(UPDATE: 5-JAN-2016) New and Improved Eiffel Tower (Non-CaSTable)
EiffelTowerScreenshot2.jpg - width=1280 height=720
Available interactions
EiffelTowerScreenshot.jpg - width=1280 height=720
Eiffel Tower Map Tag icon
EiffelTowerScreenshot3.jpg - width=1280 height=720
Top Level Woohoo effects and changed Wondrous View moodlet description
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Bonus shot: Winter night shot of the Eiffel Tower in Champs Les Sims with the 'actual'/fake? distant terrain Eiffel Tower in the background
Low Mid Top Level.jpg - width=2078 height=660
From left: Low Level, Mid Level, Top Level


Updates


Also

5-JAN-2016: Russian translation updated by optimuspraim14
4-DEC-2015:
- Fix for sims getting stuck in the elevator when carrying toddlers/babies.
- Toddler and babies now ride the elevator for free.
-
Non default replacement version of the tower uploaded.
- Tower can be placed on using Edit Town's World Editor
Do so at your own risk though, since whether or not the tower functions properly if placed outside of an actual lot has yet to be fully tested!
27-JUN-2015: Chinese translations (zh-CN and zh-TW) updated by egureh
20-JUN-2015: (Description page has been fully updated with all the new changes)
New and improved tower which basically combines all 3 old versions into one. Sims can now visit and eat at any one of the 3 levels of the tower, and thanks to the awesome AussomeDays sims can enter the tower through entrances at the feet of the tower (that may or may not be totally invisible, but sure beats them warping up into it from the center of the lot!) Do check out AussomeDays's CaSTable version of the tower AND the Arc de Triomphe, since the only thing better to put in your town than a plan old French monument has to be a plain old French monument decked out in all the polka dots and zebra stripes you could ever want!
- Swedish translation updated by letrax, thanks!
19-JUN-2014: Added Italian translation.
13-JUN-2014: Tidied up the messier parts of the code. For those also using NRaas Woohooer & the Woohooer Eiffel Tower module please download the latest version of the module (currently on the Update History Testing page) since it is now updated to go with the changes made in this version of the mod.
6-APR-2014: Added Danish translation.
9-MAR-2014: Added Polish translation.
17-FEB-2014: Added Russian translation.
11-FEB-2014: Added Spanish (both ES and MX) translations.
8-FEB-2014: Updated Portuguese (both PT and BR) translations.
7-FEB-2014: Both this mod and the Woohooer Eiffel Tower module will now use EAs tunings for the custom interactions (Hence this mod now overrides the original Take Stairs To Top/With ITUNs). Added Portuguese (PT) translations.
1-FEB-2014:

29-JAN-2014: Added Japanese translation
26-JAN-2014: Updated French translation
25-JAN-2014: Added German & French translations
24-JAN-2014: Added Dutch translation
23-JAN-2014: Eiffel Tower now Field Trip enabled! Added Swedish & Chinese (both CN and TW) translations.
Object Description
World Adventures provided us with the Eiffel Tower as a buyable debug object, but those of you who've tried placing it would have noticed that it is purely decorative. It was originally intended for the tower to function as a Restaurant rabbithole and EA DID include all the code for it, but chose not to implement any of it sadly. Taking and tweaking the existing code, I bring to you the New and Improved Eiffel Tower with functional interactions!
This is a default replacement of the Eiffel Tower from World Adventures, with all its original interactions enabled (and some more added) ready to be used by your sims! (It was originally a clone of the original object, but the file size of the resulting mod was way too big). It can be found in the following Buy and Build mode sections:
Buy Mode: buydebug > Misc
Build Mode (Community lots only): Community Objects/Buildings and Others
Features

From left: Low, Middle and Top Observation decks (NOTE: You may need a mod that increases camera zoom to be able to zoom up to the upper two level of the tower)
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The tower has 3 levels (observation decks) which sims can visit using the elevator (costs money) or the stairs (free and builds athletic skill). Frisky sims will be pleased to find Woohoo is of course possible at all three levels as well

Sims Woohoing in the Top Level of the Eiffel Tower (NOTE: The woohoo petals don't always appear even though they are supposed to)
- The tower acts as a Bistro rabbithole and sims can dine and get drinks at any of the 3 levels as well (elevator, meal and drink costs differ by level). All the functionality of a regular Bistro rabbithole is also available to sims, such as taking Cooking and Mixology classes and working in the Culinary career and looking for diving work (with Island Paradise). Sims that eat or get a drink in the tower on a date get an extra relationship boost thanks to the good view.
- If you have Generations installed, school field trips can held in the tower as well. There are 2 possible potential souvenirs from the trip that differ from the one from the bistro.
There is no obvious entrance to the tower, so sims will 'enter' the rabbithole from a spot in the middle of the ground where the object stands
Thanks to AussomeDays the tower has 4 new "entrances" at each of its feet for sims to enter the tower. She has provided a tutorial at the download page for her CaSTable version of the tower on how to build "proper"-like entrances to the tower using walls and doors if watching sims phase through the foundation walls of the tower's feet really bothers you.
- Sims will receive the 'Wondrous View' moodlet (which is an existing in-game moodlet) after spending a certain amount of time visiting, eating or drinking at the Eiffel Tower (but not when working or taking classes).
The original moodlet is now replaced with a custom version that has different strengths, durations and matching icon colors and description depending on how good of a view the sim is getting (i.e. at which level they are at).
Notes
The Eiffel Tower is a HUGE object (slightly larger than the size of a 64x64 lot) and may need the moveobjects on cheat to be placed. On smaller lots, try to avoid having any of the feet of the tower cover too much of any sidewalks or paths outside the lot or sims might get stuck there.
Technical Notes:
Resource Type | Resource Name | Instance ID | What was changed |
---|---|---|---|
OBJD | eiffelTowerFrance | 0x00000000009897E1 | Object recatagorization |
OBJK | eiffelTowerFrance | 0x00000000009897E1 | Changed the object class to use my custom Eiffel Tower class. Checked the "Sacs" and "Animations" fields |
_RIG | eiffelTowerFrance | 0x91D6C3C17F61F05A | ![]() |
VPXY | 0x00000000088494F5 | Added reference to the newly added RSLT | |
_XML | EiffelTower_0xb7b122262b00d1cd | 0xB7B122262B00D1CD | See below |
ITUN | EatAtTopWithOthers_Restaurant | 0x38C3854BCB5CCFE0 | EA's original tuning for the Eat At Restaurant on the Top With interaction. Inexplicable Hygiene decrease removed |
ITUN | TakeStairsToTop_TakeStairsToTop | 0x1EB0282466FB7036 | Hygiene decrease + Fatigue + Advertisement for Athletic Sims added |
Changes made to the EiffelTower_0xb7b122262b00d1cd _XML
Tuning | Default values | My Changes |
---|---|---|
Map Tag Filter Type | Work | Public Spaces & Activities / Work |
Investment Cost | 200 | 25000 |
Buyout Cost | 1000 | 100000 |
Investment Return Per Week | 50 | 3500 |
Buyout Return Per Day | 200 | 5000 |
Investment Max Holding Amount | 500 | 10000 |
Buyout Max Holding Amount | 3000 | 100000 |
Daytime Light Sunrise Delta (i.e. how many hours after sunrise the lights stay on until) | 5 | 1 |
Breakfast/Lunch/Brunch Cost | 20 | 75 |
Dinner Cost | 30 | 120 |
Dessert Cost | 12 | 25 |
Drinks Cost | 10 | 35 |
Eat Length | 30 | 90 |
Drink Length | 20 | 40 |
Dessert Length | 45 | 30 |
Resource Type | Resource Name | Instance ID | Description | |
---|---|---|---|---|
S3SA | icarusallsorts.EiffelTower | 0x4BD11C8044592E02 | Script containing my custom Eiffel Tower class and custom interactions | |
_XML | icarusallsortsEiffelTower_Tuning | 0xB20FBF8F4824B2E7 | Tuning file for my custom Eiffel Tower class. Esplanations for the tunable values are found in there | leave a comment if there's something you're interested in changing that you're not sure of. |
RSLT | eiffelTowerFrance | 0x1CE37D594A2353EB | ![]() | |
STBL | Strings_(Language)_0073f5d2089a062e | 0x(Language Code)73F5D2089A062E | ![]() |

Winter night shot of the Eiffel Tower in Champs Les Sims, with the distant terrain Eiffel Tower in the background.
End Notes
New version created and tested on patch 1.67. Should work on lower patches as well even since I'm guessing this portion of the code hasn't been touched by EA at all since they chose not to use it, but cannot completely guarantee it.
Feel free to leave a comment if you have any questions, problems, want to offer a translation. If you want to use the custom Eiffel Tower script to make say an Eiffel Tower rabbithole rug or door or something go ahead (would appreciate a shout out)!
For Translators:
If you wish to provide a translation, I would prefer it in the form of a copy of the relevant STBL resource from the mod package so that I can easily merge it into the mod. Regarding the string:
0x91DC3A1A152EFCCB: The {2.String} of the Eiffel Tower offers a truly mesmerizing view that overcomes even the greatest of travel brochures!
which is the edited description text for the Wondrous View moodlet, the "{2.String}" portion is where the translated name of the corresponding observation deck will go in. So for example, a sim in the top observation deck (creatively named "Top Observation Deck" as in the English STBL) will receive the moodlet with the description "The Top Observation Deck of the Eiffel Tower offers a truly mesmerizing view that overcomes even the greatest of travel brochures!". So leave the "{2.String}" in the appropriate place in your translated sentence.
Additional Credits:


EA: For the original code
Peter & Inge Jones : S3PE Kolipoki and Buzzler : Object Modding tutorial
Nona : How to inject an interaction with a pure script mod tutorial (Where this mod, and all my subsequent modding endeavors started)
Jynx : Rabbithole rug tutorial without which the original object would still be useless
letrax (also for answering my question on string overriding - at least I assume it was you?), egureh, MariTom, Luktop, Occultine, Nigdog, Gaspar418, pekesims, Alexiya, Teelix, Misling, quir98 : Translations
icarusallsorts_eiffelTowerFrance(NonDefault).rar
| Non-default replacement version (UPDATED: 4-DEC-2015)
Download
Uploaded: 5th Jan 2016, 30.6 KB.
3,215 downloads.
|
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icarusallsorts_eiffelTowerFrance.rar
| New version (UPDATED: 4-DEC-2015)
Download
Uploaded: 5th Jan 2016, 30.5 KB.
26,398 downloads.
|
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For a detailed look at individual files, see the Information tab. |
Install Instructions
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Packs Needed
Base Game | |
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![]() | Sims 3 |
Expansion Pack | |
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![]() | World Adventures |