community lots. more...
+1 packs
Into the Future
-
Genie Magic Points Unlocked (i.e. Less Cheaty Genies) (NEW VERSIONS AVAILABLE: 9-FEB-2014)
by icarus_allsorts updated 9th Feb 2014 at 7:49am
XML tuning mod that makes Genie power cost Magic Points more...
+1 packs
Showtime
-
by icarus_allsorts 23rd Mar 2016 at 5:51pm
Allows lifeguard sims to accept jobs on pool lots instead of just beaches. more...
+1 packs
Island Paradise
-
(UPDATE: 5-JAN-2016) New and Improved Eiffel Tower (Non-CaSTable)
by icarus_allsorts updated 5th Jan 2016 at 8:06am
Default replacement of EA's Eiffel Tower, now with working interactions! more...
+1 packs
World Adventures
-
Buyable Beach Towels (with custom script)
by icarus_allsorts 27th Sep 2014 at 5:28pm
Beach towels from IP unlocked and made functional more...
+1 packs
Island Paradise
-
(UPDATE: 24-APR-2017) Autonomous Fun In The Sun
by icarus_allsorts updated 23rd Apr 2017 at 4:52pm
Snorkeling, windsurfing, boating, lounging and sandcastle building made (more) autonomous more...
+1 packs
Island Paradise